diff --git a/Documentation/driver-api/soundwire/error_handling.rst b/Documentation/driver-api/soundwire/error_handling.rst new file mode 100644 index 000000000000..aa3a0a23a066 --- /dev/null +++ b/Documentation/driver-api/soundwire/error_handling.rst @@ -0,0 +1,65 @@ +======================== +SoundWire Error Handling +======================== + +The SoundWire PHY was designed with care and errors on the bus are going to +be very unlikely, and if they happen it should be limited to single bit +errors. Examples of this design can be found in the synchronization +mechanism (sync loss after two errors) and short CRCs used for the Bulk +Register Access. + +The errors can be detected with multiple mechanisms: + +1. Bus clash or parity errors: This mechanism relies on low-level detectors + that are independent of the payload and usages, and they cover both control + and audio data. The current implementation only logs such errors. + Improvements could be invalidating an entire programming sequence and + restarting from a known position. In the case of such errors outside of a + control/command sequence, there is no concealment or recovery for audio + data enabled by the SoundWire protocol, the location of the error will also + impact its audibility (most-significant bits will be more impacted in PCM), + and after a number of such errors are detected the bus might be reset. Note + that bus clashes due to programming errors (two streams using the same bit + slots) or electrical issues during the transmit/receive transition cannot + be distinguished, although a recurring bus clash when audio is enabled is a + indication of a bus allocation issue. The interrupt mechanism can also help + identify Slaves which detected a Bus Clash or a Parity Error, but they may + not be responsible for the errors so resetting them individually is not a + viable recovery strategy. + +2. Command status: Each command is associated with a status, which only + covers transmission of the data between devices. The ACK status indicates + that the command was received and will be executed by the end of the + current frame. A NAK indicates that the command was in error and will not + be applied. In case of a bad programming (command sent to non-existent + Slave or to a non-implemented register) or electrical issue, no response + signals the command was ignored. Some Master implementations allow for a + command to be retransmitted several times. If the retransmission fails, + backtracking and restarting the entire programming sequence might be a + solution. Alternatively some implementations might directly issue a bus + reset and re-enumerate all devices. + +3. Timeouts: In a number of cases such as ChannelPrepare or + ClockStopPrepare, the bus driver is supposed to poll a register field until + it transitions to a NotFinished value of zero. The MIPI SoundWire spec 1.1 + does not define timeouts but the MIPI SoundWire DisCo document adds + recommendation on timeouts. If such configurations do not complete, the + driver will return a -ETIMEOUT. Such timeouts are symptoms of a faulty + Slave device and are likely impossible to recover from. + +Errors during global reconfiguration sequences are extremely difficult to +handle: + +1. BankSwitch: An error during the last command issuing a BankSwitch is + difficult to backtrack from. Retransmitting the Bank Switch command may be + possible in a single segment setup, but this can lead to synchronization + problems when enabling multiple bus segments (a command with side effects + such as frame reconfiguration would be handled at different times). A global + hard-reset might be the best solution. + +Note that SoundWire does not provide a mechanism to detect illegal values +written in valid registers. In a number of cases the standard even mentions +that the Slave might behave in implementation-defined ways. The bus +implementation does not provide a recovery mechanism for such errors, Slave +or Master driver implementers are responsible for writing valid values in +valid registers and implement additional range checking if needed. diff --git a/Documentation/driver-api/soundwire/index.rst b/Documentation/driver-api/soundwire/index.rst index 647e94654752..6db026028f27 100644 --- a/Documentation/driver-api/soundwire/index.rst +++ b/Documentation/driver-api/soundwire/index.rst @@ -6,6 +6,9 @@ SoundWire Documentation :maxdepth: 1 summary + stream + error_handling + locking .. only:: subproject diff --git a/Documentation/driver-api/soundwire/locking.rst b/Documentation/driver-api/soundwire/locking.rst new file mode 100644 index 000000000000..253f73555255 --- /dev/null +++ b/Documentation/driver-api/soundwire/locking.rst @@ -0,0 +1,106 @@ +================= +SoundWire Locking +================= + +This document explains locking mechanism of the SoundWire Bus. Bus uses +following locks in order to avoid race conditions in Bus operations on +shared resources. + + - Bus lock + + - Message lock + +Bus lock +======== + +SoundWire Bus lock is a mutex and is part of Bus data structure +(sdw_bus) which is used for every Bus instance. This lock is used to +serialize each of the following operations(s) within SoundWire Bus instance. + + - Addition and removal of Slave(s), changing Slave status. + + - Prepare, Enable, Disable and De-prepare stream operations. + + - Access of Stream data structure. + +Message lock +============ + +SoundWire message transfer lock. This mutex is part of +Bus data structure (sdw_bus). This lock is used to serialize the message +transfers (read/write) within a SoundWire Bus instance. + +Below examples show how locks are acquired. + +Example 1 +--------- + +Message transfer. + + 1. For every message transfer + + a. Acquire Message lock. + + b. Transfer message (Read/Write) to Slave1 or broadcast message on + Bus in case of bank switch. + + c. Release Message lock :: + + +----------+ +---------+ + | | | | + | Bus | | Master | + | | | Driver | + | | | | + +----+-----+ +----+----+ + | | + | bus->ops->xfer_msg() | + <-------------------------------+ a. Acquire Message lock + | | b. Transfer message + | | + +-------------------------------> c. Release Message lock + | return success/error | d. Return success/error + | | + + + + +Example 2 +--------- + +Prepare operation. + + 1. Acquire lock for Bus instance associated with Master 1. + + 2. For every message transfer in Prepare operation + + a. Acquire Message lock. + + b. Transfer message (Read/Write) to Slave1 or broadcast message on + Bus in case of bank switch. + + c. Release Message lock. + + 3. Release lock for Bus instance associated with Master 1 :: + + +----------+ +---------+ + | | | | + | Bus | | Master | + | | | Driver | + | | | | + +----+-----+ +----+----+ + | | + | sdw_prepare_stream() | + <-------------------------------+ 1. Acquire bus lock + | | 2. Perform stream prepare + | | + | | + | bus->ops->xfer_msg() | + <-------------------------------+ a. Acquire Message lock + | | b. Transfer message + | | + +-------------------------------> c. Release Message lock + | return success/error | d. Return success/error + | | + | | + | return success/error | 3. Release bus lock + +-------------------------------> 4. Return success/error + | | + + + diff --git a/Documentation/driver-api/soundwire/stream.rst b/Documentation/driver-api/soundwire/stream.rst new file mode 100644 index 000000000000..29121aa55fb9 --- /dev/null +++ b/Documentation/driver-api/soundwire/stream.rst @@ -0,0 +1,372 @@ +========================= +Audio Stream in SoundWire +========================= + +An audio stream is a logical or virtual connection created between + + (1) System memory buffer(s) and Codec(s) + + (2) DSP memory buffer(s) and Codec(s) + + (3) FIFO(s) and Codec(s) + + (4) Codec(s) and Codec(s) + +which is typically driven by a DMA(s) channel through the data link. An +audio stream contains one or more channels of data. All channels within +stream must have same sample rate and same sample size. + +Assume a stream with two channels (Left & Right) is opened using SoundWire +interface. Below are some ways a stream can be represented in SoundWire. + +Stream Sample in memory (System memory, DSP memory or FIFOs) :: + + ------------------------- + | L | R | L | R | L | R | + ------------------------- + +Example 1: Stereo Stream with L and R channels is rendered from Master to +Slave. Both Master and Slave is using single port. :: + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | | | 1 | + | | Data Signal | | + | L + R +----------------------------------+ L + R | + | (Data) | Data Direction | (Data) | + +---------------+ +-----------------------> +---------------+ + + +Example 2: Stereo Stream with L and R channels is captured from Slave to +Master. Both Master and Slave is using single port. :: + + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | | | 1 | + | | Data Signal | | + | L + R +----------------------------------+ L + R | + | (Data) | Data Direction | (Data) | + +---------------+ <-----------------------+ +---------------+ + + +Example 3: Stereo Stream with L and R channels is rendered by Master. Each +of the L and R channel is received by two different Slaves. Master and both +Slaves are using single port. :: + + +---------------+ Clock Signal +---------------+ + | Master +---------+------------------------+ Slave | + | Interface | | | Interface | + | | | | 1 | + | | | Data Signal | | + | L + R +---+------------------------------+ L | + | (Data) | | | Data Direction | (Data) | + +---------------+ | | +-------------> +---------------+ + | | + | | + | | +---------------+ + | +----------------------> | Slave | + | | Interface | + | | 2 | + | | | + +----------------------------> | R | + | (Data) | + +---------------+ + + +Example 4: Stereo Stream with L and R channel is rendered by two different +Ports of the Master and is received by only single Port of the Slave +interface. :: + + +--------------------+ + | | + | +--------------+ +----------------+ + | | || | | + | | Data Port || L Channel | | + | | 1 |------------+ | | + | | L Channel || | +-----+----+ | + | | (Data) || | L + R Channel || Data | | + | Master +----------+ | +---+---------> || Port | | + | Interface | | || 1 | | + | +--------------+ | || | | + | | || | +----------+ | + | | Data Port |------------+ | | + | | 2 || R Channel | Slave | + | | R Channel || | Interface | + | | (Data) || | 1 | + | +--------------+ Clock Signal | L + R | + | +---------------------------> | (Data) | + +--------------------+ | | + +----------------+ + +SoundWire Stream Management flow +================================ + +Stream definitions +------------------ + + (1) Current stream: This is classified as the stream on which operation has + to be performed like prepare, enable, disable, de-prepare etc. + + (2) Active stream: This is classified as the stream which is already active + on Bus other than current stream. There can be multiple active streams + on the Bus. + +SoundWire Bus manages stream operations for each stream getting +rendered/captured on the SoundWire Bus. This section explains Bus operations +done for each of the stream allocated/released on Bus. Following are the +stream states maintained by the Bus for each of the audio stream. + + +SoundWire stream states +----------------------- + +Below shows the SoundWire stream states and state transition diagram. :: + + +-----------+ +------------+ +----------+ +----------+ + | ALLOCATED +---->| CONFIGURED +---->| PREPARED +---->| ENABLED | + | STATE | | STATE | | STATE | | STATE | + +-----------+ +------------+ +----------+ +----+-----+ + ^ + | + | + v + +----------+ +------------+ +----+-----+ + | RELEASED |<----------+ DEPREPARED |<-------+ DISABLED | + | STATE | | STATE | | STATE | + +----------+ +------------+ +----------+ + +NOTE: State transition between prepare and deprepare is supported in Spec +but not in the software (subsystem) + +NOTE2: Stream state transition checks need to be handled by caller +framework, for example ALSA/ASoC. No checks for stream transition exist in +SoundWire subsystem. + +Stream State Operations +----------------------- + +Below section explains the operations done by the Bus on Master(s) and +Slave(s) as part of stream state transitions. + +SDW_STREAM_ALLOCATED +~~~~~~~~~~~~~~~~~~~~ + +Allocation state for stream. This is the entry state +of the stream. Operations performed before entering in this state: + + (1) A stream runtime is allocated for the stream. This stream + runtime is used as a reference for all the operations performed + on the stream. + + (2) The resources required for holding stream runtime information are + allocated and initialized. This holds all stream related information + such as stream type (PCM/PDM) and parameters, Master and Slave + interface associated with the stream, stream state etc. + +After all above operations are successful, stream state is set to +``SDW_STREAM_ALLOCATED``. + +Bus implements below API for allocate a stream which needs to be called once +per stream. From ASoC DPCM framework, this stream state maybe linked to +.startup() operation. + + .. code-block:: c + int sdw_alloc_stream(char * stream_name); + + +SDW_STREAM_CONFIGURED +~~~~~~~~~~~~~~~~~~~~~ + +Configuration state of stream. Operations performed before entering in +this state: + + (1) The resources allocated for stream information in SDW_STREAM_ALLOCATED + state are updated here. This includes stream parameters, Master(s) + and Slave(s) runtime information associated with current stream. + + (2) All the Master(s) and Slave(s) associated with current stream provide + the port information to Bus which includes port numbers allocated by + Master(s) and Slave(s) for current stream and their channel mask. + +After all above operations are successful, stream state is set to +``SDW_STREAM_CONFIGURED``. + +Bus implements below APIs for CONFIG state which needs to be called by +the respective Master(s) and Slave(s) associated with stream. These APIs can +only be invoked once by respective Master(s) and Slave(s). From ASoC DPCM +framework, this stream state is linked to .hw_params() operation. + + .. code-block:: c + int sdw_stream_add_master(struct sdw_bus * bus, + struct sdw_stream_config * stream_config, + struct sdw_ports_config * ports_config, + struct sdw_stream_runtime * stream); + + int sdw_stream_add_slave(struct sdw_slave * slave, + struct sdw_stream_config * stream_config, + struct sdw_ports_config * ports_config, + struct sdw_stream_runtime * stream); + + +SDW_STREAM_PREPARED +~~~~~~~~~~~~~~~~~~~ + +Prepare state of stream. Operations performed before entering in this state: + + (1) Bus parameters such as bandwidth, frame shape, clock frequency, + are computed based on current stream as well as already active + stream(s) on Bus. Re-computation is required to accommodate current + stream on the Bus. + + (2) Transport and port parameters of all Master(s) and Slave(s) port(s) are + computed for the current as well as already active stream based on frame + shape and clock frequency computed in step 1. + + (3) Computed Bus and transport parameters are programmed in Master(s) and + Slave(s) registers. The banked registers programming is done on the + alternate bank (bank currently unused). Port(s) are enabled for the + already active stream(s) on the alternate bank (bank currently unused). + This is done in order to not disrupt already active stream(s). + + (4) Once all the values are programmed, Bus initiates switch to alternate + bank where all new values programmed gets into effect. + + (5) Ports of Master(s) and Slave(s) for current stream are prepared by + programming PrepareCtrl register. + +After all above operations are successful, stream state is set to +``SDW_STREAM_PREPARED``. + +Bus implements below API for PREPARE state which needs to be called once per +stream. From ASoC DPCM framework, this stream state is linked to +.prepare() operation. + + .. code-block:: c + int sdw_prepare_stream(struct sdw_stream_runtime * stream); + + +SDW_STREAM_ENABLED +~~~~~~~~~~~~~~~~~~ + +Enable state of stream. The data port(s) are enabled upon entering this state. +Operations performed before entering in this state: + + (1) All the values computed in SDW_STREAM_PREPARED state are programmed + in alternate bank (bank currently unused). It includes programming of + already active stream(s) as well. + + (2) All the Master(s) and Slave(s) port(s) for the current stream are + enabled on alternate bank (bank currently unused) by programming + ChannelEn register. + + (3) Once all the values are programmed, Bus initiates switch to alternate + bank where all new values programmed gets into effect and port(s) + associated with current stream are enabled. + +After all above operations are successful, stream state is set to +``SDW_STREAM_ENABLED``. + +Bus implements below API for ENABLE state which needs to be called once per +stream. From ASoC DPCM framework, this stream state is linked to +.trigger() start operation. + + .. code-block:: c + int sdw_enable_stream(struct sdw_stream_runtime * stream); + +SDW_STREAM_DISABLED +~~~~~~~~~~~~~~~~~~~ + +Disable state of stream. The data port(s) are disabled upon exiting this state. +Operations performed before entering in this state: + + (1) All the Master(s) and Slave(s) port(s) for the current stream are + disabled on alternate bank (bank currently unused) by programming + ChannelEn register. + + (2) All the current configuration of Bus and active stream(s) are programmed + into alternate bank (bank currently unused). + + (3) Once all the values are programmed, Bus initiates switch to alternate + bank where all new values programmed gets into effect and port(s) associated + with current stream are disabled. + +After all above operations are successful, stream state is set to +``SDW_STREAM_DISABLED``. + +Bus implements below API for DISABLED state which needs to be called once +per stream. From ASoC DPCM framework, this stream state is linked to +.trigger() stop operation. + + .. code-block:: c + int sdw_disable_stream(struct sdw_stream_runtime * stream); + + +SDW_STREAM_DEPREPARED +~~~~~~~~~~~~~~~~~~~~~ + +De-prepare state of stream. Operations performed before entering in this +state: + + (1) All the port(s) of Master(s) and Slave(s) for current stream are + de-prepared by programming PrepareCtrl register. + + (2) The payload bandwidth of current stream is reduced from the total + bandwidth requirement of bus and new parameters calculated and + applied by performing bank switch etc. + +After all above operations are successful, stream state is set to +``SDW_STREAM_DEPREPARED``. + +Bus implements below API for DEPREPARED state which needs to be called once +per stream. From ASoC DPCM framework, this stream state is linked to +.trigger() stop operation. + + .. code-block:: c + int sdw_deprepare_stream(struct sdw_stream_runtime * stream); + + +SDW_STREAM_RELEASED +~~~~~~~~~~~~~~~~~~~ + +Release state of stream. Operations performed before entering in this state: + + (1) Release port resources for all Master(s) and Slave(s) port(s) + associated with current stream. + + (2) Release Master(s) and Slave(s) runtime resources associated with + current stream. + + (3) Release stream runtime resources associated with current stream. + +After all above operations are successful, stream state is set to +``SDW_STREAM_RELEASED``. + +Bus implements below APIs for RELEASE state which needs to be called by +all the Master(s) and Slave(s) associated with stream. From ASoC DPCM +framework, this stream state is linked to .hw_free() operation. + + .. code-block:: c + int sdw_stream_remove_master(struct sdw_bus * bus, + struct sdw_stream_runtime * stream); + int sdw_stream_remove_slave(struct sdw_slave * slave, + struct sdw_stream_runtime * stream); + + +The .shutdown() ASoC DPCM operation calls below Bus API to release +stream assigned as part of ALLOCATED state. + +In .shutdown() the data structure maintaining stream state are freed up. + + .. code-block:: c + void sdw_release_stream(struct sdw_stream_runtime * stream); + +Not Supported +============= + +1. A single port with multiple channels supported cannot be used between two +streams or across stream. For example a port with 4 channels cannot be used +to handle 2 independent stereo streams even though it's possible in theory +in SoundWire.