[GFS2] Fix memory allocation in glock.c
Change from GFP_KERNEL to GFP_NOFS as this was causing a slow down when trying to push inodes from cache. Signed-off-by: Steven Whitehouse <swhiteho@redhat.com>
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@ -769,7 +769,7 @@ static void handle_callback(struct gfs2_glock *gl, unsigned int state)
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} else {
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spin_unlock(&gl->gl_spin);
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new_gh = gfs2_holder_get(gl, state, LM_FLAG_TRY, GFP_KERNEL);
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new_gh = gfs2_holder_get(gl, state, LM_FLAG_TRY, GFP_NOFS);
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if (!new_gh)
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return;
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set_bit(HIF_DEMOTE, &new_gh->gh_iflags);
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