[POWERPC] PS3: Save power in busy loops on halt
PS3 save power on halt: - Replace infinite busy loops by smarter loops calling lv1_pause() to save power. - Add ps3_halt() and ps3_sys_manager_halt(). - Add __noreturn annotations. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
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4 changed files with 44 additions and 19 deletions
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@ -95,6 +95,14 @@ static void ps3_power_off(void)
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ps3_sys_manager_power_off(); /* never returns */
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}
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static void ps3_halt(void)
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{
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DBG("%s:%d\n", __func__, __LINE__);
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smp_send_stop();
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ps3_sys_manager_halt(); /* never returns */
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}
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static void ps3_panic(char *str)
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{
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DBG("%s:%d %s\n", __func__, __LINE__, str);
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@ -105,7 +113,8 @@ static void ps3_panic(char *str)
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printk(" Please press POWER button.\n");
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printk("\n");
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while(1);
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while(1)
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lv1_pause(1);
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}
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#if defined(CONFIG_FB_PS3) || defined(CONFIG_FB_PS3_MODULE) || \
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@ -266,6 +275,7 @@ define_machine(ps3) {
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.progress = ps3_progress,
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.restart = ps3_restart,
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.power_off = ps3_power_off,
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.halt = ps3_halt,
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#if defined(CONFIG_KEXEC)
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.kexec_cpu_down = ps3_kexec_cpu_down,
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.machine_kexec = default_machine_kexec,
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@ -24,6 +24,7 @@
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#include <linux/reboot.h>
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#include <asm/firmware.h>
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#include <asm/lv1call.h>
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#include <asm/ps3.h>
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#include "vuart.h"
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@ -581,6 +582,23 @@ static int ps3_sys_manager_handle_msg(struct ps3_system_bus_device *dev)
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return -EIO;
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}
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static void ps3_sys_manager_fin(struct ps3_system_bus_device *dev)
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{
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ps3_sys_manager_send_request_shutdown(dev);
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pr_emerg("System Halted, OK to turn off power\n");
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while (ps3_sys_manager_handle_msg(dev)) {
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/* pause until next DEC interrupt */
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lv1_pause(0);
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}
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while (1) {
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/* pause, ignoring DEC interrupt */
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lv1_pause(1);
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}
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}
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/**
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* ps3_sys_manager_final_power_off - The final platform machine_power_off routine.
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*
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@ -602,12 +620,8 @@ static void ps3_sys_manager_final_power_off(struct ps3_system_bus_device *dev)
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ps3_sys_manager_send_next_op(dev, PS3_SM_NEXT_OP_SYS_SHUTDOWN,
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PS3_SM_WAKE_DEFAULT);
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ps3_sys_manager_send_request_shutdown(dev);
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pr_emerg("System Halted, OK to turn off power\n");
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while (1)
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ps3_sys_manager_handle_msg(dev);
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ps3_sys_manager_fin(dev);
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}
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/**
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@ -639,12 +653,8 @@ static void ps3_sys_manager_final_restart(struct ps3_system_bus_device *dev)
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ps3_sys_manager_send_attr(dev, 0);
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ps3_sys_manager_send_next_op(dev, PS3_SM_NEXT_OP_SYS_REBOOT,
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PS3_SM_WAKE_DEFAULT);
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ps3_sys_manager_send_request_shutdown(dev);
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pr_emerg("System Halted, OK to turn off power\n");
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while (1)
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ps3_sys_manager_handle_msg(dev);
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ps3_sys_manager_fin(dev);
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}
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/**
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@ -19,6 +19,7 @@
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*/
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#include <linux/kernel.h>
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#include <asm/lv1call.h>
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#include <asm/ps3.h>
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/**
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@ -50,10 +51,7 @@ void ps3_sys_manager_power_off(void)
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if (ps3_sys_manager_ops.power_off)
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ps3_sys_manager_ops.power_off(ps3_sys_manager_ops.dev);
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printk(KERN_EMERG "System Halted, OK to turn off power\n");
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local_irq_disable();
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while (1)
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(void)0;
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ps3_sys_manager_halt();
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}
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void ps3_sys_manager_restart(void)
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@ -61,8 +59,14 @@ void ps3_sys_manager_restart(void)
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if (ps3_sys_manager_ops.restart)
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ps3_sys_manager_ops.restart(ps3_sys_manager_ops.dev);
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printk(KERN_EMERG "System Halted, OK to turn off power\n");
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ps3_sys_manager_halt();
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}
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void ps3_sys_manager_halt(void)
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{
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pr_emerg("System Halted, OK to turn off power\n");
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local_irq_disable();
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while (1)
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(void)0;
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lv1_pause(1);
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}
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@ -434,8 +434,9 @@ struct ps3_sys_manager_ops {
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};
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void ps3_sys_manager_register_ops(const struct ps3_sys_manager_ops *ops);
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void ps3_sys_manager_power_off(void);
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void ps3_sys_manager_restart(void);
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void __noreturn ps3_sys_manager_power_off(void);
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void __noreturn ps3_sys_manager_restart(void);
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void __noreturn ps3_sys_manager_halt(void);
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struct ps3_prealloc {
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const char *name;
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