kobject: add kobject_init_and_add function
Also add a kobject_init_and_add function which bundles up what a lot of the current callers want to do all at once, and it properly handles the memory usages, unlike kobject_register(); Cc: Kay Sievers <kay.sievers@vrfy.org> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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@ -84,6 +84,11 @@ extern int __must_check kobject_add(struct kobject *);
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extern int __must_check kobject_add_ng(struct kobject *kobj,
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struct kobject *parent,
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const char *fmt, ...);
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extern int __must_check kobject_init_and_add(struct kobject *kobj,
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struct kobj_type *ktype,
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struct kobject *parent,
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const char *fmt, ...);
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extern void kobject_del(struct kobject *);
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extern int __must_check kobject_rename(struct kobject *, const char *new_name);
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@ -390,6 +390,33 @@ int kobject_add_ng(struct kobject *kobj, struct kobject *parent,
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}
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EXPORT_SYMBOL(kobject_add_ng);
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/**
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* kobject_init_and_add - initialize a kobject structure and add it to the kobject hierarchy
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* @kobj: pointer to the kobject to initialize
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* @ktype: pointer to the ktype for this kobject.
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* @parent: pointer to the parent of this kobject.
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* @fmt: the name of the kobject.
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*
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* This function combines the call to kobject_init_ng() and
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* kobject_add_ng(). The same type of error handling after a call to
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* kobject_add_ng() and kobject lifetime rules are the same here.
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*/
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int kobject_init_and_add(struct kobject *kobj, struct kobj_type *ktype,
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struct kobject *parent, const char *fmt, ...)
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{
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va_list args;
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int retval;
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kobject_init_ng(kobj, ktype);
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va_start(args, fmt);
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retval = kobject_add_varg(kobj, parent, fmt, args);
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va_end(args);
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return retval;
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}
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EXPORT_SYMBOL_GPL(kobject_init_and_add);
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/**
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* kobject_rename - change the name of an object
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* @kobj: object in question.
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