kernel-fxtec-pro1x/include/net/checksum.h

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/*
* INET An implementation of the TCP/IP protocol suite for the LINUX
* operating system. INET is implemented using the BSD Socket
* interface as the means of communication with the user level.
*
* Checksumming functions for IP, TCP, UDP and so on
*
* Authors: Jorge Cwik, <jorge@laser.satlink.net>
* Arnt Gulbrandsen, <agulbra@nvg.unit.no>
* Borrows very liberally from tcp.c and ip.c, see those
* files for more names.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version
* 2 of the License, or (at your option) any later version.
*/
#ifndef _CHECKSUM_H
#define _CHECKSUM_H
#include <linux/errno.h>
#include <asm/types.h>
#include <asm/byteorder.h>
#include <asm/uaccess.h>
#include <asm/checksum.h>
#ifndef _HAVE_ARCH_COPY_AND_CSUM_FROM_USER
static inline
__wsum csum_and_copy_from_user (const void __user *src, void *dst,
int len, __wsum sum, int *err_ptr)
{
if (access_ok(VERIFY_READ, src, len))
return csum_partial_copy_from_user(src, dst, len, sum, err_ptr);
if (len)
*err_ptr = -EFAULT;
return sum;
}
#endif
#ifndef HAVE_CSUM_COPY_USER
static __inline__ __wsum csum_and_copy_to_user
(const void *src, void __user *dst, int len, __wsum sum, int *err_ptr)
{
sum = csum_partial(src, len, sum);
if (access_ok(VERIFY_WRITE, dst, len)) {
if (copy_to_user(dst, src, len) == 0)
return sum;
}
if (len)
*err_ptr = -EFAULT;
return (__force __wsum)-1; /* invalid checksum */
}
#endif
static inline __wsum csum_add(__wsum csum, __wsum addend)
{
u32 res = (__force u32)csum;
res += (__force u32)addend;
return (__force __wsum)(res + (res < (__force u32)addend));
}
static inline __wsum csum_sub(__wsum csum, __wsum addend)
{
return csum_add(csum, ~addend);
}
static inline __wsum
csum_block_add(__wsum csum, __wsum csum2, int offset)
{
u32 sum = (__force u32)csum2;
if (offset&1)
sum = ((sum&0xFF00FF)<<8)+((sum>>8)&0xFF00FF);
return csum_add(csum, (__force __wsum)sum);
}
static inline __wsum
csum_block_sub(__wsum csum, __wsum csum2, int offset)
{
u32 sum = (__force u32)csum2;
if (offset&1)
sum = ((sum&0xFF00FF)<<8)+((sum>>8)&0xFF00FF);
return csum_sub(csum, (__force __wsum)sum);
}
static inline __wsum csum_unfold(__sum16 n)
{
return (__force __wsum)n;
}
#define CSUM_MANGLED_0 ((__force __sum16)0xffff)
#endif