sunvnet: only use connected ports when sending
The sunvnet driver doesn't check whether or not a port is connected when transmitting packets, which results in failures if a port fails to connect (e.g., due to a version mismatch). The original code also assumes unnecessarily that the first port is up and a switch, even though there is a flag for switch ports. This patch only matches a port if it is connected, and otherwise uses the switch_port flag to send the packet to a switch port that is up. Signed-off-by: David L Stevens <david.stevens@oracle.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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8356f97689
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1 changed files with 17 additions and 5 deletions
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@ -610,6 +610,13 @@ static int __vnet_tx_trigger(struct vnet_port *port)
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return err;
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}
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static inline bool port_is_up(struct vnet_port *vnet)
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{
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struct vio_driver_state *vio = &vnet->vio;
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return !!(vio->hs_state & VIO_HS_COMPLETE);
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}
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struct vnet_port *__tx_port_find(struct vnet *vp, struct sk_buff *skb)
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{
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unsigned int hash = vnet_hashfn(skb->data);
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@ -617,14 +624,19 @@ struct vnet_port *__tx_port_find(struct vnet *vp, struct sk_buff *skb)
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struct vnet_port *port;
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hlist_for_each_entry(port, hp, hash) {
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if (!port_is_up(port))
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continue;
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if (ether_addr_equal(port->raddr, skb->data))
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return port;
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}
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port = NULL;
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if (!list_empty(&vp->port_list))
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port = list_entry(vp->port_list.next, struct vnet_port, list);
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return port;
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list_for_each_entry(port, &vp->port_list, list) {
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if (!port->switch_port)
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continue;
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if (!port_is_up(port))
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continue;
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return port;
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}
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return NULL;
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}
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struct vnet_port *tx_port_find(struct vnet *vp, struct sk_buff *skb)
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