[PATCH] vesafb: Prefer VGA registers over PMI
- As per VESA specs, use the VGA registers to set the palette if the mode is VGA compatible. Otherwise, use the protected mode interface. - Make pmi_setpal default to 1 Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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1 changed files with 18 additions and 16 deletions
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@ -51,7 +51,7 @@ static int inverse = 0;
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static int mtrr = 0; /* disable mtrr */
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static int vram_remap __initdata = 0; /* Set amount of memory to be used */
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static int vram_total __initdata = 0; /* Set total amount of memory */
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static int pmi_setpal = 0; /* pmi for palette changes ??? */
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static int pmi_setpal = 1; /* pmi for palette changes ??? */
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static int ypan = 0; /* 0..nothing, 1..ypan, 2..ywrap */
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static unsigned short *pmi_base = NULL;
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static void (*pmi_start)(void);
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@ -86,10 +86,24 @@ static int vesa_setpalette(int regno, unsigned red, unsigned green,
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int shift = 16 - depth;
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int err = -EINVAL;
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#ifdef __i386__
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struct { u_char blue, green, red, pad; } entry;
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/*
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* Try VGA registers first...
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*/
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if (vga_compat) {
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outb_p(regno, dac_reg);
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outb_p(red >> shift, dac_val);
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outb_p(green >> shift, dac_val);
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outb_p(blue >> shift, dac_val);
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err = 0;
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}
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#ifdef __i386__
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/*
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* Fallback to the PMI....
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*/
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if (err && pmi_setpal) {
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struct { u_char blue, green, red, pad; } entry;
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if (pmi_setpal) {
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entry.red = red >> shift;
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entry.green = green >> shift;
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entry.blue = blue >> shift;
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@ -107,18 +121,6 @@ static int vesa_setpalette(int regno, unsigned red, unsigned green,
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}
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#endif
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/*
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* without protected mode interface and if VGA compatible,
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* try VGA registers...
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*/
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if (err && vga_compat) {
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outb_p(regno, dac_reg);
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outb_p(red >> shift, dac_val);
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outb_p(green >> shift, dac_val);
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outb_p(blue >> shift, dac_val);
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err = 0;
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}
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return err;
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}
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