161 lines
4.4 KiB
HTML
161 lines
4.4 KiB
HTML
<!--
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---- $Id$
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---- (c) Copyright 2001-2003 by Lutz Sammer
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---- FreeCraft is free software; you can redistribute it and/or modify
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---- it under the terms of the GNU General Public License as published by
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---- the Free Software Foundation; only version 2 of the License.
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---- FreeCraft is distributed in the hope that it will be useful,
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---- but WITHOUT ANY WARRANTY; without even the implied warranty of
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---- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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---- GNU General Public License for more details.
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-->
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<html><head>
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<title>FreeCraft unit graphics</title>
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</head>
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<body>
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<h1>FreeCraft unit graphics</h1>
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<hr>
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<h2>The units/buildings of a race</h2>
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<h3>Units</h3>
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<ul>
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<li>Worker<br>
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The heart of the army, collects resources, repairs buildings and
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builds buildings.
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<li>Worker with resource GOLD<br>
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The worker carring a resource.
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<li>Worker with resource WOOD<br>
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The worker carring a resource.
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<li>Soldier with close combat weapon<br>
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Small close combat unit.
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<li>Soldier with far combat weapon<br>
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Small far combat unit.
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<li>Improved soldier with far combat weapon<br>
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Small far combat unit with better features.
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<li>Big/fast soldier with close combat weapon<br>
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Bigger and faster close combat unit.
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<li>Improved big/fast soldier with close combat weapon<br>
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Bigger and faster close combat unit with special magic features.
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<li>Kamikaze<br>
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Self destroying fast unit.
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<li>Siege weapon<br>
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Heavy slow engine.
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<li>Magic unit<br>
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Unit with many magic features.
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<li>Flying fighter<br>
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Heavy flying far combat unit.
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<li>Flying scout<br>
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Fast flying none combat unit.
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<li>Tanker<br>
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Collects resources on water, can build buildings on water.
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<li>Tanker with resources<br>
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Tanker carring resources.
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<li>Transporter<br>
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Transports units over the water.
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<li>Small ship<br>
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Small water far combat unit.
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<li>Big ship<br>
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Big/slow water far combat unit.
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<li>Undersea ship<br>
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Under water fighting unit.
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<p>
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<li>Heros<br>
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There are also many heros which only have an own icon.
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</ul>
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<h3>Buildings</h3>
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<ul>
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<li>Farm<br>
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Supplies 4 units.
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<li>Barracks<br>
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Trains fighters.
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<li>Home house<br>
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Trains workers, store for resources.
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<li>Improved home house<br>
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Gives more resources and new buildings.
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<li>Very improved home house<br>
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Gives even more resources and new buildings.
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<li>Land resource store<br>
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Extra store for land resource.
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<li>Armory<br>
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Research for better weapons.
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<li>Scout tower<br>
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Base for the defence towers.
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<li>Defence tower<br>
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Light weapons with air defence.
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<li>Better defence tower<br>
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Heavy weapons without air defence.
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<li>Wall<br>
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Only used for building phase.
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<li>Training/building place for bigger land units.
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<li>Training/building place for improved bigger land units.
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<li>Training/building place for magic units.
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<li>Training/building place for air units.
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<li>Training/building place for sea units.
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<li>Training/building place for undersea units.
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<li>Building to produce water resource.
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<li>Store for water resource.
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</ul>
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<h2>General units/buildings</h2>
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<ul>
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<li>Animals as decoration on maps.
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<li>Building for land resource. (mine)
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<li>Shows water resource.
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<li>Stones
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<li>Gate
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</ul>
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<h2>Needed graphics for the units</h2>
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To an unit/building/object belongs an icon and some animations.<p>
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Each unit/building/object has its portrait, which could be different for
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each tileset.<p>
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And following animations:
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<ul>
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<li>Standing
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<li>Moving
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<li>Attacking
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<li>Dieing
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<li>Under construction
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<li>In use
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</ul>
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<h2>The icon format</h2>
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An icon has the size of 46x38 pixels. Currently all icons are stored in a
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single file (I will change this, if required).<p>
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<h2>Unit file format</h2>
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All images for all animations and headings are stored in an single file.
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Currently the loader supports only <i>PNG</i> format.
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The biggest needed size is taken for all images.
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<p>
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[1-1][1-2][1-3][1-4][1-5]<br>
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[2-1][2-2][2-3][2-4][2-5]<br>
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....<br>
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[n-1][n-2][n-3][n-4][n-5]<br>
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<p>X-1 ... X-5 are the different headings for the same animations.
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<ul>
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<li>X-1 looking north
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<li>X-2 looking north-west
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<li>X-3 looking west
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<li>X-4 looking south-west
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<li>X-5 looking south
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<li>The missing directions are made with mirroring
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</ul>
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2-Y is the second frame of the animation.
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<hr>
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All trademarks and copyrights on this page are owned by their respective owners.
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<address><a href="http://freecraft.org">The FreeCraft Project</a>
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</address></body></html>
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