174 lines
6.9 KiB
HTML
174 lines
6.9 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<!--
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---- $Id$
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---- (c) Copyright 2002-2003 by Nehal Mistry.
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---- FreeCraft is free software; you can redistribute it and/or modify
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---- it under the terms of the GNU General Public License as published by
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---- the Free Software Foundation; only version 2 of the License.
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---- FreeCraft is distributed in the hope that it will be useful,
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---- but WITHOUT ANY WARRANTY; without even the implied warranty of
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---- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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---- GNU General Public License for more details.
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-->
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<title>FreeCraft Installation</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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</head>
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<body>
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<h1>Installation instructions for FreeCraft 1.18</h1><p>
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<hr>
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<h2>Software Requirements</h2>
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<ul>
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<li><b>A supported operating system:</b> Win32, Linux, Mac OS X, BSD,
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Possibly any other Unix/POSIX OS.<br>
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<font color=red>NOTE: some features of Winsock2 (WS2_32.DLL) are used. So even
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if you plan to play single player only,
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WinNT4.0 users will need Service Pack 3 or higher and Windows 95 users
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will need the winsock 2 update from
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<a href="http://www.microsoft.com/windows95/downloads/contents/WUAdminTools/S_WUNetworkingTools/W95Sockets2/Default.asp">here</a>.</font><p>
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<li><b>A supported graphics library:</b> SDL, svgalib, X11/Xlib
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(although X11 is supported, SDL is recommended).<br>
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<font color=red>NOTE: remote displays aren't supported.</font><p>
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<li><a href="http://www.libpng.org/pub/png/">libpng</a> (required).<p>
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<li><a href="http://www.gzip.org/zlib/">zlib</a> (required).<p>
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<li><a href="http://www.xiph.org/ogg/vorbis/">libogg/libvorbis</a> (recommended).<p>
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<li><a href="http://sources.redhat.com/bzip2/">libbzip2</a> (optional).<p>
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<li><a href="http://flac.sourceforge.net/">libFLAC</a> (optional).<p>
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<li><a href="http://www.underbit.com/products/mad/">libmad</a> (optional).<p>
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<li><a href="http://zziplib.sourceforge.net/">zziplib</a> (optional).<p>
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<li>Either the original or expansion W*rcr*ft 2 CD, or the FcMP data.<br>
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<font color="red">NOTE: the Battle.net CD edition is not supported.</font><p>
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</ul>
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<h2>Hardware Requirements</h2>
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<ul>
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<li><b>Processor:</b> A 133 MHz CPU (faster recommended).<br>
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<font color="red">NOTE: FreeCraft is believed to be endian and word size safe, so other
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architectures like (big endian) PPC or (64bit) Alpha should also
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work at least with Linux.</font><p>
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<li><b>Memory:</b> 16 MB of RAM (32 MB for mp3/ogg support).<br><p>
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<li><b>Video Card:</b> Any graphics card that can handle 8 bpp
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and 640x480 is supported.<p>
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<li><b>Sound Card:</b> Optional. Windows (for Win32) or SDL
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(for unix or Mac OS X) compatible sound cards are supported.<p>
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</ul>
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<h2>Installation</h2>
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Mac OS X users: Extract the "contrib/macosx.tgz" file to the
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top-level directory and read "Read Me.rtf".<p>
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Binary users may skip to step 3.<p>
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<ul>
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<li><b>Step 1, Download and Extract:</b><p>
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<ul>
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<li>Download the source from
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<a href="http://freecraft.sourceforge.net/download.html">here</a>.<br>
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<font color="red">NOTE: both the tar.gz and zip files are the same,
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we provide both formats for convenience.</font><p>
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<li>Unpack the source freecraft-DATE.tar.gz with
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<pre> tar -zxvf freecraft-DATE.tar.gz</pre>
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</ul>
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<li><b>Step 2, Compile:</b><p>
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<ul>
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<li><b>GCC/Mingw users:</b> run the 'setup' script and answer
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the questions instructions to create the Makefile.
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When complete, type 'make depend && make' to compile, and it
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should compile a working 'freecraft' (or 'freecraft.exe' for win32)
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binary. To see all options of setup, type 'setup --help'.<p>
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<li><b>MSVC users:</b>
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<ul>
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<li>Extract the VC++ project and workspace files from freecraft\contrib\msvc.zip
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into the root freecraft directory.</li>
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<li><a href="http://freecraft.sourceforge.net/snapshots/msvc-libs.zip">
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Download</a> the VC++ libraries and extract them into the root
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freecraft directory.
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<li>Copy freecraft\contrib\freecraft.ico to freecraft\src.
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<li>You should now be able to compile freecraft by opening
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the freecraft.dsw file.<p>
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</ul>
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<li><b>Windows CE(tm) / PocketPc(tm)</b>
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<ul>
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<li>You need eMbedded Visual C++ 3.0. You can download or order it
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<a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnppc2k/html/ppc_alc.asp">here</a>.
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CE support for Visual C++ or Visual Studio isn't supported yet.
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If you know how to compile with this, please inform us.
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<li>You also need the
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<a href="http://freecraft.sourceforge.net/snapshots/win-ce/FreeCraft%20CE.vcp.gz">emVC++ project</a> and
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<a href="http://freecraft.sourceforge.net/snapshots/win-ce/FreeCraft%20CE.vcw.gz">emVC++ workbench</a> for FreeCraft.<p>
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</ul>
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</ul>
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<li><b>Step 3, Extract data:</b><p>
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Now that you have a working engine, you need some media data before
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you can actually play the game. There are two options, use the data
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from the W*rcr*ft 2 CD, or use FcMP.<p>
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<ul>
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<li><b>Using W*rcr*ft 2 data:</b><p>
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For Win32, run:
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<pre> build.bat DIR</pre>
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where DIR is the directory to your CD or your
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installation, (eg, 'e:' or 'c:\war2').<p>
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For Unix, run:
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<pre> build.sh -p DIR</pre>
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where DIR is the directory to your mounted CD or your
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installation, (eg, '/cdrom/' or '/mnt/win/war2').<p>
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<font color="red">NOTE: You will need to execute this
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script from within your root freecraft directory or
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you will run into problems. It will take some
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time to extract everything.</font><p>
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<li><b>Using FcMP data:</b><p>
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Download FcMP from the download page and extract it to
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the freecraft root directory (where the freecraft
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binary exists).<br>
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<font color="red">NOTE if you extract to a different directory,
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you will need to specify the directory by passing '-d DIR' flag
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when you run the freecraft binary, by default the binary
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looks for 'data' in the current directory.</font><p>
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If you are using the CVS engine, you may need to checkuot
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the 'fcmp' module from CVS. Then edit the locations at the top
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of 'buildfcmp.sh' and run it, this will create a working
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FcMP dir called: 'data.fcmp' , you may then rename this to
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'$FCDIR/data' where $FCDIR is the directory where the freecraft
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binary exists, or run freecraft with the '-d' option.<p>
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</ul>
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<li><b>Step 4, Run:</b><p>
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You may now go into the toplevel freecraft dir and run the binary. Remember,
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if the data dir is not './data', you will need to run freecraft with
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the '-d' option.<p>
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</ul>
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<hr>
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(C) Copyright 1998-2003 by The <a href="http://freecraft.sf.net">FreeCraft</a> Project
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under the <a href="gpl.html">GNU General Public License</a>.<br>
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All trademarks and copyrights on this page are owned by their respective owners.<br>
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</body>
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</html>
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