Input: gameport - do not touch bus's rwsem
The subsystem rwsem is not used by the driver core at all, so there is no point in trying to access it. Signed-off-by: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
This commit is contained in:
parent
70f256fda1
commit
79580057de
1 changed files with 13 additions and 26 deletions
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@ -190,16 +190,14 @@ static void gameport_run_poll_handler(unsigned long d)
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* Basic gameport -> driver core mappings
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*/
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static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
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static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
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{
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int error;
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down_write(&gameport_bus.subsys.rwsem);
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gameport->dev.driver = &drv->driver;
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if (drv->connect(gameport, drv)) {
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gameport->dev.driver = NULL;
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goto out;
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return -ENODEV;
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}
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error = device_bind_driver(&gameport->dev);
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@ -211,31 +209,21 @@ static void gameport_bind_driver(struct gameport *gameport, struct gameport_driv
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drv->description, error);
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drv->disconnect(gameport);
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gameport->dev.driver = NULL;
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goto out;
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return error;
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}
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out:
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up_write(&gameport_bus.subsys.rwsem);
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}
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static void gameport_release_driver(struct gameport *gameport)
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{
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down_write(&gameport_bus.subsys.rwsem);
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device_release_driver(&gameport->dev);
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up_write(&gameport_bus.subsys.rwsem);
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return 0;
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}
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static void gameport_find_driver(struct gameport *gameport)
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{
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int error;
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down_write(&gameport_bus.subsys.rwsem);
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error = device_attach(&gameport->dev);
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if (error < 0)
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printk(KERN_WARNING
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"gameport: device_attach() failed for %s (%s), error: %d\n",
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gameport->phys, gameport->name, error);
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up_write(&gameport_bus.subsys.rwsem);
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}
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@ -483,13 +471,12 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
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{
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struct gameport *gameport = to_gameport_port(dev);
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struct device_driver *drv;
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int retval;
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int error;
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retval = mutex_lock_interruptible(&gameport_mutex);
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if (retval)
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return retval;
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error = mutex_lock_interruptible(&gameport_mutex);
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if (error)
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return error;
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retval = count;
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if (!strncmp(buf, "none", count)) {
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gameport_disconnect_port(gameport);
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} else if (!strncmp(buf, "reconnect", count)) {
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@ -499,15 +486,15 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
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gameport_find_driver(gameport);
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} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
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gameport_disconnect_port(gameport);
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gameport_bind_driver(gameport, to_gameport_driver(drv));
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error = gameport_bind_driver(gameport, to_gameport_driver(drv));
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put_driver(drv);
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} else {
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retval = -EINVAL;
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error = -EINVAL;
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}
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mutex_unlock(&gameport_mutex);
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return retval;
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return error ? error : count;
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}
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static struct device_attribute gameport_device_attrs[] = {
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@ -655,7 +642,7 @@ static void gameport_disconnect_port(struct gameport *gameport)
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do {
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parent = s->parent;
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gameport_release_driver(s);
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device_release_driver(&s->dev);
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gameport_destroy_port(s);
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} while ((s = parent) != gameport);
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}
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@ -663,7 +650,7 @@ static void gameport_disconnect_port(struct gameport *gameport)
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/*
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* Ok, no children left, now disconnect this port
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*/
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gameport_release_driver(gameport);
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device_release_driver(&gameport->dev);
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}
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void gameport_rescan(struct gameport *gameport)
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