mlx4_core: maintain available field in bitmap allocator
Add mlx4_bitmap_avail() to give the number of available resources. We want to use this as a hint to whether to allocate a resources or not. This patch is introduced to be used with allocation blue flame registers. Signed-off-by: Eli Cohen <eli@mellanox.co.il> Signed-off-by: David S. Miller <davem@davemloft.net>
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2 changed files with 15 additions and 0 deletions
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@ -62,6 +62,9 @@ u32 mlx4_bitmap_alloc(struct mlx4_bitmap *bitmap)
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} else
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obj = -1;
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if (obj != -1)
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--bitmap->avail;
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spin_unlock(&bitmap->lock);
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return obj;
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@ -101,11 +104,19 @@ u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt, int align)
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} else
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obj = -1;
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if (obj != -1)
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bitmap->avail -= cnt;
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spin_unlock(&bitmap->lock);
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return obj;
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}
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u32 mlx4_bitmap_avail(struct mlx4_bitmap *bitmap)
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{
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return bitmap->avail;
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}
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void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt)
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{
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obj &= bitmap->max + bitmap->reserved_top - 1;
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@ -115,6 +126,7 @@ void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt)
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bitmap->last = min(bitmap->last, obj);
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bitmap->top = (bitmap->top + bitmap->max + bitmap->reserved_top)
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& bitmap->mask;
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bitmap->avail += cnt;
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spin_unlock(&bitmap->lock);
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}
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@ -130,6 +142,7 @@ int mlx4_bitmap_init(struct mlx4_bitmap *bitmap, u32 num, u32 mask,
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bitmap->max = num - reserved_top;
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bitmap->mask = mask;
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bitmap->reserved_top = reserved_top;
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bitmap->avail = num - reserved_top - reserved_bot;
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spin_lock_init(&bitmap->lock);
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bitmap->table = kzalloc(BITS_TO_LONGS(bitmap->max) *
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sizeof (long), GFP_KERNEL);
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@ -105,6 +105,7 @@ struct mlx4_bitmap {
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u32 max;
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u32 reserved_top;
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u32 mask;
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u32 avail;
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spinlock_t lock;
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unsigned long *table;
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};
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@ -371,6 +372,7 @@ u32 mlx4_bitmap_alloc(struct mlx4_bitmap *bitmap);
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void mlx4_bitmap_free(struct mlx4_bitmap *bitmap, u32 obj);
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u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt, int align);
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void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt);
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u32 mlx4_bitmap_avail(struct mlx4_bitmap *bitmap);
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int mlx4_bitmap_init(struct mlx4_bitmap *bitmap, u32 num, u32 mask,
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u32 reserved_bot, u32 resetrved_top);
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void mlx4_bitmap_cleanup(struct mlx4_bitmap *bitmap);
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