drm/radeon/kms: disable VGA rendering engine before taking over VRAM
Before we use any of VRAM, we need to disable the VGA rendering engine, this render text mode into a graphical framebuffer for scanout, however it does this on vblank, and can end up overwriting the GART table and r600 shader objects. Signed-off-by: Dave Airlie <airlied@redhat.com>
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4 changed files with 20 additions and 0 deletions
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@ -57,4 +57,13 @@
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#define VGA_RENDER_CONTROL 0x0300
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#define VGA_VSTATUS_CNTL_MASK 0x00030000
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/* AVIVO disable VGA rendering */
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static inline void radeon_avivo_vga_render_disable(struct radeon_device *rdev)
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{
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u32 vga_render;
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vga_render = RREG32(VGA_RENDER_CONTROL);
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vga_render &= ~VGA_VSTATUS_CNTL_MASK;
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WREG32(VGA_RENDER_CONTROL, vga_render);
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}
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#endif
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@ -340,6 +340,10 @@ static void r600_mc_resume(struct radeon_device *rdev)
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WREG32(D1VGA_CONTROL, d1vga_control);
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WREG32(D2VGA_CONTROL, d2vga_control);
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WREG32(VGA_RENDER_CONTROL, vga_render_control);
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/* we need to own VRAM, so turn off the VGA renderer here
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* to stop it overwriting our objects */
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radeon_avivo_vga_render_disable(rdev);
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}
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int r600_mc_init(struct radeon_device *rdev)
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@ -28,6 +28,7 @@
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#include "drmP.h"
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#include "radeon_reg.h"
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#include "radeon.h"
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#include "avivod.h"
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#include "rs600_reg_safe.h"
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@ -197,6 +198,8 @@ void rs600_mc_disable_clients(struct radeon_device *rdev)
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"programming pipes. Bad things might happen.\n");
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}
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radeon_avivo_vga_render_disable(rdev);
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tmp = RREG32(AVIVO_D1VGA_CONTROL);
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WREG32(AVIVO_D1VGA_CONTROL, tmp & ~AVIVO_DVGA_CONTROL_MODE_ENABLE);
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tmp = RREG32(AVIVO_D2VGA_CONTROL);
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@ -229,6 +229,10 @@ static void rv770_mc_resume(struct radeon_device *rdev)
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WREG32(D1VGA_CONTROL, d1vga_control);
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WREG32(D2VGA_CONTROL, d2vga_control);
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WREG32(VGA_RENDER_CONTROL, vga_render_control);
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/* we need to own VRAM, so turn off the VGA renderer here
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* to stop it overwriting our objects */
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radeon_avivo_vga_render_disable(rdev);
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}
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