kernel-fxtec-pro1x/include/mtd/ubi-header.h

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UBI: Unsorted Block Images UBI (Latin: "where?") manages multiple logical volumes on a single flash device, specifically supporting NAND flash devices. UBI provides a flexible partitioning concept which still allows for wear-levelling across the whole flash device. In a sense, UBI may be compared to the Logical Volume Manager (LVM). Whereas LVM maps logical sector numbers to physical HDD sector numbers, UBI maps logical eraseblocks to physical eraseblocks. More information may be found at http://www.linux-mtd.infradead.org/doc/ubi.html Partitioning/Re-partitioning An UBI volume occupies a certain number of erase blocks. This is limited by a configured maximum volume size, which could also be viewed as the partition size. Each individual UBI volume's size can be changed independently of the other UBI volumes, provided that the sum of all volume sizes doesn't exceed a certain limit. UBI supports dynamic volumes and static volumes. Static volumes are read-only and their contents are protected by CRC check sums. Bad eraseblocks handling UBI transparently handles bad eraseblocks. When a physical eraseblock becomes bad, it is substituted by a good physical eraseblock, and the user does not even notice this. Scrubbing On a NAND flash bit flips can occur on any write operation, sometimes also on read. If bit flips persist on the device, at first they can still be corrected by ECC, but once they accumulate, correction will become impossible. Thus it is best to actively scrub the affected eraseblock, by first copying it to a free eraseblock and then erasing the original. The UBI layer performs this type of scrubbing under the covers, transparently to the UBI volume users. Erase Counts UBI maintains an erase count header per eraseblock. This frees higher-level layers (like file systems) from doing this and allows for centralized erase count management instead. The erase counts are used by the wear-levelling algorithm in the UBI layer. The algorithm itself is exchangeable. Booting from NAND For booting directly from NAND flash the hardware must at least be capable of fetching and executing a small portion of the NAND flash. Some NAND flash controllers have this kind of support. They usually limit the window to a few kilobytes in erase block 0. This "initial program loader" (IPL) must then contain sufficient logic to load and execute the next boot phase. Due to bad eraseblocks, which may be randomly scattered over the flash device, it is problematic to store the "secondary program loader" (SPL) statically. Also, due to bit-flips it may become corrupted over time. UBI allows to solve this problem gracefully by storing the SPL in a small static UBI volume. UBI volumes vs. static partitions UBI volumes are still very similar to static MTD partitions: * both consist of eraseblocks (logical eraseblocks in case of UBI volumes, and physical eraseblocks in case of static partitions; * both support three basic operations - read, write, erase. But UBI volumes have the following advantages over traditional static MTD partitions: * there are no eraseblock wear-leveling constraints in case of UBI volumes, so the user should not care about this; * there are no bit-flips and bad eraseblocks in case of UBI volumes. So, UBI volumes may be considered as flash devices with relaxed restrictions. Where can it be found? Documentation, kernel code and applications can be found in the MTD gits. What are the applications for? The applications help to create binary flash images for two purposes: pfi files (partial flash images) for in-system update of UBI volumes, and plain binary images, with or without OOB data in case of NAND, for a manufacturing step. Furthermore some tools are/and will be created that allow flash content analysis after a system has crashed.. Who did UBI? The original ideas, where UBI is based on, were developed by Andreas Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others were involved too. The implementation of the kernel layer was done by Artem B. Bityutskiy. The user-space applications and tools were written by Oliver Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem. Joern Engel contributed a patch which modifies JFFS2 so that it can be run on a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander Schmidt made some testing work as well as core functionality improvements. Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de> Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
/*
* Copyright (c) International Business Machines Corp., 2006
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
* the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: Artem Bityutskiy (Битюцкий Артём)
* Thomas Gleixner
* Frank Haverkamp
* Oliver Lohmann
* Andreas Arnez
*/
/*
* This file defines the layout of UBI headers and all the other UBI on-flash
* data structures. May be included by user-space.
*/
#ifndef __UBI_HEADER_H__
#define __UBI_HEADER_H__
#include <asm/byteorder.h>
/* The version of UBI images supported by this implementation */
#define UBI_VERSION 1
/* The highest erase counter value supported by this implementation */
#define UBI_MAX_ERASECOUNTER 0x7FFFFFFF
/* The initial CRC32 value used when calculating CRC checksums */
#define UBI_CRC32_INIT 0xFFFFFFFFU
/* Erase counter header magic number (ASCII "UBI#") */
#define UBI_EC_HDR_MAGIC 0x55424923
/* Volume identifier header magic number (ASCII "UBI!") */
#define UBI_VID_HDR_MAGIC 0x55424921
/*
* Volume type constants used in the volume identifier header.
*
* @UBI_VID_DYNAMIC: dynamic volume
* @UBI_VID_STATIC: static volume
*/
enum {
UBI_VID_DYNAMIC = 1,
UBI_VID_STATIC = 2
};
/*
* Compatibility constants used by internal volumes.
*
* @UBI_COMPAT_DELETE: delete this internal volume before anything is written
* to the flash
* @UBI_COMPAT_RO: attach this device in read-only mode
* @UBI_COMPAT_PRESERVE: preserve this internal volume - do not touch its
* physical eraseblocks, don't allow the wear-leveling unit to move them
* @UBI_COMPAT_REJECT: reject this UBI image
*/
enum {
UBI_COMPAT_DELETE = 1,
UBI_COMPAT_RO = 2,
UBI_COMPAT_PRESERVE = 4,
UBI_COMPAT_REJECT = 5
};
/* Sizes of UBI headers */
#define UBI_EC_HDR_SIZE sizeof(struct ubi_ec_hdr)
#define UBI_VID_HDR_SIZE sizeof(struct ubi_vid_hdr)
/* Sizes of UBI headers without the ending CRC */
#define UBI_EC_HDR_SIZE_CRC (UBI_EC_HDR_SIZE - sizeof(__be32))
#define UBI_VID_HDR_SIZE_CRC (UBI_VID_HDR_SIZE - sizeof(__be32))
UBI: Unsorted Block Images UBI (Latin: "where?") manages multiple logical volumes on a single flash device, specifically supporting NAND flash devices. UBI provides a flexible partitioning concept which still allows for wear-levelling across the whole flash device. In a sense, UBI may be compared to the Logical Volume Manager (LVM). Whereas LVM maps logical sector numbers to physical HDD sector numbers, UBI maps logical eraseblocks to physical eraseblocks. More information may be found at http://www.linux-mtd.infradead.org/doc/ubi.html Partitioning/Re-partitioning An UBI volume occupies a certain number of erase blocks. This is limited by a configured maximum volume size, which could also be viewed as the partition size. Each individual UBI volume's size can be changed independently of the other UBI volumes, provided that the sum of all volume sizes doesn't exceed a certain limit. UBI supports dynamic volumes and static volumes. Static volumes are read-only and their contents are protected by CRC check sums. Bad eraseblocks handling UBI transparently handles bad eraseblocks. When a physical eraseblock becomes bad, it is substituted by a good physical eraseblock, and the user does not even notice this. Scrubbing On a NAND flash bit flips can occur on any write operation, sometimes also on read. If bit flips persist on the device, at first they can still be corrected by ECC, but once they accumulate, correction will become impossible. Thus it is best to actively scrub the affected eraseblock, by first copying it to a free eraseblock and then erasing the original. The UBI layer performs this type of scrubbing under the covers, transparently to the UBI volume users. Erase Counts UBI maintains an erase count header per eraseblock. This frees higher-level layers (like file systems) from doing this and allows for centralized erase count management instead. The erase counts are used by the wear-levelling algorithm in the UBI layer. The algorithm itself is exchangeable. Booting from NAND For booting directly from NAND flash the hardware must at least be capable of fetching and executing a small portion of the NAND flash. Some NAND flash controllers have this kind of support. They usually limit the window to a few kilobytes in erase block 0. This "initial program loader" (IPL) must then contain sufficient logic to load and execute the next boot phase. Due to bad eraseblocks, which may be randomly scattered over the flash device, it is problematic to store the "secondary program loader" (SPL) statically. Also, due to bit-flips it may become corrupted over time. UBI allows to solve this problem gracefully by storing the SPL in a small static UBI volume. UBI volumes vs. static partitions UBI volumes are still very similar to static MTD partitions: * both consist of eraseblocks (logical eraseblocks in case of UBI volumes, and physical eraseblocks in case of static partitions; * both support three basic operations - read, write, erase. But UBI volumes have the following advantages over traditional static MTD partitions: * there are no eraseblock wear-leveling constraints in case of UBI volumes, so the user should not care about this; * there are no bit-flips and bad eraseblocks in case of UBI volumes. So, UBI volumes may be considered as flash devices with relaxed restrictions. Where can it be found? Documentation, kernel code and applications can be found in the MTD gits. What are the applications for? The applications help to create binary flash images for two purposes: pfi files (partial flash images) for in-system update of UBI volumes, and plain binary images, with or without OOB data in case of NAND, for a manufacturing step. Furthermore some tools are/and will be created that allow flash content analysis after a system has crashed.. Who did UBI? The original ideas, where UBI is based on, were developed by Andreas Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others were involved too. The implementation of the kernel layer was done by Artem B. Bityutskiy. The user-space applications and tools were written by Oliver Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem. Joern Engel contributed a patch which modifies JFFS2 so that it can be run on a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander Schmidt made some testing work as well as core functionality improvements. Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de> Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
/**
* struct ubi_ec_hdr - UBI erase counter header.
* @magic: erase counter header magic number (%UBI_EC_HDR_MAGIC)
* @version: version of UBI implementation which is supposed to accept this
* UBI image
* @padding1: reserved for future, zeroes
* @ec: the erase counter
* @vid_hdr_offset: where the VID header starts
* @data_offset: where the user data start
* @padding2: reserved for future, zeroes
* @hdr_crc: erase counter header CRC checksum
*
* The erase counter header takes 64 bytes and has a plenty of unused space for
* future usage. The unused fields are zeroed. The @version field is used to
* indicate the version of UBI implementation which is supposed to be able to
* work with this UBI image. If @version is greater then the current UBI
* version, the image is rejected. This may be useful in future if something
* is changed radically. This field is duplicated in the volume identifier
* header.
*
* The @vid_hdr_offset and @data_offset fields contain the offset of the the
* volume identifier header and user data, relative to the beginning of the
* physical eraseblock. These values have to be the same for all physical
* eraseblocks.
*/
struct ubi_ec_hdr {
__be32 magic;
__u8 version;
__u8 padding1[3];
__be64 ec; /* Warning: the current limit is 31-bit anyway! */
__be32 vid_hdr_offset;
__be32 data_offset;
__u8 padding2[36];
__be32 hdr_crc;
UBI: Unsorted Block Images UBI (Latin: "where?") manages multiple logical volumes on a single flash device, specifically supporting NAND flash devices. UBI provides a flexible partitioning concept which still allows for wear-levelling across the whole flash device. In a sense, UBI may be compared to the Logical Volume Manager (LVM). Whereas LVM maps logical sector numbers to physical HDD sector numbers, UBI maps logical eraseblocks to physical eraseblocks. More information may be found at http://www.linux-mtd.infradead.org/doc/ubi.html Partitioning/Re-partitioning An UBI volume occupies a certain number of erase blocks. This is limited by a configured maximum volume size, which could also be viewed as the partition size. Each individual UBI volume's size can be changed independently of the other UBI volumes, provided that the sum of all volume sizes doesn't exceed a certain limit. UBI supports dynamic volumes and static volumes. Static volumes are read-only and their contents are protected by CRC check sums. Bad eraseblocks handling UBI transparently handles bad eraseblocks. When a physical eraseblock becomes bad, it is substituted by a good physical eraseblock, and the user does not even notice this. Scrubbing On a NAND flash bit flips can occur on any write operation, sometimes also on read. If bit flips persist on the device, at first they can still be corrected by ECC, but once they accumulate, correction will become impossible. Thus it is best to actively scrub the affected eraseblock, by first copying it to a free eraseblock and then erasing the original. The UBI layer performs this type of scrubbing under the covers, transparently to the UBI volume users. Erase Counts UBI maintains an erase count header per eraseblock. This frees higher-level layers (like file systems) from doing this and allows for centralized erase count management instead. The erase counts are used by the wear-levelling algorithm in the UBI layer. The algorithm itself is exchangeable. Booting from NAND For booting directly from NAND flash the hardware must at least be capable of fetching and executing a small portion of the NAND flash. Some NAND flash controllers have this kind of support. They usually limit the window to a few kilobytes in erase block 0. This "initial program loader" (IPL) must then contain sufficient logic to load and execute the next boot phase. Due to bad eraseblocks, which may be randomly scattered over the flash device, it is problematic to store the "secondary program loader" (SPL) statically. Also, due to bit-flips it may become corrupted over time. UBI allows to solve this problem gracefully by storing the SPL in a small static UBI volume. UBI volumes vs. static partitions UBI volumes are still very similar to static MTD partitions: * both consist of eraseblocks (logical eraseblocks in case of UBI volumes, and physical eraseblocks in case of static partitions; * both support three basic operations - read, write, erase. But UBI volumes have the following advantages over traditional static MTD partitions: * there are no eraseblock wear-leveling constraints in case of UBI volumes, so the user should not care about this; * there are no bit-flips and bad eraseblocks in case of UBI volumes. So, UBI volumes may be considered as flash devices with relaxed restrictions. Where can it be found? Documentation, kernel code and applications can be found in the MTD gits. What are the applications for? The applications help to create binary flash images for two purposes: pfi files (partial flash images) for in-system update of UBI volumes, and plain binary images, with or without OOB data in case of NAND, for a manufacturing step. Furthermore some tools are/and will be created that allow flash content analysis after a system has crashed.. Who did UBI? The original ideas, where UBI is based on, were developed by Andreas Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others were involved too. The implementation of the kernel layer was done by Artem B. Bityutskiy. The user-space applications and tools were written by Oliver Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem. Joern Engel contributed a patch which modifies JFFS2 so that it can be run on a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander Schmidt made some testing work as well as core functionality improvements. Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de> Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
} __attribute__ ((packed));
/**
* struct ubi_vid_hdr - on-flash UBI volume identifier header.
* @magic: volume identifier header magic number (%UBI_VID_HDR_MAGIC)
* @version: UBI implementation version which is supposed to accept this UBI
* image (%UBI_VERSION)
* @vol_type: volume type (%UBI_VID_DYNAMIC or %UBI_VID_STATIC)
* @copy_flag: if this logical eraseblock was copied from another physical
* eraseblock (for wear-leveling reasons)
* @compat: compatibility of this volume (%0, %UBI_COMPAT_DELETE,
* %UBI_COMPAT_IGNORE, %UBI_COMPAT_PRESERVE, or %UBI_COMPAT_REJECT)
* @vol_id: ID of this volume
* @lnum: logical eraseblock number
* @leb_ver: version of this logical eraseblock (IMPORTANT: obsolete, to be
* removed, kept only for not breaking older UBI users)
* @data_size: how many bytes of data this logical eraseblock contains
* @used_ebs: total number of used logical eraseblocks in this volume
* @data_pad: how many bytes at the end of this physical eraseblock are not
* used
* @data_crc: CRC checksum of the data stored in this logical eraseblock
* @padding1: reserved for future, zeroes
* @sqnum: sequence number
* @padding2: reserved for future, zeroes
* @hdr_crc: volume identifier header CRC checksum
*
* The @sqnum is the value of the global sequence counter at the time when this
* VID header was created. The global sequence counter is incremented each time
* UBI writes a new VID header to the flash, i.e. when it maps a logical
* eraseblock to a new physical eraseblock. The global sequence counter is an
* unsigned 64-bit integer and we assume it never overflows. The @sqnum
* (sequence number) is used to distinguish between older and newer versions of
* logical eraseblocks.
*
* There are 2 situations when there may be more then one physical eraseblock
* corresponding to the same logical eraseblock, i.e., having the same @vol_id
* and @lnum values in the volume identifier header. Suppose we have a logical
* eraseblock L and it is mapped to the physical eraseblock P.
*
* 1. Because UBI may erase physical eraseblocks asynchronously, the following
* situation is possible: L is asynchronously erased, so P is scheduled for
* erasure, then L is written to,i.e. mapped to another physical eraseblock P1,
* so P1 is written to, then an unclean reboot happens. Result - there are 2
* physical eraseblocks P and P1 corresponding to the same logical eraseblock
* L. But P1 has greater sequence number, so UBI picks P1 when it attaches the
* flash.
*
* 2. From time to time UBI moves logical eraseblocks to other physical
* eraseblocks for wear-leveling reasons. If, for example, UBI moves L from P
* to P1, and an unclean reboot happens before P is physically erased, there
* are two physical eraseblocks P and P1 corresponding to L and UBI has to
* select one of them when the flash is attached. The @sqnum field says which
* PEB is the original (obviously P will have lower @sqnum) and the copy. But
* it is not enough to select the physical eraseblock with the higher sequence
* number, because the unclean reboot could have happen in the middle of the
* copying process, so the data in P is corrupted. It is also not enough to
* just select the physical eraseblock with lower sequence number, because the
* data there may be old (consider a case if more data was added to P1 after
* the copying). Moreover, the unclean reboot may happen when the erasure of P
* was just started, so it result in unstable P, which is "mostly" OK, but
* still has unstable bits.
*
* UBI uses the @copy_flag field to indicate that this logical eraseblock is a
* copy. UBI also calculates data CRC when the data is moved and stores it at
* the @data_crc field of the copy (P1). So when UBI needs to pick one physical
* eraseblock of two (P or P1), the @copy_flag of the newer one (P1) is
* examined. If it is cleared, the situation* is simple and the newer one is
* picked. If it is set, the data CRC of the copy (P1) is examined. If the CRC
* checksum is correct, this physical eraseblock is selected (P1). Otherwise
* the older one (P) is selected.
*
* Note, there is an obsolete @leb_ver field which was used instead of @sqnum
* in the past. But it is not used anymore and we keep it in order to be able
* to deal with old UBI images. It will be removed at some point.
*
* There are 2 sorts of volumes in UBI: user volumes and internal volumes.
* Internal volumes are not seen from outside and are used for various internal
* UBI purposes. In this implementation there is only one internal volume - the
* layout volume. Internal volumes are the main mechanism of UBI extensions.
* For example, in future one may introduce a journal internal volume. Internal
* volumes have their own reserved range of IDs.
*
* The @compat field is only used for internal volumes and contains the "degree
* of their compatibility". It is always zero for user volumes. This field
* provides a mechanism to introduce UBI extensions and to be still compatible
* with older UBI binaries. For example, if someone introduced a journal in
* future, he would probably use %UBI_COMPAT_DELETE compatibility for the
* journal volume. And in this case, older UBI binaries, which know nothing
* about the journal volume, would just delete this volume and work perfectly
* fine. This is similar to what Ext2fs does when it is fed by an Ext3fs image
* - it just ignores the Ext3fs journal.
*
* The @data_crc field contains the CRC checksum of the contents of the logical
* eraseblock if this is a static volume. In case of dynamic volumes, it does
* not contain the CRC checksum as a rule. The only exception is when the
* data of the physical eraseblock was moved by the wear-leveling unit, then
* the wear-leveling unit calculates the data CRC and stores it in the
* @data_crc field. And of course, the @copy_flag is %in this case.
*
* The @data_size field is used only for static volumes because UBI has to know
* how many bytes of data are stored in this eraseblock. For dynamic volumes,
* this field usually contains zero. The only exception is when the data of the
* physical eraseblock was moved to another physical eraseblock for
* wear-leveling reasons. In this case, UBI calculates CRC checksum of the
* contents and uses both @data_crc and @data_size fields. In this case, the
* @data_size field contains data size.
*
* The @used_ebs field is used only for static volumes and indicates how many
* eraseblocks the data of the volume takes. For dynamic volumes this field is
* not used and always contains zero.
*
* The @data_pad is calculated when volumes are created using the alignment
* parameter. So, effectively, the @data_pad field reduces the size of logical
* eraseblocks of this volume. This is very handy when one uses block-oriented
* software (say, cramfs) on top of the UBI volume.
*/
struct ubi_vid_hdr {
__be32 magic;
__u8 version;
__u8 vol_type;
__u8 copy_flag;
__u8 compat;
__be32 vol_id;
__be32 lnum;
__be32 leb_ver; /* obsolete, to be removed, don't use */
__be32 data_size;
__be32 used_ebs;
__be32 data_pad;
__be32 data_crc;
__u8 padding1[4];
__be64 sqnum;
__u8 padding2[12];
__be32 hdr_crc;
UBI: Unsorted Block Images UBI (Latin: "where?") manages multiple logical volumes on a single flash device, specifically supporting NAND flash devices. UBI provides a flexible partitioning concept which still allows for wear-levelling across the whole flash device. In a sense, UBI may be compared to the Logical Volume Manager (LVM). Whereas LVM maps logical sector numbers to physical HDD sector numbers, UBI maps logical eraseblocks to physical eraseblocks. More information may be found at http://www.linux-mtd.infradead.org/doc/ubi.html Partitioning/Re-partitioning An UBI volume occupies a certain number of erase blocks. This is limited by a configured maximum volume size, which could also be viewed as the partition size. Each individual UBI volume's size can be changed independently of the other UBI volumes, provided that the sum of all volume sizes doesn't exceed a certain limit. UBI supports dynamic volumes and static volumes. Static volumes are read-only and their contents are protected by CRC check sums. Bad eraseblocks handling UBI transparently handles bad eraseblocks. When a physical eraseblock becomes bad, it is substituted by a good physical eraseblock, and the user does not even notice this. Scrubbing On a NAND flash bit flips can occur on any write operation, sometimes also on read. If bit flips persist on the device, at first they can still be corrected by ECC, but once they accumulate, correction will become impossible. Thus it is best to actively scrub the affected eraseblock, by first copying it to a free eraseblock and then erasing the original. The UBI layer performs this type of scrubbing under the covers, transparently to the UBI volume users. Erase Counts UBI maintains an erase count header per eraseblock. This frees higher-level layers (like file systems) from doing this and allows for centralized erase count management instead. The erase counts are used by the wear-levelling algorithm in the UBI layer. The algorithm itself is exchangeable. Booting from NAND For booting directly from NAND flash the hardware must at least be capable of fetching and executing a small portion of the NAND flash. Some NAND flash controllers have this kind of support. They usually limit the window to a few kilobytes in erase block 0. This "initial program loader" (IPL) must then contain sufficient logic to load and execute the next boot phase. Due to bad eraseblocks, which may be randomly scattered over the flash device, it is problematic to store the "secondary program loader" (SPL) statically. Also, due to bit-flips it may become corrupted over time. UBI allows to solve this problem gracefully by storing the SPL in a small static UBI volume. UBI volumes vs. static partitions UBI volumes are still very similar to static MTD partitions: * both consist of eraseblocks (logical eraseblocks in case of UBI volumes, and physical eraseblocks in case of static partitions; * both support three basic operations - read, write, erase. But UBI volumes have the following advantages over traditional static MTD partitions: * there are no eraseblock wear-leveling constraints in case of UBI volumes, so the user should not care about this; * there are no bit-flips and bad eraseblocks in case of UBI volumes. So, UBI volumes may be considered as flash devices with relaxed restrictions. Where can it be found? Documentation, kernel code and applications can be found in the MTD gits. What are the applications for? The applications help to create binary flash images for two purposes: pfi files (partial flash images) for in-system update of UBI volumes, and plain binary images, with or without OOB data in case of NAND, for a manufacturing step. Furthermore some tools are/and will be created that allow flash content analysis after a system has crashed.. Who did UBI? The original ideas, where UBI is based on, were developed by Andreas Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others were involved too. The implementation of the kernel layer was done by Artem B. Bityutskiy. The user-space applications and tools were written by Oliver Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem. Joern Engel contributed a patch which modifies JFFS2 so that it can be run on a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander Schmidt made some testing work as well as core functionality improvements. Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de> Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
} __attribute__ ((packed));
/* Internal UBI volumes count */
#define UBI_INT_VOL_COUNT 1
/*
* Starting ID of internal volumes. There is reserved room for 4096 internal
* volumes.
*/
#define UBI_INTERNAL_VOL_START (0x7FFFFFFF - 4096)
/* The layout volume contains the volume table */
#define UBI_LAYOUT_VOL_ID UBI_INTERNAL_VOL_START
#define UBI_LAYOUT_VOLUME_EBS 2
#define UBI_LAYOUT_VOLUME_NAME "layout volume"
#define UBI_LAYOUT_VOLUME_COMPAT UBI_COMPAT_REJECT
/* The maximum number of volumes per one UBI device */
#define UBI_MAX_VOLUMES 128
/* The maximum volume name length */
#define UBI_VOL_NAME_MAX 127
/* Size of the volume table record */
#define UBI_VTBL_RECORD_SIZE sizeof(struct ubi_vtbl_record)
/* Size of the volume table record without the ending CRC */
#define UBI_VTBL_RECORD_SIZE_CRC (UBI_VTBL_RECORD_SIZE - sizeof(__be32))
UBI: Unsorted Block Images UBI (Latin: "where?") manages multiple logical volumes on a single flash device, specifically supporting NAND flash devices. UBI provides a flexible partitioning concept which still allows for wear-levelling across the whole flash device. In a sense, UBI may be compared to the Logical Volume Manager (LVM). Whereas LVM maps logical sector numbers to physical HDD sector numbers, UBI maps logical eraseblocks to physical eraseblocks. More information may be found at http://www.linux-mtd.infradead.org/doc/ubi.html Partitioning/Re-partitioning An UBI volume occupies a certain number of erase blocks. This is limited by a configured maximum volume size, which could also be viewed as the partition size. Each individual UBI volume's size can be changed independently of the other UBI volumes, provided that the sum of all volume sizes doesn't exceed a certain limit. UBI supports dynamic volumes and static volumes. Static volumes are read-only and their contents are protected by CRC check sums. Bad eraseblocks handling UBI transparently handles bad eraseblocks. When a physical eraseblock becomes bad, it is substituted by a good physical eraseblock, and the user does not even notice this. Scrubbing On a NAND flash bit flips can occur on any write operation, sometimes also on read. If bit flips persist on the device, at first they can still be corrected by ECC, but once they accumulate, correction will become impossible. Thus it is best to actively scrub the affected eraseblock, by first copying it to a free eraseblock and then erasing the original. The UBI layer performs this type of scrubbing under the covers, transparently to the UBI volume users. Erase Counts UBI maintains an erase count header per eraseblock. This frees higher-level layers (like file systems) from doing this and allows for centralized erase count management instead. The erase counts are used by the wear-levelling algorithm in the UBI layer. The algorithm itself is exchangeable. Booting from NAND For booting directly from NAND flash the hardware must at least be capable of fetching and executing a small portion of the NAND flash. Some NAND flash controllers have this kind of support. They usually limit the window to a few kilobytes in erase block 0. This "initial program loader" (IPL) must then contain sufficient logic to load and execute the next boot phase. Due to bad eraseblocks, which may be randomly scattered over the flash device, it is problematic to store the "secondary program loader" (SPL) statically. Also, due to bit-flips it may become corrupted over time. UBI allows to solve this problem gracefully by storing the SPL in a small static UBI volume. UBI volumes vs. static partitions UBI volumes are still very similar to static MTD partitions: * both consist of eraseblocks (logical eraseblocks in case of UBI volumes, and physical eraseblocks in case of static partitions; * both support three basic operations - read, write, erase. But UBI volumes have the following advantages over traditional static MTD partitions: * there are no eraseblock wear-leveling constraints in case of UBI volumes, so the user should not care about this; * there are no bit-flips and bad eraseblocks in case of UBI volumes. So, UBI volumes may be considered as flash devices with relaxed restrictions. Where can it be found? Documentation, kernel code and applications can be found in the MTD gits. What are the applications for? The applications help to create binary flash images for two purposes: pfi files (partial flash images) for in-system update of UBI volumes, and plain binary images, with or without OOB data in case of NAND, for a manufacturing step. Furthermore some tools are/and will be created that allow flash content analysis after a system has crashed.. Who did UBI? The original ideas, where UBI is based on, were developed by Andreas Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others were involved too. The implementation of the kernel layer was done by Artem B. Bityutskiy. The user-space applications and tools were written by Oliver Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem. Joern Engel contributed a patch which modifies JFFS2 so that it can be run on a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander Schmidt made some testing work as well as core functionality improvements. Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de> Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
/**
* struct ubi_vtbl_record - a record in the volume table.
* @reserved_pebs: how many physical eraseblocks are reserved for this volume
* @alignment: volume alignment
* @data_pad: how many bytes are unused at the end of the each physical
* eraseblock to satisfy the requested alignment
* @vol_type: volume type (%UBI_DYNAMIC_VOLUME or %UBI_STATIC_VOLUME)
* @upd_marker: if volume update was started but not finished
* @name_len: volume name length
* @name: the volume name
* @padding2: reserved, zeroes
* @crc: a CRC32 checksum of the record
*
* The volume table records are stored in the volume table, which is stored in
* the layout volume. The layout volume consists of 2 logical eraseblock, each
* of which contains a copy of the volume table (i.e., the volume table is
* duplicated). The volume table is an array of &struct ubi_vtbl_record
* objects indexed by the volume ID.
*
* If the size of the logical eraseblock is large enough to fit
* %UBI_MAX_VOLUMES records, the volume table contains %UBI_MAX_VOLUMES
* records. Otherwise, it contains as many records as it can fit (i.e., size of
* logical eraseblock divided by sizeof(struct ubi_vtbl_record)).
*
* The @upd_marker flag is used to implement volume update. It is set to %1
* before update and set to %0 after the update. So if the update operation was
* interrupted, UBI knows that the volume is corrupted.
*
* The @alignment field is specified when the volume is created and cannot be
* later changed. It may be useful, for example, when a block-oriented file
* system works on top of UBI. The @data_pad field is calculated using the
* logical eraseblock size and @alignment. The alignment must be multiple to the
* minimal flash I/O unit. If @alignment is 1, all the available space of
* the physical eraseblocks is used.
*
* Empty records contain all zeroes and the CRC checksum of those zeroes.
*/
struct ubi_vtbl_record {
__be32 reserved_pebs;
__be32 alignment;
__be32 data_pad;
__u8 vol_type;
__u8 upd_marker;
__be16 name_len;
__u8 name[UBI_VOL_NAME_MAX+1];
__u8 padding2[24];
__be32 crc;
UBI: Unsorted Block Images UBI (Latin: "where?") manages multiple logical volumes on a single flash device, specifically supporting NAND flash devices. UBI provides a flexible partitioning concept which still allows for wear-levelling across the whole flash device. In a sense, UBI may be compared to the Logical Volume Manager (LVM). Whereas LVM maps logical sector numbers to physical HDD sector numbers, UBI maps logical eraseblocks to physical eraseblocks. More information may be found at http://www.linux-mtd.infradead.org/doc/ubi.html Partitioning/Re-partitioning An UBI volume occupies a certain number of erase blocks. This is limited by a configured maximum volume size, which could also be viewed as the partition size. Each individual UBI volume's size can be changed independently of the other UBI volumes, provided that the sum of all volume sizes doesn't exceed a certain limit. UBI supports dynamic volumes and static volumes. Static volumes are read-only and their contents are protected by CRC check sums. Bad eraseblocks handling UBI transparently handles bad eraseblocks. When a physical eraseblock becomes bad, it is substituted by a good physical eraseblock, and the user does not even notice this. Scrubbing On a NAND flash bit flips can occur on any write operation, sometimes also on read. If bit flips persist on the device, at first they can still be corrected by ECC, but once they accumulate, correction will become impossible. Thus it is best to actively scrub the affected eraseblock, by first copying it to a free eraseblock and then erasing the original. The UBI layer performs this type of scrubbing under the covers, transparently to the UBI volume users. Erase Counts UBI maintains an erase count header per eraseblock. This frees higher-level layers (like file systems) from doing this and allows for centralized erase count management instead. The erase counts are used by the wear-levelling algorithm in the UBI layer. The algorithm itself is exchangeable. Booting from NAND For booting directly from NAND flash the hardware must at least be capable of fetching and executing a small portion of the NAND flash. Some NAND flash controllers have this kind of support. They usually limit the window to a few kilobytes in erase block 0. This "initial program loader" (IPL) must then contain sufficient logic to load and execute the next boot phase. Due to bad eraseblocks, which may be randomly scattered over the flash device, it is problematic to store the "secondary program loader" (SPL) statically. Also, due to bit-flips it may become corrupted over time. UBI allows to solve this problem gracefully by storing the SPL in a small static UBI volume. UBI volumes vs. static partitions UBI volumes are still very similar to static MTD partitions: * both consist of eraseblocks (logical eraseblocks in case of UBI volumes, and physical eraseblocks in case of static partitions; * both support three basic operations - read, write, erase. But UBI volumes have the following advantages over traditional static MTD partitions: * there are no eraseblock wear-leveling constraints in case of UBI volumes, so the user should not care about this; * there are no bit-flips and bad eraseblocks in case of UBI volumes. So, UBI volumes may be considered as flash devices with relaxed restrictions. Where can it be found? Documentation, kernel code and applications can be found in the MTD gits. What are the applications for? The applications help to create binary flash images for two purposes: pfi files (partial flash images) for in-system update of UBI volumes, and plain binary images, with or without OOB data in case of NAND, for a manufacturing step. Furthermore some tools are/and will be created that allow flash content analysis after a system has crashed.. Who did UBI? The original ideas, where UBI is based on, were developed by Andreas Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others were involved too. The implementation of the kernel layer was done by Artem B. Bityutskiy. The user-space applications and tools were written by Oliver Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem. Joern Engel contributed a patch which modifies JFFS2 so that it can be run on a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander Schmidt made some testing work as well as core functionality improvements. Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de> Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>
2006-06-27 02:22:22 -06:00
} __attribute__ ((packed));
#endif /* !__UBI_HEADER_H__ */