[PATCH] Add gameport bus_type probe and remove methods
Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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1 changed files with 7 additions and 5 deletions
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@ -50,9 +50,7 @@ static DECLARE_MUTEX(gameport_sem);
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static LIST_HEAD(gameport_list);
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static LIST_HEAD(gameport_list);
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static struct bus_type gameport_bus = {
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static struct bus_type gameport_bus;
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.name = "gameport",
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};
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static void gameport_add_port(struct gameport *gameport);
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static void gameport_add_port(struct gameport *gameport);
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static void gameport_destroy_port(struct gameport *gameport);
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static void gameport_destroy_port(struct gameport *gameport);
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@ -703,11 +701,15 @@ static int gameport_driver_remove(struct device *dev)
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return 0;
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return 0;
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}
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}
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static struct bus_type gameport_bus = {
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.name = "gameport",
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.probe = gameport_driver_probe,
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.remove = gameport_driver_remove,
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};
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void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
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void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
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{
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{
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drv->driver.bus = &gameport_bus;
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drv->driver.bus = &gameport_bus;
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drv->driver.probe = gameport_driver_probe;
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drv->driver.remove = gameport_driver_remove;
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gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
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gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
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}
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}
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