My fork of Stratagus https://github.com/Wargus/stratagus
[+] Ability to change some target's variable when missile hits it. Use (in DefineMissile) ChangeVariable for variable name, ChangeAmount for changing amount (may be negative) and bool ChangeMax to increase the Max field if Value will be greater than Max. [*] CclDefineUnitStats now supports more user defined variables (NOTE: saves compatibility will be lost) [*] AI units who uses repeat-cast magic won't stop on each cast. [-] Units no more attack revealers. [-] Some fixes to stored resources. [-] Don't clone attack action for dead units. |
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.bzr-builddeb | ||
cmake/modules | ||
debian | ||
doc | ||
gameheaders | ||
metaserver | ||
po | ||
src | ||
tools | ||
.bzrignore | ||
CMakeLists.txt | ||
COPYING | ||
README |
________________________________README_________________________________ _________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ | /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine Read 'doc/index.html' for general information and license information. Read 'doc/install.html' for Stratagus installation instructions. Read 'doc/changelog.html' for the Stratagus changelog.