bonding: use port_params in __update_lacpdu_from_port
Signed-off-by: Holger Eitzenberger <holger@eitzenberger.org> Signed-off-by: David S. Miller <davem@davemloft.net>
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1 changed files with 7 additions and 6 deletions
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@ -769,6 +769,7 @@ static struct aggregator *__get_active_agg(struct aggregator *aggregator)
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static inline void __update_lacpdu_from_port(struct port *port)
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{
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struct lacpdu *lacpdu = &port->lacpdu;
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const struct port_params *partner = &port->partner_oper;
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/* update current actual Actor parameters */
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/* lacpdu->subtype initialized
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@ -789,12 +790,12 @@ static inline void __update_lacpdu_from_port(struct port *port)
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* lacpdu->partner_information_length initialized
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*/
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lacpdu->partner_system_priority = htons(port->partner_oper.system_priority);
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lacpdu->partner_system = port->partner_oper.system;
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lacpdu->partner_key = htons(port->partner_oper.key);
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lacpdu->partner_port_priority = htons(port->partner_oper.port_priority);
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lacpdu->partner_port = htons(port->partner_oper.port_number);
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lacpdu->partner_state = port->partner_oper.port_state;
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lacpdu->partner_system_priority = htons(partner->system_priority);
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lacpdu->partner_system = partner->system;
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lacpdu->partner_key = htons(partner->key);
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lacpdu->partner_port_priority = htons(partner->port_priority);
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lacpdu->partner_port = htons(partner->port_number);
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lacpdu->partner_state = partner->port_state;
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/* lacpdu->reserved_3_2 initialized
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* lacpdu->tlv_type_collector_info initialized
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