ps3fb: Tear down FB setup during cleanup
During cleanup, use L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE to tear down the setup done by L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP. This allows unloading and reloading of ps3fb while the sound driver keeps the GPU open. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: linux-fbdev-devel@lists.sourceforge.net Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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2 changed files with 12 additions and 1 deletions
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@ -31,6 +31,7 @@
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#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
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#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
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#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
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#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
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#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
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@ -75,4 +76,11 @@ static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
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pitch);
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}
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static inline int lv1_gpu_fb_close(u64 context_handle)
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{
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return lv1_gpu_context_attribute(context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
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0, 0, 0);
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}
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#endif /* _ASM_POWERPC_PS3GPU_H */
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@ -1123,7 +1123,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
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if (!info)
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goto err_context_unmap;
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goto err_context_fb_close;
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par = info->par;
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par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
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@ -1188,6 +1188,8 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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fb_dealloc_cmap(&info->cmap);
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err_framebuffer_release:
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framebuffer_release(info);
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err_context_fb_close:
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lv1_gpu_fb_close(ps3fb.context_handle);
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err_context_unmap:
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lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
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ps3fb_videomemory.size, CBE_IOPTE_M);
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@ -1233,6 +1235,7 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
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info = dev->core.driver_data = NULL;
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}
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iounmap((u8 __force __iomem *)ps3fb.dinfo);
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lv1_gpu_fb_close(ps3fb.context_handle);
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lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
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ps3fb_videomemory.size, CBE_IOPTE_M);
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lv1_gpu_context_free(ps3fb.context_handle);
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