2005-11-22 23:58:13 -07:00
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/*
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* This file describes the structure passed from the BootX application
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* (for MacOS) when it is used to boot Linux.
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*
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* Written by Benjamin Herrenschmidt.
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*/
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#ifndef __ASM_BOOTX_H__
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#define __ASM_BOOTX_H__
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2012-10-09 02:47:26 -06:00
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#include <uapi/asm/bootx.h>
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2005-11-22 23:58:13 -07:00
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/* (*) The format of the colormap is 256 * 3 * 2 bytes. Each color index
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* is represented by 3 short words containing a 16 bits (unsigned) color
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* component. Later versions may contain the gamma table for direct-color
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* devices here.
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*/
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#define BOOTX_COLORTABLE_SIZE (256UL*3UL*2UL)
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/* BootX passes the device-tree using a format that comes from earlier
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* ppc32 kernels. This used to match what is in prom.h, but not anymore
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* so we now define it here
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*/
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struct bootx_dt_prop {
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u32 name;
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int length;
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u32 value;
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u32 next;
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};
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struct bootx_dt_node {
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u32 unused0;
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u32 unused1;
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u32 phandle; /* not really available */
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u32 unused2;
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u32 unused3;
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u32 unused4;
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u32 unused5;
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u32 full_name;
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u32 properties;
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u32 parent;
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u32 child;
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u32 sibling;
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u32 next;
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u32 allnext;
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};
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extern void bootx_init(unsigned long r4, unsigned long phys);
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#endif
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