ps3fb: use FB_SYS_* instead of FB_CFB_*

ps3fb: Use the FB_SYS_* operations instead of the FB_CFB_* operations as the
actual frame buffer memory is part of system RAM

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
Geert Uytterhoeven 2007-05-23 13:57:50 -07:00 committed by Linus Torvalds
parent a01fbbd52e
commit 92c4579dbb
2 changed files with 9 additions and 6 deletions

View file

@ -1792,9 +1792,10 @@ config FB_IBM_GXT4500
config FB_PS3 config FB_PS3
bool "PS3 GPU framebuffer driver" bool "PS3 GPU framebuffer driver"
depends on (FB = y) && PS3_PS3AV depends on (FB = y) && PS3_PS3AV
select FB_CFB_FILLRECT select FB_SYS_FILLRECT
select FB_CFB_COPYAREA select FB_SYS_COPYAREA
select FB_CFB_IMAGEBLIT select FB_SYS_IMAGEBLIT
select FB_SYS_FOPS
---help--- ---help---
Include support for the virtual frame buffer in the PS3 platform. Include support for the virtual frame buffer in the PS3 platform.

View file

@ -951,12 +951,14 @@ static int ps3fb_xdr_settings(u64 xdr_lpar)
static struct fb_ops ps3fb_ops = { static struct fb_ops ps3fb_ops = {
.fb_open = ps3fb_open, .fb_open = ps3fb_open,
.fb_release = ps3fb_release, .fb_release = ps3fb_release,
.fb_read = fb_sys_read,
.fb_write = fb_sys_write,
.fb_check_var = ps3fb_check_var, .fb_check_var = ps3fb_check_var,
.fb_set_par = ps3fb_set_par, .fb_set_par = ps3fb_set_par,
.fb_setcolreg = ps3fb_setcolreg, .fb_setcolreg = ps3fb_setcolreg,
.fb_fillrect = cfb_fillrect, .fb_fillrect = sys_fillrect,
.fb_copyarea = cfb_copyarea, .fb_copyarea = sys_copyarea,
.fb_imageblit = cfb_imageblit, .fb_imageblit = sys_imageblit,
.fb_mmap = ps3fb_mmap, .fb_mmap = ps3fb_mmap,
.fb_blank = ps3fb_blank, .fb_blank = ps3fb_blank,
.fb_ioctl = ps3fb_ioctl, .fb_ioctl = ps3fb_ioctl,