91 lines
2.8 KiB
Text
91 lines
2.8 KiB
Text
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#
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# Gameport configuration
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#
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config GAMEPORT
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tristate "Gameport support"
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---help---
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Gameport support is for the standard 15-pin PC gameport. If you
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have a joystick, gamepad, gameport card, a soundcard with a gameport
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or anything else that uses the gameport, say Y or M here and also to
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at least one of the hardware specific drivers.
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For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1,
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S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
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support is provided by the sound drivers, so you won't need any
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from the below listed modules. You still need to say Y here.
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If unsure, say Y.
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To compile this driver as a module, choose M here: the
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module will be called gameport.
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if GAMEPORT
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config GAMEPORT_NS558
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tristate "Classic ISA and PnP gameport support"
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help
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Say Y here if you have an ISA or PnP gameport.
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If unsure, say Y.
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To compile this driver as a module, choose M here: the
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module will be called ns558.
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config GAMEPORT_L4
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tristate "PDPI Lightning 4 gamecard support"
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help
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Say Y here if you have a PDPI Lightning 4 gamecard.
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To compile this driver as a module, choose M here: the
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module will be called lightning.
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config GAMEPORT_EMU10K1
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tristate "SB Live and Audigy gameport support"
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depends on PCI
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help
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Say Y here if you have a SoundBlaster Live! or SoundBlaster
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Audigy card and want to use its gameport.
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To compile this driver as a module, choose M here: the
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module will be called emu10k1-gp.
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config GAMEPORT_VORTEX
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tristate "Aureal Vortex, Vortex 2 gameport support"
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depends on PCI
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help
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Say Y here if you have an Aureal Vortex 1 or 2 card and want
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to use its gameport.
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To compile this driver as a module, choose M here: the
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module will be called vortex.
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config GAMEPORT_FM801
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tristate "ForteMedia FM801 gameport support"
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depends on PCI
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config GAMEPORT_CS461X
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tristate "Crystal SoundFusion gameport support"
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depends on PCI
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endif
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# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
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# in every .config. Please don't touch it. It is here to handle an
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# unusual dependency between GAMEPORT and sound drivers.
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#
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# Some sound drivers call gameport functions. If GAMEPORT is
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# not selected, empty stubs are provided for the functions and all is
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# well.
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# If GAMEPORT is built in, everything is fine.
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# If GAMEPORT is a module, however, it would need to be loaded for the
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# sound driver to be able to link properly. Therefore, the sound
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# driver must be a module as well in that case. Since there's no way
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# to express that directly in Kconfig, we use SOUND_GAMEPORT to
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# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
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# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
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# GAMEPORT is 'y' or 'n', it can be anything".
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config SOUND_GAMEPORT
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tristate
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default m if GAMEPORT=m
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default y
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