ALSA: Rename jack switch table in preparation for button support
Avoids confusion when we have button support. Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
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1 changed files with 6 additions and 5 deletions
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@ -23,7 +23,7 @@
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#include <sound/jack.h>
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#include <sound/core.h>
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static int jack_types[] = {
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static int jack_switch_types[] = {
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SW_HEADPHONE_INSERT,
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SW_MICROPHONE_INSERT,
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SW_LINEOUT_INSERT,
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@ -112,10 +112,10 @@ int snd_jack_new(struct snd_card *card, const char *id, int type,
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jack->type = type;
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for (i = 0; i < ARRAY_SIZE(jack_types); i++)
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for (i = 0; i < ARRAY_SIZE(jack_switch_types); i++)
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if (type & (1 << i))
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input_set_capability(jack->input_dev, EV_SW,
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jack_types[i]);
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jack_switch_types[i]);
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err = snd_device_new(card, SNDRV_DEV_JACK, jack, &ops);
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if (err < 0)
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@ -163,10 +163,11 @@ void snd_jack_report(struct snd_jack *jack, int status)
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if (!jack)
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return;
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for (i = 0; i < ARRAY_SIZE(jack_types); i++) {
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for (i = 0; i < ARRAY_SIZE(jack_switch_types); i++) {
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int testbit = 1 << i;
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if (jack->type & testbit)
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input_report_switch(jack->input_dev, jack_types[i],
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input_report_switch(jack->input_dev,
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jack_switch_types[i],
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status & testbit);
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}
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