Gobligine/tools/build_appimage.sh
2023-01-14 09:18:29 +01:00

131 lines
5 KiB
Bash

#!/bin/bash
# Tested with
# appimagecrafters/appimage-builder
# and
# centos:centos-7
# config
if [ -z "$GAME_ID" ]; then
if [ $# -gt 0 ]; then
export GAME_ID="$1"
else
echo "Need GAME_ID set or passed as first argument"
exit 1
fi
fi
if [ -z "$GAME_NAME" ]; then
if [ $# -gt 1 ]; then
export GAME_NAME="$2"
else
echo "Need GAME_NAME set or passed as second argument"
exit 1
fi
fi
if [ -z "$GAME_VERSION" ]; then
if [ $# -gt 2 ]; then
export GAME_VERSION="$3"
else
export GAME_VERSION="$(head -1 debian/changelog | cut -f2 -d' ' | sed 's/(//' | sed 's/)//')"
fi
fi
export GAME_ARCH=$(uname -m)
CENTOS=`which yum || true`
if [ -n "$CENTOS" ]; then
# centos (>= 7) build tools
yum install -yy centos-release-scl && yum install -yy git devtoolset-7-toolchain
yum install -yy zlib-devel file
scl enable devtoolset-7 bash
# centos SDL dependencies
yum install -yy libX11-devel libXext-devel libXrandr-devel libXi-devel libXfixes-devel libXcursor-devel
yum install -yy pulseaudio-libs-devel
yum install -yy mesa-libGL-devel
yum install -yy wayland-devel
else
# ubuntu (>= 18.04) build tools
apt-get update && apt-get install -yy git build-essential
apt-get install -yy zlib1g-dev file
# ubuntu SDL dependencies
apt-get install -yy libx11-dev libxext-dev libxrandr-dev libxi-dev libxfixes-dev libxcursor-dev
apt-get install -yy libpulse-dev
apt-get install -yy libgl1-mesa-dev libgles2-mesa-dev
apt-get install -yy libwayland-dev
fi
# cmake
curl -L -O https://cmake.org/files/v3.20/cmake-3.20.0.tar.gz
tar zxf cmake-3.*
pushd cmake-3.*
sed -i 's/cmake_options="-DCMAKE_BOOTSTRAP=1"/cmake_options="-DCMAKE_BOOTSTRAP=1 -DCMAKE_USE_OPENSSL=OFF"/' bootstrap
./bootstrap --prefix=/usr/local
make -j
make install
popd
# git clone --depth 1 https://github.com/Wargus/stratagus
git clone --depth 1 https://github.com/Wargus/${GAME_ID}
# pushd stratagus
git submodule update --init --recursive
mkdir build
pushd build
cmake .. \
-DBUILD_VENDORED_LUA=ON \
-DBUILD_VENDORED_SDL=ON \
-DBUILD_VENDORED_MEDIA_LIBS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DGAMEDIR=/usr/bin
make -j install DESTDIR=../../AppDir
popd
# popd
pushd ${GAME_ID}
git submodule update --init --recursive
mkdir build
pushd build
cmake .. \
-DENABLE_VENDORED_LIBS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DSTRATAGUS_INCLUDE_DIR=$PWD/../../stratagus/gameheaders \
-DSTRATAGUS=stratagus \
-DCMAKE_INSTALL_PREFIX=/usr \
-DDATA_PATH=../../share/games/stratagus/${GAME_ID}/ \
-DGAMEDIR=/usr/bin \
-DICONDIR=/usr/share/icons/default/64x64/ \
-DGAMEDIRABS=""
make -j install DESTDIR=../../AppDir
popd
popd
if [ -n "$CENTOS" ]; then
# using linuxdeploy
echo '#!/bin/sh' > AppDir/AppRun
echo -n 'exec $APPDIR/usr/bin/' >> AppDir/AppRun
echo -n "${GAME_ID}" >> AppDir/AppRun
echo -n ' --argv0=$APPDIR/usr/bin/' >> AppDir/AppRun
echo -n "${GAME_ID}" >> AppDir/AppRun
echo ' $@' >> AppDir/AppRun
chmod +x AppDir/AppRun
cat AppDir/AppRun
curl -L -O "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage"
chmod +x linuxdeploy-x86_64.AppImage
./linuxdeploy-x86_64.AppImage --appimage-extract-and-run --appdir AppDir --output appimage
else
# using appimage-builder
echo "version: 1" > appimagebuilder.yaml
echo "AppDir:" >> appimagebuilder.yaml
echo " path: ./AppDir" >> appimagebuilder.yaml
echo " app_info:" >> appimagebuilder.yaml
echo " id: com.stratagus.${GAME_ID}" >> appimagebuilder.yaml
echo " name: '${GAME_NAME}'" >> appimagebuilder.yaml
echo " icon: '${GAME_ID}'" >> appimagebuilder.yaml
echo " version: '${GAME_VERSION}'" >> appimagebuilder.yaml
echo " exec: usr/bin/${GAME_ID}" >> appimagebuilder.yaml
echo -n ' exec_args: --argv0=${APPDIR}/usr/bin/' >> appimagebuilder.yaml
echo -n "${GAME_ID} " >> appimagebuilder.yaml
echo '$@' >> appimagebuilder.yaml
echo "AppImage:" >> appimagebuilder.yaml
echo " arch: '${GAME_ARCH}'" >> appimagebuilder.yaml
appimage-builder --recipe appimagebuilder.yaml || true # in github, we run this after
fi