generic-ipi: use per cpu data for single cpu ipi calls
The smp_call_function can be passed a wait parameter telling it to wait for all the functions running on other CPUs to complete before returning, or to return without waiting. Unfortunately, this is currently just a suggestion and not manditory. That is, the smp_call_function can decide not to return and wait instead. The reason for this is because it uses kmalloc to allocate storage to send to the called CPU and that CPU will free it when it is done. But if we fail to allocate the storage, the stack is used instead. This means we must wait for the called CPU to finish before continuing. Unfortunatly, some callers do no abide by this hint and act as if the non-wait option is mandatory. The MTRR code for instance will deadlock if the smp_call_function is set to wait. This is because the smp_call_function will wait for the other CPUs to finish their called functions, but those functions are waiting on the caller to continue. This patch changes the generic smp_call_function code to use per cpu variables if the allocation of the data fails for a single CPU call. The smp_call_function_many will fall back to the smp_call_function_single if it fails its alloc. The smp_call_function_single is modified to not force the wait state. Since we now are using a single data per cpu we must synchronize the callers to prevent a second caller modifying the data before the first called IPI functions complete. To do so, I added a flag to the call_single_data called CSD_FLAG_LOCK. When the single CPU is called (which can be called when a many call fails an alloc), we set the LOCK bit on this per cpu data. When the caller finishes it clears the LOCK bit. The caller must wait till the LOCK bit is cleared before setting it. When it is cleared, there is no IPI function using it. Signed-off-by: Steven Rostedt <srostedt@redhat.com> Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl> Acked-by: Jens Axboe <jens.axboe@oracle.com> Acked-by: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Ingo Molnar <mingo@elte.hu>
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1 changed files with 33 additions and 3 deletions
36
kernel/smp.c
36
kernel/smp.c
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@ -18,6 +18,7 @@ __cacheline_aligned_in_smp DEFINE_SPINLOCK(call_function_lock);
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enum {
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CSD_FLAG_WAIT = 0x01,
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CSD_FLAG_ALLOC = 0x02,
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CSD_FLAG_LOCK = 0x04,
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};
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struct call_function_data {
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@ -186,6 +187,9 @@ void generic_smp_call_function_single_interrupt(void)
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if (data_flags & CSD_FLAG_WAIT) {
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smp_wmb();
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data->flags &= ~CSD_FLAG_WAIT;
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} else if (data_flags & CSD_FLAG_LOCK) {
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smp_wmb();
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data->flags &= ~CSD_FLAG_LOCK;
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} else if (data_flags & CSD_FLAG_ALLOC)
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kfree(data);
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}
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@ -196,6 +200,8 @@ void generic_smp_call_function_single_interrupt(void)
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}
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}
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static DEFINE_PER_CPU(struct call_single_data, csd_data);
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/*
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* smp_call_function_single - Run a function on a specific CPU
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* @func: The function to run. This must be fast and non-blocking.
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@ -224,14 +230,38 @@ int smp_call_function_single(int cpu, void (*func) (void *info), void *info,
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func(info);
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local_irq_restore(flags);
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} else if ((unsigned)cpu < nr_cpu_ids && cpu_online(cpu)) {
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struct call_single_data *data = NULL;
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struct call_single_data *data;
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if (!wait) {
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/*
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* We are calling a function on a single CPU
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* and we are not going to wait for it to finish.
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* We first try to allocate the data, but if we
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* fail, we fall back to use a per cpu data to pass
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* the information to that CPU. Since all callers
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* of this code will use the same data, we must
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* synchronize the callers to prevent a new caller
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* from corrupting the data before the callee
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* can access it.
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*
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* The CSD_FLAG_LOCK is used to let us know when
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* the IPI handler is done with the data.
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* The first caller will set it, and the callee
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* will clear it. The next caller must wait for
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* it to clear before we set it again. This
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* will make sure the callee is done with the
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* data before a new caller will use it.
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*/
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data = kmalloc(sizeof(*data), GFP_ATOMIC);
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if (data)
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data->flags = CSD_FLAG_ALLOC;
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}
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if (!data) {
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else {
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data = &per_cpu(csd_data, me);
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while (data->flags & CSD_FLAG_LOCK)
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cpu_relax();
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data->flags = CSD_FLAG_LOCK;
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}
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} else {
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data = &d;
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data->flags = CSD_FLAG_WAIT;
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}
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