mconf: handle keys in empty dialogs
When entering an empty dialog, using the movement keys resulted in unexpected characters beeing displayed, other keys like "z" and "h" did not work as expected. This patch handles the movement keys as well as other keys, especially "z", "h" and "/". Signed-off-by: Dirk Gouders <dirk@gouders.net> [yann.morin.1998@free.fr: keep lines <80 chars, so reorder test] Tested-by: "Yann E. MORIN" <yann.morin.1998@free.fr> Reviewed-by: "Yann E. MORIN" <yann.morin.1998@free.fr> Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
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2 changed files with 11 additions and 9 deletions
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@ -303,10 +303,11 @@ int dialog_menu(const char *title, const char *prompt,
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}
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}
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if (i < max_choice ||
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key == KEY_UP || key == KEY_DOWN ||
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key == '-' || key == '+' ||
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key == KEY_PPAGE || key == KEY_NPAGE) {
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if (item_count() != 0 &&
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(i < max_choice ||
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key == KEY_UP || key == KEY_DOWN ||
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key == '-' || key == '+' ||
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key == KEY_PPAGE || key == KEY_NPAGE)) {
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/* Remove highligt of current item */
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print_item(scroll + choice, choice, FALSE);
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@ -670,11 +670,12 @@ static void conf(struct menu *menu, struct menu *active_menu)
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active_menu, &s_scroll);
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if (res == 1 || res == KEY_ESC || res == -ERRDISPLAYTOOSMALL)
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break;
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if (!item_activate_selected())
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continue;
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if (!item_tag())
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continue;
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if (item_count() != 0) {
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if (!item_activate_selected())
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continue;
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if (!item_tag())
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continue;
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}
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submenu = item_data();
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active_menu = item_data();
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if (submenu)
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