Input: gameport - remove rescan/reconnect facilities
They have never been used and are unlikely to be used in the future so remove them altogether. Reported-by: Adrian Bunk <bunk@kernel.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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2 changed files with 0 additions and 23 deletions
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@ -36,7 +36,6 @@ EXPORT_SYMBOL(__gameport_register_driver);
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EXPORT_SYMBOL(gameport_unregister_driver);
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EXPORT_SYMBOL(gameport_open);
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EXPORT_SYMBOL(gameport_close);
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EXPORT_SYMBOL(gameport_rescan);
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EXPORT_SYMBOL(gameport_set_phys);
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EXPORT_SYMBOL(gameport_start_polling);
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EXPORT_SYMBOL(gameport_stop_polling);
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@ -230,8 +229,6 @@ static void gameport_find_driver(struct gameport *gameport)
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*/
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enum gameport_event_type {
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GAMEPORT_RESCAN,
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GAMEPORT_RECONNECT,
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GAMEPORT_REGISTER_PORT,
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GAMEPORT_REGISTER_DRIVER,
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};
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@ -365,15 +362,6 @@ static void gameport_handle_event(void)
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gameport_add_port(event->object);
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break;
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case GAMEPORT_RECONNECT:
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gameport_reconnect_port(event->object);
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break;
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case GAMEPORT_RESCAN:
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gameport_disconnect_port(event->object);
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gameport_find_driver(event->object);
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break;
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case GAMEPORT_REGISTER_DRIVER:
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gameport_add_driver(event->object);
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break;
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@ -651,16 +639,6 @@ static void gameport_disconnect_port(struct gameport *gameport)
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device_release_driver(&gameport->dev);
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}
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void gameport_rescan(struct gameport *gameport)
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{
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gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
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}
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void gameport_reconnect(struct gameport *gameport)
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{
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gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
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}
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/*
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* Submits register request to kgameportd for subsequent execution.
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* Note that port registration is always asynchronous.
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@ -68,7 +68,6 @@ struct gameport_driver {
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int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
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void gameport_close(struct gameport *gameport);
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void gameport_rescan(struct gameport *gameport);
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#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
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