[PATCH] fbdev: Fix greater than 1 bit monochrome color handling
Currently, fbcon assumes that the visual FB_VISUAL_MONO* is always 1 bit. According to Geert, there are old hardware where it's possible to have monochrome at 8-bit, but has only 2 colors, black - 0x00 and white - 0xff. Fix color handlers (fb_get_color_depth, and get_color) for this special case. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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parent
094bb659f5
commit
b8c909454f
5 changed files with 52 additions and 28 deletions
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@ -39,7 +39,7 @@ static inline int get_attribute(struct fb_info *info, u16 c)
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{
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int attribute = 0;
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if (fb_get_color_depth(&info->var) == 1) {
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if (fb_get_color_depth(&info->var, &info->fix) == 1) {
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if (attr_underline(c))
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attribute |= FBCON_ATTRIBUTE_UNDERLINE;
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if (attr_reverse(c))
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@ -214,7 +214,7 @@ static inline int fbcon_is_inactive(struct vc_data *vc, struct fb_info *info)
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static inline int get_color(struct vc_data *vc, struct fb_info *info,
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u16 c, int is_fg)
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{
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int depth = fb_get_color_depth(&info->var);
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int depth = fb_get_color_depth(&info->var, &info->fix);
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int color = 0;
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if (console_blanked) {
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@ -230,9 +230,13 @@ static inline int get_color(struct vc_data *vc, struct fb_info *info,
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switch (depth) {
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case 1:
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{
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int col = ~(0xfff << (max(info->var.green.length,
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max(info->var.red.length,
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info->var.blue.length)))) & 0xff;
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/* 0 or 1 */
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int fg = (info->fix.visual != FB_VISUAL_MONO01) ? 1 : 0;
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int bg = (info->fix.visual != FB_VISUAL_MONO01) ? 0 : 1;
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int fg = (info->fix.visual != FB_VISUAL_MONO01) ? col : 0;
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int bg = (info->fix.visual != FB_VISUAL_MONO01) ? 0 : col;
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if (console_blanked)
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fg = bg;
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@ -246,7 +250,6 @@ static inline int get_color(struct vc_data *vc, struct fb_info *info,
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* is grayscale.
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*/
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color /= 4;
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break;
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case 3:
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/*
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* Last 8 entries of default 16-color palette is a more intense
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@ -426,7 +429,7 @@ static void fbcon_prepare_logo(struct vc_data *vc, struct fb_info *info,
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* remove underline attribute from erase character
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* if black and white framebuffer.
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*/
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if (fb_get_color_depth(&info->var) == 1)
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if (fb_get_color_depth(&info->var, &info->fix) == 1)
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erase &= ~0x400;
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logo_height = fb_prepare_logo(info);
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logo_lines = (logo_height + vc->vc_font.height - 1) /
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@ -930,7 +933,7 @@ static void fbcon_init(struct vc_data *vc, int init)
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}
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if (p->userfont)
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charcnt = FNTCHARCNT(p->fontdata);
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vc->vc_can_do_color = (fb_get_color_depth(&info->var) != 1);
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vc->vc_can_do_color = (fb_get_color_depth(&info->var, &info->fix)!=1);
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vc->vc_complement_mask = vc->vc_can_do_color ? 0x7700 : 0x0800;
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if (charcnt == 256) {
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vc->vc_hi_font_mask = 0;
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@ -1178,7 +1181,12 @@ static void fbcon_set_disp(struct fb_info *info, struct fb_var_screeninfo *var,
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if (p->userfont)
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charcnt = FNTCHARCNT(p->fontdata);
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vc->vc_can_do_color = (fb_get_color_depth(var) != 1);
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var->activate = FB_ACTIVATE_NOW;
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info->var.activate = var->activate;
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info->var.yoffset = info->var.xoffset = 0;
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fb_set_var(info, var);
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vc->vc_can_do_color = (fb_get_color_depth(&info->var, &info->fix)!=1);
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vc->vc_complement_mask = vc->vc_can_do_color ? 0x7700 : 0x0800;
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if (charcnt == 256) {
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vc->vc_hi_font_mask = 0;
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@ -1967,7 +1975,7 @@ static int fbcon_switch(struct vc_data *vc)
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set_blitting_type(vc, info, p);
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((struct fbcon_ops *)info->fbcon_par)->cursor_reset = 1;
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vc->vc_can_do_color = (fb_get_color_depth(&info->var) != 1);
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vc->vc_can_do_color = (fb_get_color_depth(&info->var, &info->fix)!=1);
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vc->vc_complement_mask = vc->vc_can_do_color ? 0x7700 : 0x0800;
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updatescrollmode(p, info, vc);
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@ -2332,7 +2340,7 @@ static int fbcon_set_palette(struct vc_data *vc, unsigned char *table)
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if (!CON_IS_VISIBLE(vc))
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return 0;
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depth = fb_get_color_depth(&info->var);
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depth = fb_get_color_depth(&info->var, &info->fix);
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if (depth > 3) {
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for (i = j = 0; i < 16; i++) {
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k = table[i];
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@ -62,16 +62,26 @@ int num_registered_fb;
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* Helpers
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*/
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int fb_get_color_depth(struct fb_var_screeninfo *var)
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int fb_get_color_depth(struct fb_var_screeninfo *var,
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struct fb_fix_screeninfo *fix)
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{
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if (var->green.length == var->blue.length &&
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var->green.length == var->red.length &&
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!var->green.offset && !var->blue.offset &&
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!var->red.offset)
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return var->green.length;
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else
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return (var->green.length + var->red.length +
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var->blue.length);
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int depth = 0;
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if (fix->visual == FB_VISUAL_MONO01 ||
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fix->visual == FB_VISUAL_MONO10)
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depth = 1;
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else {
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if (var->green.length == var->blue.length &&
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var->green.length == var->red.length &&
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var->green.offset == var->blue.offset &&
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var->green.offset == var->red.offset)
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depth = var->green.length;
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else
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depth = var->green.length + var->red.length +
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var->blue.length;
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}
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return depth;
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}
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EXPORT_SYMBOL(fb_get_color_depth);
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@ -249,13 +259,18 @@ static void fb_set_logo(struct fb_info *info,
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const struct linux_logo *logo, u8 *dst,
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int depth)
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{
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int i, j, k, fg = 1;
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int i, j, k;
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const u8 *src = logo->data;
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u8 d, xor = (info->fix.visual == FB_VISUAL_MONO01) ? 0xff : 0;
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u8 xor = (info->fix.visual == FB_VISUAL_MONO01) ? 0xff : 0;
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u8 fg = 1, d;
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if (fb_get_color_depth(&info->var) == 3)
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if (fb_get_color_depth(&info->var, &info->fix) == 3)
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fg = 7;
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if (info->fix.visual == FB_VISUAL_MONO01 ||
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info->fix.visual == FB_VISUAL_MONO10)
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fg = ~((u8) (0xfff << info->var.green.length));
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switch (depth) {
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case 4:
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for (i = 0; i < logo->height; i++)
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@ -318,7 +333,7 @@ static struct logo_data {
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int fb_prepare_logo(struct fb_info *info)
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{
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int depth = fb_get_color_depth(&info->var);
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int depth = fb_get_color_depth(&info->var, &info->fix);
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memset(&fb_logo, 0, sizeof(struct logo_data));
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@ -658,7 +658,7 @@ static int nvidia_calc_regs(struct fb_info *info)
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{
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struct nvidia_par *par = info->par;
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struct _riva_hw_state *state = &par->ModeReg;
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int i, depth = fb_get_color_depth(&info->var);
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int i, depth = fb_get_color_depth(&info->var, &info->fix);
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int h_display = info->var.xres / 8 - 1;
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int h_start = (info->var.xres + info->var.right_margin) / 8 - 1;
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int h_end = (info->var.xres + info->var.right_margin +
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@ -978,6 +978,9 @@ static int nvidiafb_set_par(struct fb_info *info)
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!par->twoHeads)
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par->FPDither = 0;
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info->fix.visual = (info->var.bits_per_pixel == 8) ?
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FB_VISUAL_PSEUDOCOLOR : FB_VISUAL_DIRECTCOLOR;
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nvidia_init_vga(info);
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nvidia_calc_regs(info);
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nvidia_write_regs(par);
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@ -992,9 +995,6 @@ static int nvidiafb_set_par(struct fb_info *info)
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NVWriteCrtc(par, 0x11, 0x00);
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info->fix.line_length = (info->var.xres_virtual *
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info->var.bits_per_pixel) >> 3;
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info->fix.visual = (info->var.bits_per_pixel == 8) ?
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FB_VISUAL_PSEUDOCOLOR : FB_VISUAL_DIRECTCOLOR;
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if (info->var.accel_flags) {
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info->fbops->fb_imageblit = nvidiafb_imageblit;
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info->fbops->fb_fillrect = nvidiafb_fillrect;
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@ -823,7 +823,8 @@ extern void fb_pad_unaligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 idx,
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u32 height, u32 shift_high, u32 shift_low, u32 mod);
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extern void fb_pad_aligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 s_pitch, u32 height);
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extern void fb_set_suspend(struct fb_info *info, int state);
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extern int fb_get_color_depth(struct fb_var_screeninfo *var);
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extern int fb_get_color_depth(struct fb_var_screeninfo *var,
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struct fb_fix_screeninfo *fix);
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extern int fb_get_options(char *name, char **option);
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extern int fb_new_modelist(struct fb_info *info);
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