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cybermind e6281977e4 [+] Added MissileContinious (same as MissileStay, but can show it's animation several times and damage with Sleep period).
[+] Added NoRandomPlacing flag in CUnitType to prevent random sprite rotation.
[+] Added BoxOffsetX and BoxOffsetY in CunitType to move selection box around unit.
[+] Abilty to set missile's damage and TTL directly in MissileType
[+] Allow CAnimation_SetVar to change non-CVariable variables (currently works for DamageType)
[+] Added ButtonCheckUnitVariable which allow to show button only if some variables pass the condition.
[+] More flexibility to particles.
[+] Added ninth button to PieMenu.
[+] Added ability to set text color in butrton popups.
[+] Allow CAnimation_SpawnMissile to fire missile at some position instead of unit.
[*] Clean up in UnitOnScreen
[*] Units first call their auto-cast spells rather than attacking.
[*] Change new unit message minimap ping color to green.
[*] Some changes in ai threat calculation code.
[*] Units won't "follow" after buildings (this caused them to "stop" and do nothing)
[*] Set GLMaxTextureSize to 256
[-] Removed hardcoded upgrade-to frame
[-] Fix incorrect AiBuildingRules check.
[-] Fix incorrect CUnitType impacts parse
[-] Fixed bug which made AI's summoned units to be in group 0 and thus didn't allowed them o attack enemies properly.
[-] Fixed bug which not allowed player to save his replay at the end of mission.
[-] Fixed a bug which caused AI to send his defence forces only once. 
[-] Removed assert warning in AiReduceMadeInBuilt
2012-08-30 14:29:55 +06:00
.bzr-builddeb add .bzr-builddeb dir for bzr builddeb 2010-05-14 14:25:20 +02:00
cmake/modules Clean up : Use more reference instead of pointer. 2012-08-09 13:46:12 +02:00
debian Release version 2.2.7 2012-08-20 15:27:46 +02:00
doc Release version 2.2.7 2012-08-20 15:27:46 +02:00
gameheaders stratagus-game-launcher.h - Path to data must be escaped on Windows 2012-08-20 15:25:08 +02:00
metaserver Fix main.cpp linking of metaserver 2012-08-14 12:40:03 +02:00
po Moved international po files to po subdir 2011-03-26 23:34:16 +01:00
src [+] Added MissileContinious (same as MissileStay, but can show it's animation several times and damage with Sleep period). 2012-08-30 14:29:55 +06:00
tools [AStyle] : max-instatement-indent=60 2012-04-18 16:54:37 +02:00
.bzrignore Ignore some files generated by CMake for VS 2012-02-25 13:52:43 +01:00
CMakeLists.txt Release version 2.2.7 2012-08-20 15:27:46 +02:00
COPYING
README Updated info in doc/changelog.html, renamed it to name with lower chars 2011-08-09 09:19:14 +02:00

    ________________________________README_________________________________
         _________ __                 __                               
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ | 
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/ 
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
           Stratagus - A free fantasy real time strategy game engine

Read 'doc/index.html' for general information and license information.
Read 'doc/install.html' for Stratagus installation instructions.
Read 'doc/changelog.html' for the Stratagus changelog.