Gobligine/gameheaders/stratagus-game-launcher.h
Pali Rohár 9e666b6bbd stratagus-game-launcher.h - Path to data must be escaped on Windows
This fix problems that on Windows wargus.exe binary do nothing...
2012-08-20 15:25:08 +02:00

373 lines
9.5 KiB
C

/*
_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
stratagus-game-launcher.h - Stratagus Game Launcher
Copyright (C) 2010-2011 Pali Rohár <pali.rohar@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @page GameLauncher Stratagus Game Launcher
*
* Stratagus Game Launcher is C code for generating launcher for any Stratagus game.
* Game launcher for concrete game check if game data exists in default Stratagus
* location and spawn Stratagus process with correct game data location. If does not
* exist it show GUI or console error message.
*
* Before including this header, you need to define:
*
* ::GAME_NAME
*
* ::GAME_CD
*
* ::GAME
*
* On Non Windows system you need to specify also paths:
*
* ::DATA_PATH
*
* ::SCRIPTS_PATH
*
* ::STRATAGUS_BIN
*
* On Windows paths are reading from InstallLocation key in Uninstall section:
* Software\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Stratagus
*
* Example use of code:
*
* @code
*
* #define GAME_NAME "My Game Name"
* #define GAME_CD "Original Game CD Name"
* #define GAME "my_game"
*
* #ifndef WIN32
* #define DATA_PATH "/usr/share/games/stratagus/my_game"
* #define SCRIPTS_PATH "/usr/share/games/stratagus/my_game"
* #define STRATAGUS_BIN "/usr/games/stratagus"
* #endif
*
* #include <stratagus-game-launcher.h>
*
* @endcode
**/
/**
* \def GAME_NAME
* Full name of your Game
**/
/**
* \def GAME_CD
* Full name of data CD
**/
/**
* \def GAME
* Short name of game (lower ascii chars without space)
**/
/**
* \def DATA_PATH
* Path to game data directory
**/
/**
* \def SCRIPTS_PATH
* Path to game scripts directory
**/
/**
* \def STRATAGUS_BIN
* Path to stratagus executable binary
**/
/* Fake definitions for Doxygen */
#ifdef DOXYGEN
#define GAME_NAME
#define GAME_CD
#define GAME
#define DATA_PATH
#define SCRIPTS_PATH
#define STRATAGUS_BIN
#endif
#if ! defined (GAME_NAME) || ! defined (GAME_CD) || ! defined (GAME)
#error You need to define all Game macros, see stratagus-game-launcher.h
#endif
#if ( defined (_MSC_VER) || defined (_WIN32) || defined (_WIN64) ) && ! defined (WIN32)
#define WIN32
#endif
#ifndef WIN32
#if ! defined (DATA_PATH) || ! defined (SCRIPTS_PATH) || ! defined (STRATAGUS_BIN)
#error You need to define paths, see stratagus-game-launcher.h
#endif
#endif
#if ( defined (MAEMO_GTK) || defined (MAEMO_CHANGES) ) && ! defined (MAEMO)
#define MAEMO
#endif
#ifdef WIN32
#define WINVER 0x0501
#include <windows.h>
#include <wincon.h>
#include <process.h>
#include <errno.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/types.h>
#if defined(_MSC_VER) || defined(__MINGW32__)
#include <direct.h>
#define inline __inline
#define chdir _chdir
#define getcwd _getcwd
#define spawnvp _spawnvp
#define stat _stat
#endif
#ifndef WIN32
#include <unistd.h>
#include <X11/Xlib.h>
#include <gtk/gtk.h>
#endif
#ifdef MAEMO
#include <hildon/hildon.h>
#endif
#ifdef _WIN64
#define REGKEY "Software\\Wow6432Node\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Stratagus (64 bit)"
#elif defined (WIN32)
#define REGKEY "Software\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Stratagus"
#endif
#define TITLE GAME_NAME
#define STRATAGUS_NOT_FOUND "Stratagus is not installed.\nYou need Stratagus to run " GAME_NAME "!\nFirst install Stratagus from https://launchpad.net/stratagus"
#define DATA_NOT_EXTRACTED GAME_NAME " data was not extracted yet.\nYou need extract data from original " GAME_CD " first!"
#define NO_X_DISPLAY "Cannot open X Display"
#define CONSOLE_MODE_NOT_ROOT "You must be root to run " GAME_NAME " in console framebuffer mode"
#define BUFF_SIZE 1024
#ifndef WIN32
int ConsoleMode = 0;
#endif
static void error(char * title, char * text) {
#ifdef WIN32
MessageBox(NULL, text, title, MB_OK | MB_ICONERROR);
#else
if ( ! ConsoleMode ) {
GtkWidget * window = NULL;
GtkWidget * dialog = NULL;
#ifdef MAEMO
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_window_set_title(GTK_WINDOW(window), title);
gtk_widget_show(window);
#endif
dialog = gtk_message_dialog_new(GTK_WINDOW(window), GTK_DIALOG_DESTROY_WITH_PARENT, GTK_MESSAGE_ERROR, GTK_BUTTONS_OK, "%s", text);
gtk_window_set_title(GTK_WINDOW(dialog), title);
gtk_window_set_skip_pager_hint(GTK_WINDOW(dialog), 0);
gtk_window_set_skip_taskbar_hint(GTK_WINDOW(dialog), 0);
gtk_label_set_selectable(GTK_LABEL(GTK_MESSAGE_DIALOG(dialog)->label), 0);
gtk_dialog_run(GTK_DIALOG(dialog));
gtk_widget_destroy(dialog);
#ifdef MAEMO
gtk_widget_destroy(window);
#endif
} else {
fprintf(stderr, "%s -- Error: %s\n", title, text);
}
#endif
exit(1);
}
int main(int argc, char * argv[]) {
#ifndef WIN32
if ( ! XOpenDisplay(NULL) ) {
ConsoleMode = 1;
}
if ( ConsoleMode ) {
#ifdef MAEMO
error(TITLE, NO_X_DISPLAY);
#else
if ( getuid() != 0 ) {
error(TITLE, CONSOLE_MODE_NOT_ROOT);
}
#endif
} else {
gtk_init(&argc, &argv);
#ifdef MAEMO
hildon_init();
#endif
}
#endif
struct stat st;
char data_path[BUFF_SIZE];
char scripts_path[BUFF_SIZE];
char stratagus_bin[BUFF_SIZE];
char title_path[BUFF_SIZE];
#ifdef WIN32
char executable_path[BUFF_SIZE];
memset(executable_path, 0, sizeof(executable_path));
GetModuleFileName(NULL, executable_path, sizeof(executable_path)-1);
char executable_drive[_MAX_DRIVE];
char executable_dir[_MAX_DIR];
memset(executable_drive, 0, sizeof(executable_drive));
memset(executable_dir, 0, sizeof(executable_dir));
_splitpath(executable_path, executable_drive, executable_dir, NULL, NULL);
size_t data_path_size = sizeof(data_path);
memset(data_path, 0, data_path_size);
if (executable_path[0] && executable_drive[0] && executable_dir[0]) {
strcpy(data_path, executable_drive);
strcpy(data_path+strlen(executable_drive), executable_dir);
} else {
getcwd(data_path, data_path_size);
}
const size_t data_path_length = strlen(data_path);
if (data_path_length != 0 && data_path[data_path_length - 1] == '\\') {
data_path[data_path_length - 1] = '\0';
}
char stratagus_path[BUFF_SIZE];
DWORD stratagus_path_size = sizeof(stratagus_path);
memset(stratagus_path, 0, stratagus_path_size);
HKEY key;
if ( RegOpenKeyEx(HKEY_LOCAL_MACHINE, REGKEY, 0, KEY_QUERY_VALUE, &key) == ERROR_SUCCESS ) {
if ( RegQueryValueEx(key, "InstallLocation", NULL, NULL, (LPBYTE) stratagus_path, &stratagus_path_size) == ERROR_SUCCESS ) {
if ( stratagus_path_size == 0 || strlen(stratagus_path) == 0 ) {
error(TITLE, STRATAGUS_NOT_FOUND);
}
}
RegCloseKey(key);
}
if ( chdir(stratagus_path) != 0 ) {
error(TITLE, STRATAGUS_NOT_FOUND);
}
sprintf(scripts_path, "\"%s\"", data_path);
sprintf(stratagus_bin, "%s\\stratagus.exe", stratagus_path);
#else
strcpy(data_path, DATA_PATH);
strcpy(scripts_path, SCRIPTS_PATH);
strcpy(stratagus_bin, STRATAGUS_BIN);
#endif
if ( stat(stratagus_bin, &st) != 0 ) {
error(TITLE, STRATAGUS_NOT_FOUND);
}
if ( stat(data_path, &st) != 0 ) {
error(TITLE, DATA_NOT_EXTRACTED);
}
#ifdef WIN32
sprintf(title_path, "%s\\graphics\\ui\\title.png", data_path);
int data_path_len = strlen(data_path);
for (int i = data_path_len - 1; i >= 0; --i) {
data_path[i + 1] = data_path[i];
}
data_path[0] = '"';
data_path[data_path_len + 1] = '"';
data_path[data_path_len + 2] = 0;
#else
sprintf(title_path, "%s/graphics/ui/title.png", data_path);
#endif
if ( stat(title_path, &st) != 0 ) {
error(TITLE, DATA_NOT_EXTRACTED);
}
#ifndef WIN32
if ( strcmp(data_path, scripts_path) != 0 ) {
if ( chdir(data_path) != 0 ) {
error(TITLE, DATA_NOT_EXTRACTED);
}
}
#endif
#ifdef _MSC_VER
char** stratagus_argv;
stratagus_argv = (char**) malloc((argc + 3) * sizeof (*stratagus_argv));
#else
char * stratagus_argv[argc + 3];
#endif
#ifdef WIN32
char stratagus_argv0_esc[BUFF_SIZE];
memset(stratagus_argv0_esc, 0, sizeof(stratagus_argv0_esc));
strcpy(stratagus_argv0_esc + 1, argv[0]);
stratagus_argv0_esc[0] = '"';
stratagus_argv0_esc[strlen(argv[0]) + 1] = '"';
stratagus_argv0_esc[strlen(argv[0]) + 2] = 0;
stratagus_argv[0] = stratagus_argv0_esc;
#else
stratagus_argv[0] = argv[0];
#endif
stratagus_argv[1] = "-d";
stratagus_argv[2] = scripts_path;
for (int i = 3; i < argc + 2; ++i ) {
stratagus_argv[i] = argv[i - 2];
}
stratagus_argv[argc + 2] = NULL;
#ifdef WIN32
AttachConsole(ATTACH_PARENT_PROCESS);
errno = 0;
int ret = spawnvp(_P_WAIT, stratagus_bin, stratagus_argv);
#ifdef _MSC_VER
free (stratagus_argv);
#endif
if ( errno == 0 ) {
return ret;
}
#else
execvp(stratagus_bin, stratagus_argv);
#endif
error(TITLE, STRATAGUS_NOT_FOUND);
return 1;
}