323 lines
9.6 KiB
GLSL
323 lines
9.6 KiB
GLSL
// GLSL shader autogenerated by cg2glsl.py.
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#if defined(VERTEX)
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#if __VERSION__ >= 130
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#define COMPAT_VARYING out
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#define COMPAT_ATTRIBUTE in
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#define COMPAT_TEXTURE texture
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#else
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#define COMPAT_VARYING varying
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#define COMPAT_ATTRIBUTE attribute
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#define COMPAT_TEXTURE texture2D
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#endif
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#ifdef GL_ES
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#define COMPAT_PRECISION mediump
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#else
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#define COMPAT_PRECISION
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#endif
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COMPAT_VARYING float _frame_rotation;
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COMPAT_VARYING vec2 VARratio_scale;
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COMPAT_VARYING float VARmod_factor;
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COMPAT_VARYING vec2 VARc32;
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COMPAT_VARYING vec2 VARc22;
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COMPAT_VARYING vec2 VARc12;
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COMPAT_VARYING vec2 VARc02;
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COMPAT_VARYING vec2 VARc31;
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COMPAT_VARYING vec2 VARc21;
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COMPAT_VARYING vec2 VARc11;
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COMPAT_VARYING vec2 VARc01;
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struct tex_coords {
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vec2 VARc01;
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vec2 VARc11;
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vec2 VARc21;
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vec2 VARc31;
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vec2 VARc02;
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vec2 VARc12;
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vec2 VARc22;
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vec2 VARc32;
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float VARmod_factor;
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vec2 VARratio_scale;
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};
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struct input_dummy {
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vec2 _video_size;
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vec2 _texture_size;
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vec2 _output_dummy_size;
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float _frame_count;
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float _frame_direction;
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float _frame_rotation;
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};
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vec4 _oPosition1;
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tex_coords _coords1;
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input_dummy _IN1;
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vec4 _r0006;
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COMPAT_ATTRIBUTE vec4 gl_Vertex;
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COMPAT_ATTRIBUTE vec4 gl_MultiTexCoord0;
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uniform int FrameDirection;
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uniform int FrameCount;
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uniform COMPAT_PRECISION vec2 OutputSize;
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uniform COMPAT_PRECISION vec2 TextureSize;
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uniform COMPAT_PRECISION vec2 InputSize;
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void main()
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{
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vec2 _delta;
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_r0006 = gl_Vertex.x*gl_ModelViewProjectionMatrix[0];
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_r0006 = _r0006 + gl_Vertex.y*gl_ModelViewProjectionMatrix[1];
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_r0006 = _r0006 + gl_Vertex.z*gl_ModelViewProjectionMatrix[2];
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_r0006 = _r0006 + gl_Vertex.w*gl_ModelViewProjectionMatrix[3];
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_oPosition1 = _r0006;
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_delta = 1.00000000E+00/TextureSize;
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VARc01 = gl_MultiTexCoord0.xy + vec2(-_delta.x, 0.00000000E+00);
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VARc11 = gl_MultiTexCoord0.xy;
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VARc21 = gl_MultiTexCoord0.xy + vec2(_delta.x, 0.00000000E+00);
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VARc31 = gl_MultiTexCoord0.xy + vec2(2.00000000E+00*_delta.x, 0.00000000E+00);
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VARc02 = gl_MultiTexCoord0.xy + vec2(-_delta.x, _delta.y);
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VARc12 = gl_MultiTexCoord0.xy + vec2(0.00000000E+00, _delta.y);
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VARc22 = gl_MultiTexCoord0.xy + vec2(_delta.x, _delta.y);
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VARc32 = gl_MultiTexCoord0.xy + vec2(2.00000000E+00*_delta.x, _delta.y);
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VARmod_factor = (gl_MultiTexCoord0.x*OutputSize.x*TextureSize.x)/InputSize.x;
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VARratio_scale = gl_MultiTexCoord0.xy*TextureSize;
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gl_Position = _r0006;
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}
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#elif defined(FRAGMENT)
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#if __VERSION__ >= 130
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#define COMPAT_VARYING in
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#define COMPAT_TEXTURE texture
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out vec4 FragColor;
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#else
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#define COMPAT_VARYING varying
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#define FragColor gl_FragColor
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#define COMPAT_TEXTURE texture2D
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#endif
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#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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#define COMPAT_PRECISION mediump
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#else
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#define COMPAT_PRECISION
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#endif
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COMPAT_VARYING float _frame_rotation;
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COMPAT_VARYING vec2 VARratio_scale;
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COMPAT_VARYING float VARmod_factor;
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COMPAT_VARYING vec2 VARc32;
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COMPAT_VARYING vec2 VARc22;
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COMPAT_VARYING vec2 VARc12;
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COMPAT_VARYING vec2 VARc02;
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COMPAT_VARYING vec2 VARc31;
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COMPAT_VARYING vec2 VARc21;
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COMPAT_VARYING vec2 VARc11;
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COMPAT_VARYING vec2 VARc01;
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struct tex_coords {
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vec2 VARc01;
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vec2 VARc11;
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vec2 VARc21;
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vec2 VARc31;
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vec2 VARc02;
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vec2 VARc12;
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vec2 VARc22;
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vec2 VARc32;
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float VARmod_factor;
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vec2 VARratio_scale;
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};
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struct input_dummy {
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vec2 _video_size;
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vec2 _texture_size;
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vec2 _output_dummy_size;
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float _frame_count;
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float _frame_direction;
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float _frame_rotation;
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};
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vec4 _ret_0;
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vec3 _TMP21;
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float _TMP28;
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float _TMP27;
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float _TMP26;
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float _TMP20;
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float _TMP35;
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float _TMP34;
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float _TMP33;
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float _TMP32;
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vec3 _TMP16;
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vec3 _TMP15;
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float _TMP31;
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float _TMP30;
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float _TMP29;
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vec3 _TMP14;
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vec3 _TMP13;
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vec3 _TMP36;
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float _TMP10;
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vec4 _TMP9;
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vec4 _TMP8;
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float _TMP25;
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float _TMP24;
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float _TMP23;
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float _TMP22;
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vec4 _TMP7;
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vec4 _TMP6;
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vec4 _TMP5;
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vec4 _TMP4;
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vec4 _TMP3;
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vec4 _TMP2;
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vec4 _TMP1;
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vec4 _TMP0;
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tex_coords _co1;
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uniform sampler2D Texture;
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vec4 _x0062;
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vec4 _x0072;
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vec3 _r0084;
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vec3 _TMP87;
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vec3 _r0094;
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vec3 _TMP97;
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vec3 _x0136;
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vec3 _x0144;
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vec3 _TMP167;
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vec3 _TMP177;
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float VARc0188;
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float _a0190;
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vec3 _a0200;
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uniform int FrameDirection;
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uniform int FrameCount;
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uniform COMPAT_PRECISION vec2 OutputSize;
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uniform COMPAT_PRECISION vec2 TextureSize;
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uniform COMPAT_PRECISION vec2 InputSize;
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void main()
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{
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vec2 _uv_ratio;
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vec3 _col;
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vec3 _col2;
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vec4 _coeffs;
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vec3 _weights;
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vec3 _weights2;
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vec3 _wid;
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vec3 _wid2;
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vec3 _sqrt1;
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vec3 _sqrt2;
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vec3 _pow_mul1;
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vec3 _pow_mul2;
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vec3 _div1;
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vec3 _div2;
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vec3 _pow1;
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vec3 _pow2;
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vec3 _multi;
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vec3 _mcol;
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_uv_ratio = fract(VARratio_scale);
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_TMP0 = COMPAT_TEXTURE(Texture, VARc01);
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_TMP1 = COMPAT_TEXTURE(Texture, VARc11);
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_TMP2 = COMPAT_TEXTURE(Texture, VARc21);
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_TMP3 = COMPAT_TEXTURE(Texture, VARc31);
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_TMP4 = COMPAT_TEXTURE(Texture, VARc02);
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_TMP5 = COMPAT_TEXTURE(Texture, VARc12);
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_TMP6 = COMPAT_TEXTURE(Texture, VARc22);
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_TMP7 = COMPAT_TEXTURE(Texture, VARc32);
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_coeffs = vec4(1.00000000E+00 + _uv_ratio.x, _uv_ratio.x, 1.00000000E+00 - _uv_ratio.x, 2.00000000E+00 - _uv_ratio.x) + 4.99999989E-03;
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_x0062 = 3.14159274E+00*_coeffs;
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_TMP22 = sin(_x0062.x);
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_TMP23 = sin(_x0062.y);
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_TMP24 = sin(_x0062.z);
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_TMP25 = sin(_x0062.w);
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_TMP8 = vec4(_TMP22, _TMP23, _TMP24, _TMP25);
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_x0072 = 1.57079637E+00*_coeffs;
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_TMP22 = sin(_x0072.x);
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_TMP23 = sin(_x0072.y);
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_TMP24 = sin(_x0072.z);
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_TMP25 = sin(_x0072.w);
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_TMP9 = vec4(_TMP22, _TMP23, _TMP24, _TMP25);
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_coeffs = (_TMP8*_TMP9)/(_coeffs*_coeffs);
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_TMP10 = dot(_coeffs, vec4( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00, 1.00000000E+00));
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_coeffs = _coeffs/_TMP10;
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_weights = vec3(3.32999992E+00*_uv_ratio.y, 3.32999992E+00*_uv_ratio.y, 3.32999992E+00*_uv_ratio.y);
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_weights2 = vec3(_uv_ratio.y*-3.32999992E+00 + 3.32999992E+00, _uv_ratio.y*-3.32999992E+00 + 3.32999992E+00, _uv_ratio.y*-3.32999992E+00 + 3.32999992E+00);
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_r0084 = _coeffs.x*_TMP0.xyz;
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_r0084 = _r0084 + _coeffs.y*_TMP1.xyz;
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_r0084 = _r0084 + _coeffs.z*_TMP2.xyz;
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_r0084 = _r0084 + _coeffs.w*_TMP3.xyz;
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_TMP36 = min(vec3( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00), _r0084);
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_TMP87 = max(vec3( 0.00000000E+00, 0.00000000E+00, 0.00000000E+00), _TMP36);
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_r0094 = _coeffs.x*_TMP4.xyz;
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_r0094 = _r0094 + _coeffs.y*_TMP5.xyz;
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_r0094 = _r0094 + _coeffs.z*_TMP6.xyz;
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_r0094 = _r0094 + _coeffs.w*_TMP7.xyz;
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_TMP36 = min(vec3( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00), _r0094);
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_TMP97 = max(vec3( 0.00000000E+00, 0.00000000E+00, 0.00000000E+00), _TMP36);
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_TMP26 = pow(_TMP87.x, 4.00000000E+00);
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_TMP27 = pow(_TMP87.y, 4.00000000E+00);
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_TMP28 = pow(_TMP87.z, 4.00000000E+00);
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_TMP13 = vec3(_TMP26, _TMP27, _TMP28);
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_wid = 2.00000000E+00*_TMP13 + 2.00000000E+00;
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_TMP26 = pow(_TMP97.x, 4.00000000E+00);
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_TMP27 = pow(_TMP97.y, 4.00000000E+00);
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_TMP28 = pow(_TMP97.z, 4.00000000E+00);
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_TMP14 = vec3(_TMP26, _TMP27, _TMP28);
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_wid2 = 2.00000000E+00*_TMP14 + 2.00000000E+00;
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_TMP26 = pow(_TMP87.x, 2.70000005E+00);
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_TMP27 = pow(_TMP87.y, 2.70000005E+00);
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_TMP28 = pow(_TMP87.z, 2.70000005E+00);
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_col = vec3(_TMP26, _TMP27, _TMP28);
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_TMP26 = pow(_TMP97.x, 2.70000005E+00);
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_TMP27 = pow(_TMP97.y, 2.70000005E+00);
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_TMP28 = pow(_TMP97.z, 2.70000005E+00);
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_col2 = vec3(_TMP26, _TMP27, _TMP28);
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_x0136 = 5.00000000E-01*_wid;
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_TMP29 = inversesqrt(_x0136.x);
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_TMP30 = inversesqrt(_x0136.y);
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_TMP31 = inversesqrt(_x0136.z);
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_sqrt1 = vec3(_TMP29, _TMP30, _TMP31);
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_x0144 = 5.00000000E-01*_wid2;
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_TMP29 = inversesqrt(_x0144.x);
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_TMP30 = inversesqrt(_x0144.y);
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_TMP31 = inversesqrt(_x0144.z);
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_sqrt2 = vec3(_TMP29, _TMP30, _TMP31);
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_pow_mul1 = _weights*_sqrt1;
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_pow_mul2 = _weights2*_sqrt2;
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_div1 = 1.31999999E-01*_wid + 3.91999990E-01;
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_div2 = 1.31999999E-01*_wid2 + 3.91999990E-01;
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_TMP26 = pow(_pow_mul1.x, _wid.x);
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_TMP27 = pow(_pow_mul1.y, _wid.y);
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_TMP28 = pow(_pow_mul1.z, _wid.z);
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_TMP15 = vec3(_TMP26, _TMP27, _TMP28);
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_pow1 = -_TMP15;
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_TMP26 = pow(_pow_mul2.x, _wid2.x);
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_TMP27 = pow(_pow_mul2.y, _wid2.y);
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_TMP28 = pow(_pow_mul2.z, _wid2.z);
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_TMP16 = vec3(_TMP26, _TMP27, _TMP28);
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_pow2 = -_TMP16;
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_TMP26 = pow(2.71828198E+00, _pow1.x);
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_TMP27 = pow(2.71828198E+00, _pow1.y);
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_TMP28 = pow(2.71828198E+00, _pow1.z);
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_TMP167 = vec3(_TMP26, _TMP27, _TMP28);
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_weights = _TMP167/_div1;
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_TMP26 = pow(2.71828198E+00, _pow2.x);
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_TMP27 = pow(2.71828198E+00, _pow2.y);
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_TMP28 = pow(2.71828198E+00, _pow2.z);
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_TMP177 = vec3(_TMP26, _TMP27, _TMP28);
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_weights2 = _TMP177/_div2;
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_multi = _col*_weights + _col2*_weights2;
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_a0190 = VARmod_factor/2.00000000E+00;
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_TMP32 = abs(_a0190);
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_TMP33 = fract(_TMP32);
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_TMP34 = abs(2.00000000E+00);
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VARc0188 = _TMP33*_TMP34;
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if (VARmod_factor < 0.00000000E+00) {
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_TMP35 = -VARc0188;
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} else {
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_TMP35 = VARc0188;
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}
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_TMP20 = floor(_TMP35);
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_mcol = vec3( 1.00000000E+00, 6.99999988E-01, 1.00000000E+00) + _TMP20*vec3( -3.00000012E-01, 3.00000012E-01, -3.00000012E-01);
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_a0200 = _mcol*_multi;
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_TMP26 = pow(_a0200.x, 4.54544991E-01);
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_TMP27 = pow(_a0200.y, 4.54544991E-01);
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_TMP28 = pow(_a0200.z, 4.54544991E-01);
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_TMP21 = vec3(_TMP26, _TMP27, _TMP28);
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_ret_0 = vec4(_TMP21.x, _TMP21.y, _TMP21.z, 1.00000000E+00);
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FragColor = _ret_0;
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return;
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}
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#endif
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