88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
// _________ __ __
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// / _____// |_____________ _/ |______ ____ __ __ ______
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// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
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// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
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// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
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// \/ \/ \//_____/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// Stratagus - A free fantasy real time strategy game engine
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//
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/**@name games.h - Games header. */
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//
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// (c) Copyright 2005 by Edward Haase and Jimmy Salmon
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; only version 2 of the License.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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#ifndef __GAMES_H__
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#define __GAMES_H__
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//@{
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/*----------------------------------------------------------------------------
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-- Defines
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----------------------------------------------------------------------------*/
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#define MAX_GAME_PASSWORD_LENGTH 16
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#define MAX_DESCRIPTION_LENGTH 64
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#define MAX_MAP_LENGTH 64
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/*----------------------------------------------------------------------------
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-- Declarations
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----------------------------------------------------------------------------*/
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class Session;
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class GameData
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{
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public:
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char IP[16];
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char Port[6];
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char Password[MAX_GAME_PASSWORD_LENGTH + 1];
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char Description[MAX_DESCRIPTION_LENGTH + 1];
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char Map[MAX_MAP_LENGTH + 1];
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int OpenSlots;
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int MaxSlots;
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char *GameName;
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char *Version;
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Session *Sessions[16];
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int NumSessions;
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int ID;
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int Started;
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GameData *Next;
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GameData *Prev;
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};
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extern int GameID;
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/*----------------------------------------------------------------------------
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-- Functions
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----------------------------------------------------------------------------*/
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extern void CreateGame(Session *session, char *description, char *map,
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char *players, char *ip, char *port, char *password);
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extern int CancelGame(Session *session);
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extern int StartGame(Session *session);
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extern int JoinGame(Session *session, int id, char *password);
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extern int PartGame(Session *session);
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extern void ListGames(Session *session);
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//@}
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#endif // __GAMES_H__
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