ps3: vuart: fix error path locking

This stray down would cause a permanent sleep which doesn't seem correct.
The other uses of this semaphore appear fairly mutex like it's even
initialized with init_MUTEX() ..  So here a patch for removing this one
down().

Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Daniel Walker <dwalker@mvista.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
Daniel Walker 2007-12-22 14:03:28 -08:00 committed by Linus Torvalds
parent 04bdfb9191
commit cc295d0e95

View file

@ -1074,7 +1074,6 @@ static int ps3_vuart_probe(struct ps3_system_bus_device *dev)
if (result) {
dev_dbg(&dev->core, "%s:%d: drv->probe failed\n",
__func__, __LINE__);
down(&vuart_bus_priv.probe_mutex);
goto fail_probe;
}