mconf: handle keys in empty dialogs

When entering an empty dialog, using the movement keys resulted in
unexpected characters beeing displayed, other keys like "z" and "h"
did not work as expected.

This patch handles the movement keys as well as other keys, especially
"z", "h" and "/".

Signed-off-by: Dirk Gouders <dirk@gouders.net>
[yann.morin.1998@free.fr: keep lines <80 chars, so reorder test]
Tested-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Reviewed-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
This commit is contained in:
Dirk Gouders 2013-05-19 21:48:44 +02:00 committed by Yann E. MORIN
parent 57a9c7609d
commit 063f4661fd
2 changed files with 11 additions and 9 deletions

View file

@ -303,10 +303,11 @@ int dialog_menu(const char *title, const char *prompt,
}
}
if (i < max_choice ||
if (item_count() != 0 &&
(i < max_choice ||
key == KEY_UP || key == KEY_DOWN ||
key == '-' || key == '+' ||
key == KEY_PPAGE || key == KEY_NPAGE) {
key == KEY_PPAGE || key == KEY_NPAGE)) {
/* Remove highligt of current item */
print_item(scroll + choice, choice, FALSE);

View file

@ -670,11 +670,12 @@ static void conf(struct menu *menu, struct menu *active_menu)
active_menu, &s_scroll);
if (res == 1 || res == KEY_ESC || res == -ERRDISPLAYTOOSMALL)
break;
if (item_count() != 0) {
if (!item_activate_selected())
continue;
if (!item_tag())
continue;
}
submenu = item_data();
active_menu = item_data();
if (submenu)