Input: gameport - fix memory leak
Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -266,6 +266,7 @@ static void gameport_queue_event(void *object, struct module *owner,
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if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
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if (!try_module_get(owner)) {
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printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
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kfree(event);
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goto out;
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}
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