Gobligine/metaserver/games.h

88 lines
2.8 KiB
C++

// _________ __ __
// / _____// |_____________ _/ |______ ____ __ __ ______
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// Stratagus - A free fantasy real time strategy game engine
//
/**@name games.h - Games header. */
//
// (c) Copyright 2005 by Edward Haase and Jimmy Salmon
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#ifndef __GAMES_H__
#define __GAMES_H__
//@{
/*----------------------------------------------------------------------------
-- Defines
----------------------------------------------------------------------------*/
#define MAX_GAME_PASSWORD_LENGTH 16
#define MAX_DESCRIPTION_LENGTH 64
#define MAX_MAP_LENGTH 64
/*----------------------------------------------------------------------------
-- Declarations
----------------------------------------------------------------------------*/
class Session;
class GameData
{
public:
char IP[16];
char Port[6];
char Password[MAX_GAME_PASSWORD_LENGTH + 1];
char Description[MAX_DESCRIPTION_LENGTH + 1];
char Map[MAX_MAP_LENGTH + 1];
int OpenSlots;
int MaxSlots;
char *GameName;
char *Version;
Session *Sessions[16];
int NumSessions;
int ID;
int Started;
GameData *Next;
GameData *Prev;
};
extern int GameID;
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
extern void CreateGame(Session *session, char *description, char *map,
char *players, char *ip, char *port, char *password);
extern int CancelGame(Session *session);
extern int StartGame(Session *session);
extern int JoinGame(Session *session, int id, char *password);
extern int PartGame(Session *session);
extern void ListGames(Session *session);
//@}
#endif // __GAMES_H__