[media] vivid: add test array controls

Add array controls to test support for such controls. There is one
array with just one element, one 8x16 matrix control and one 4 dimensional
2x3x4x5 control.

This makes it possible to experiment with such controls without requiring
hard-to-get hardware.

Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
This commit is contained in:
Hans Verkuil 2014-11-06 09:06:46 -03:00 committed by Mauro Carvalho Chehab
parent 9694fbec95
commit 24c4942d29

View file

@ -40,6 +40,9 @@
#define VIVID_CID_STRING (VIVID_CID_CUSTOM_BASE + 5)
#define VIVID_CID_BITMASK (VIVID_CID_CUSTOM_BASE + 6)
#define VIVID_CID_INTMENU (VIVID_CID_CUSTOM_BASE + 7)
#define VIVID_CID_U32_ARRAY (VIVID_CID_CUSTOM_BASE + 8)
#define VIVID_CID_U16_MATRIX (VIVID_CID_CUSTOM_BASE + 9)
#define VIVID_CID_U8_4D_ARRAY (VIVID_CID_CUSTOM_BASE + 10)
#define VIVID_CID_VIVID_BASE (0x00f00000 | 0xf000)
#define VIVID_CID_VIVID_CLASS (0x00f00000 | 1)
@ -163,6 +166,42 @@ static const struct v4l2_ctrl_config vivid_ctrl_int64 = {
.step = 1,
};
static const struct v4l2_ctrl_config vivid_ctrl_u32_array = {
.ops = &vivid_user_gen_ctrl_ops,
.id = VIVID_CID_U32_ARRAY,
.name = "U32 1 Element Array",
.type = V4L2_CTRL_TYPE_U32,
.def = 0x18,
.min = 0x10,
.max = 0x20000,
.step = 1,
.dims = { 1 },
};
static const struct v4l2_ctrl_config vivid_ctrl_u16_matrix = {
.ops = &vivid_user_gen_ctrl_ops,
.id = VIVID_CID_U16_MATRIX,
.name = "U16 8x16 Matrix",
.type = V4L2_CTRL_TYPE_U16,
.def = 0x18,
.min = 0x10,
.max = 0x2000,
.step = 1,
.dims = { 8, 16 },
};
static const struct v4l2_ctrl_config vivid_ctrl_u8_4d_array = {
.ops = &vivid_user_gen_ctrl_ops,
.id = VIVID_CID_U8_4D_ARRAY,
.name = "U8 2x3x4x5 Array",
.type = V4L2_CTRL_TYPE_U8,
.def = 0x18,
.min = 0x10,
.max = 0x20,
.step = 1,
.dims = { 2, 3, 4, 5 },
};
static const char * const vivid_ctrl_menu_strings[] = {
"Menu Item 0 (Skipped)",
"Menu Item 1",
@ -1222,6 +1261,9 @@ int vivid_create_controls(struct vivid_dev *dev, bool show_ccs_cap,
dev->string = v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_string, NULL);
dev->bitmask = v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_bitmask, NULL);
dev->int_menu = v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_int_menu, NULL);
v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_u32_array, NULL);
v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_u16_matrix, NULL);
v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_u8_4d_array, NULL);
if (dev->has_vid_cap) {
/* Image Processing Controls */