[media] vivid: add test array controls
Add array controls to test support for such controls. There is one array with just one element, one 8x16 matrix control and one 4 dimensional 2x3x4x5 control. This makes it possible to experiment with such controls without requiring hard-to-get hardware. Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
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@ -40,6 +40,9 @@
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#define VIVID_CID_STRING (VIVID_CID_CUSTOM_BASE + 5)
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#define VIVID_CID_BITMASK (VIVID_CID_CUSTOM_BASE + 6)
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#define VIVID_CID_INTMENU (VIVID_CID_CUSTOM_BASE + 7)
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#define VIVID_CID_U32_ARRAY (VIVID_CID_CUSTOM_BASE + 8)
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#define VIVID_CID_U16_MATRIX (VIVID_CID_CUSTOM_BASE + 9)
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#define VIVID_CID_U8_4D_ARRAY (VIVID_CID_CUSTOM_BASE + 10)
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#define VIVID_CID_VIVID_BASE (0x00f00000 | 0xf000)
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#define VIVID_CID_VIVID_CLASS (0x00f00000 | 1)
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@ -163,6 +166,42 @@ static const struct v4l2_ctrl_config vivid_ctrl_int64 = {
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.step = 1,
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};
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static const struct v4l2_ctrl_config vivid_ctrl_u32_array = {
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.ops = &vivid_user_gen_ctrl_ops,
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.id = VIVID_CID_U32_ARRAY,
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.name = "U32 1 Element Array",
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.type = V4L2_CTRL_TYPE_U32,
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.def = 0x18,
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.min = 0x10,
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.max = 0x20000,
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.step = 1,
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.dims = { 1 },
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};
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static const struct v4l2_ctrl_config vivid_ctrl_u16_matrix = {
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.ops = &vivid_user_gen_ctrl_ops,
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.id = VIVID_CID_U16_MATRIX,
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.name = "U16 8x16 Matrix",
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.type = V4L2_CTRL_TYPE_U16,
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.def = 0x18,
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.min = 0x10,
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.max = 0x2000,
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.step = 1,
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.dims = { 8, 16 },
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};
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static const struct v4l2_ctrl_config vivid_ctrl_u8_4d_array = {
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.ops = &vivid_user_gen_ctrl_ops,
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.id = VIVID_CID_U8_4D_ARRAY,
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.name = "U8 2x3x4x5 Array",
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.type = V4L2_CTRL_TYPE_U8,
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.def = 0x18,
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.min = 0x10,
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.max = 0x20,
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.step = 1,
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.dims = { 2, 3, 4, 5 },
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};
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static const char * const vivid_ctrl_menu_strings[] = {
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"Menu Item 0 (Skipped)",
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"Menu Item 1",
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@ -1222,6 +1261,9 @@ int vivid_create_controls(struct vivid_dev *dev, bool show_ccs_cap,
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dev->string = v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_string, NULL);
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dev->bitmask = v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_bitmask, NULL);
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dev->int_menu = v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_int_menu, NULL);
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v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_u32_array, NULL);
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v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_u16_matrix, NULL);
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v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_u8_4d_array, NULL);
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if (dev->has_vid_cap) {
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/* Image Processing Controls */
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