Gobligine/unit
kon 9ac3a69fc3 Move common code to new func TriggerMatchUnitType.
This changes the behavior of CclGetNumUnitsAt a little.  It now checks
unit->Constructed even if unittype is a category rather than an
individual type.  This does not affect the bundled maps because the
only use of GetNumUnitsAt is in campaigns/swindler/level01.sms,
which searches for "unit-assault", and assault units do not appear
on the map before they are fully trained.
2011-03-05 14:02:34 +00:00
..
build.cpp Correct assertions in CBuildRestrictionTerrain::Check 2010-09-10 23:32:59 +00:00
script_unit.cpp Move common code to new func TriggerMatchUnitType. 2011-03-05 14:02:34 +00:00
script_unittype.cpp Allow at most 8 land tiles under the shipyard 2010-09-05 15:33:48 +00:00
unit.cpp Base the CanTarget checks on MovementMask 2010-09-07 19:57:51 +00:00
unit_cache.cpp remove $Id$ 2008-01-21 22:40:31 +00:00
unit_draw.cpp Added LuaCheckTable, LuaCheckTableSize 2010-04-21 08:26:37 +00:00
unit_find.cpp Removed tilesets 2008-03-05 05:26:07 +00:00
unit_manager.cpp remove $Id$ 2008-01-21 22:40:31 +00:00
unit_save.cpp Fix bug "Reload a game shows initial construction phase" 2010-04-05 15:27:16 +00:00
unittype.cpp Don't implicitly add NULLs to AnimationMap, UnitTypeMap 2010-11-10 20:42:59 +00:00
upgrade.cpp Removed $Id$ 2008-01-22 06:02:12 +00:00