staging: speakup: enlosed macros with complex values in parenthesis
Enclosed all macros with complex values in parenthesis Signed-off-by: Timo von Holtz <tvh@informatik.uni-kiel.de> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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2 changed files with 31 additions and 31 deletions
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@ -84,27 +84,27 @@
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/* keys for setting variables, must be ordered same as the enum for var_ids */
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/* with dec being even and inc being 1 greater */
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#define SPELL_DELAY_DEC VAR_START+0
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#define SPELL_DELAY_INC SPELL_DELAY_DEC+1
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#define PUNC_LEVEL_DEC SPELL_DELAY_DEC+2
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#define PUNC_LEVEL_INC PUNC_LEVEL_DEC+1
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#define READING_PUNC_DEC PUNC_LEVEL_DEC+2
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#define READING_PUNC_INC READING_PUNC_DEC+1
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#define ATTRIB_BLEEP_DEC READING_PUNC_DEC+2
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#define ATTRIB_BLEEP_INC ATTRIB_BLEEP_DEC+1
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#define BLEEPS_DEC ATTRIB_BLEEP_DEC+2
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#define BLEEPS_INC BLEEPS_DEC+1
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#define RATE_DEC BLEEPS_DEC+2
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#define RATE_INC RATE_DEC+1
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#define PITCH_DEC RATE_DEC+2
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#define PITCH_INC PITCH_DEC+1
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#define VOL_DEC PITCH_DEC+2
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#define VOL_INC VOL_DEC+1
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#define TONE_DEC VOL_DEC+2
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#define TONE_INC TONE_DEC+1
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#define PUNCT_DEC TONE_DEC+2
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#define PUNCT_INC PUNCT_DEC+1
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#define VOICE_DEC PUNCT_DEC+2
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#define VOICE_INC VOICE_DEC+1
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#define SPELL_DELAY_DEC (VAR_START+0)
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#define SPELL_DELAY_INC (SPELL_DELAY_DEC+1)
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#define PUNC_LEVEL_DEC (SPELL_DELAY_DEC+2)
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#define PUNC_LEVEL_INC (PUNC_LEVEL_DEC+1)
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#define READING_PUNC_DEC (PUNC_LEVEL_DEC+2)
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#define READING_PUNC_INC (READING_PUNC_DEC+1)
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#define ATTRIB_BLEEP_DEC (READING_PUNC_DEC+2)
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#define ATTRIB_BLEEP_INC (ATTRIB_BLEEP_DEC+1)
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#define BLEEPS_DEC (ATTRIB_BLEEP_DEC+2)
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#define BLEEPS_INC (BLEEPS_DEC+1)
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#define RATE_DEC (BLEEPS_DEC+2)
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#define RATE_INC (RATE_DEC+1)
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#define PITCH_DEC (RATE_DEC+2)
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#define PITCH_INC (PITCH_DEC+1)
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#define VOL_DEC (PITCH_DEC+2)
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#define VOL_INC (VOL_DEC+1)
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#define TONE_DEC (VOL_DEC+2)
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#define TONE_INC (TONE_DEC+1)
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#define PUNCT_DEC (TONE_DEC+2)
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#define PUNCT_INC (PUNCT_DEC+1)
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#define VOICE_DEC (PUNCT_DEC+2)
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#define VOICE_INC (VOICE_DEC+1)
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#endif
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@ -79,14 +79,14 @@ struct st_spk_t {
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};
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/* now some defines to make these easier to use. */
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#define spk_shut_up speakup_console[vc->vc_num]->shut_up
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#define spk_shut_up (speakup_console[vc->vc_num]->shut_up)
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#define spk_killed (speakup_console[vc->vc_num]->shut_up & 0x40)
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#define spk_x speakup_console[vc->vc_num]->reading_x
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#define spk_cx speakup_console[vc->vc_num]->cursor_x
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#define spk_y speakup_console[vc->vc_num]->reading_y
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#define spk_cy speakup_console[vc->vc_num]->cursor_y
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#define spk_x (speakup_console[vc->vc_num]->reading_x)
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#define spk_cx (speakup_console[vc->vc_num]->cursor_x)
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#define spk_y (speakup_console[vc->vc_num]->reading_y)
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#define spk_cy (speakup_console[vc->vc_num]->cursor_y)
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#define spk_pos (speakup_console[vc->vc_num]->reading_pos)
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#define spk_cp speakup_console[vc->vc_num]->cursor_pos
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#define spk_cp (speakup_console[vc->vc_num]->cursor_pos)
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#define goto_pos (speakup_console[vc->vc_num]->go_pos)
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#define goto_x (speakup_console[vc->vc_num]->go_x)
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#define win_top (speakup_console[vc->vc_num]->w_top)
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@ -95,9 +95,9 @@ struct st_spk_t {
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#define win_right (speakup_console[vc->vc_num]->w_right)
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#define win_start (speakup_console[vc->vc_num]->w_start)
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#define win_enabled (speakup_console[vc->vc_num]->w_enabled)
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#define spk_attr speakup_console[vc->vc_num]->reading_attr
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#define spk_old_attr speakup_console[vc->vc_num]->old_attr
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#define spk_parked speakup_console[vc->vc_num]->parked
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#define spk_attr (speakup_console[vc->vc_num]->reading_attr)
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#define spk_old_attr (speakup_console[vc->vc_num]->old_attr)
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#define spk_parked (speakup_console[vc->vc_num]->parked)
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struct st_var_header {
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char *name;
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