bonding: improve elaborate port_state assignment

The previous code was just a funny way of assigning both values (they
are both of type u8).

Signed-off-by: Holger Eitzenberger <holger@eitzenberger.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
Holger Eitzenberger 2008-12-17 19:07:16 -08:00 committed by David S. Miller
parent 4219988459
commit aa3128199d

View file

@ -491,16 +491,7 @@ static void __record_pdu(struct lacpdu *lacpdu, struct port *port)
port->partner_oper_system = lacpdu->actor_system;
port->partner_oper_system_priority = ntohs(lacpdu->actor_system_priority);
port->partner_oper_key = ntohs(lacpdu->actor_key);
// zero partener's lase states
port->partner_oper_port_state = 0;
port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_LACP_ACTIVITY);
port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_LACP_TIMEOUT);
port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_AGGREGATION);
port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_SYNCHRONIZATION);
port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_COLLECTING);
port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_DISTRIBUTING);
port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_DEFAULTED);
port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_EXPIRED);
port->partner_oper_port_state = lacpdu->actor_state;
// set actor_oper_port_state.defaulted to FALSE
port->actor_oper_port_state &= ~AD_STATE_DEFAULTED;