261 lines
6.3 KiB
C++
261 lines
6.3 KiB
C++
// _________ __ __
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// / _____// |_____________ _/ |______ ____ __ __ ______
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// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
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// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
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// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
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// \/ \/ \//_____/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// Stratagus - A free fantasy real time strategy game engine
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//
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/**@name db.cpp - Database routines. */
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//
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// (c) Copyright 2005 by Jimmy Salmon
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; only version 2 of the License.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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//@{
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/*----------------------------------------------------------------------------
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-- Includes
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----------------------------------------------------------------------------*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include "stratagus.h"
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#include "sqlite3.h"
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#include "games.h"
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/*----------------------------------------------------------------------------
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-- Variables
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----------------------------------------------------------------------------*/
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static const char *dbfile = "metaserver.db";
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static sqlite3 *DB;
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#define SQLCreatePlayersTable \
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"CREATE TABLE players (" \
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"username TEXT PRIMARY KEY," \
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"password TEXT," \
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"register_date INTEGER," \
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"last_login_date INTEGER" \
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");"
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#define SQLCreateGamesTable \
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"CREATE TABLE games (" \
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"date INTEGER," \
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"id INTEGER PRIMARY KEY," \
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"gamename TEXT," \
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"map_id INTEGER" \
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");"
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#define SQLCreateGameDataTable \
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"CREATE TABLE game_data (" \
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"id INTEGER," \
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"username TEXT," \
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"result INTEGER," \
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"score INTEGER," \
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"units INTEGER," \
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"buildings INTEGER," \
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"res1 INTEGER, res2 INTEGER, res3 INTEGER, res4 INTEGER, res5 INTEGER, res6 INTEGER," \
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"res1_used INTEGER, res2_used INTEGER, res3_used INTEGER, res4_used INTEGER, res5_used INTEGER, res6_used INTEGER," \
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"kills INTEGER," \
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"razings INTEGER," \
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"gamecycle INTEGER," \
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"PRIMARY KEY (id, username));"
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#define SQLCreateRankingsTable \
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"CREATE TABLE rankings (" \
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"username TEXT," \
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"gamename TEXT," \
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"ranking INTEGER," \
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"PRIMARY KEY (username, gamename)" \
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");"
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#define SQLCreateMapsTable \
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"CREATE TABLE maps (" \
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"map_id INTEGER PRIMARY KEY," \
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"map_name TEXT," \
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"map_filename TEXT," \
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"map_uuid TEXT," \
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"map_size_x INTEGER," \
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"map_size_y INTEGER" \
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");"
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#define SQLCreateTables \
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SQLCreatePlayersTable SQLCreateGamesTable SQLCreateGameDataTable \
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SQLCreateRankingsTable SQLCreateMapsTable
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/*----------------------------------------------------------------------------
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-- Functions
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----------------------------------------------------------------------------*/
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/**
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** Max id callback
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*/
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static int DBMaxIDCallback(void *password, int argc, char **argv, char **colname)
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{
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Assert(argc == 1);
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if (argv[0])
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GameID = atoi(argv[0]);
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return 0;
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}
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/**
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** Initialize the database
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**
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** @return 0 for success, non-zero for failure
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*/
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int DBInit(void)
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{
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FILE *fd;
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int doinit;
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char *errmsg;
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// Check if this is the first time running
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doinit = 0;
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if ((fd = fopen(dbfile, "rb"))) {
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fclose(fd);
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} else {
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doinit = 1;
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}
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if (sqlite3_open(dbfile, &DB) != SQLITE_OK) {
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fprintf(stderr, "ERROR: sqlite3_open failed: %s\n", sqlite3_errmsg(DB));
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return -1;
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}
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if (!doinit) {
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return 0;
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}
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errmsg = NULL;
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if (sqlite3_exec(DB, SQLCreateTables, NULL, NULL, &errmsg) != SQLITE_OK) {
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fprintf(stderr, "SQL error: %s\n", errmsg);
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sqlite3_free(errmsg);
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return -1;
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}
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errmsg = NULL;
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if (sqlite3_exec(DB, "SELECT MAX(id) FROM games;", DBMaxIDCallback, NULL, &errmsg) != SQLITE_OK) {
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fprintf(stderr, "SQL error: %s\n", errmsg);
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sqlite3_free(errmsg);
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return -1;
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}
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return 0;
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}
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/**
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** Close the database
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*/
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void DBQuit(void)
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{
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sqlite3_close(DB);
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}
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/**
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** Find user callback
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*/
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static int DBFindUserCallback(void *password, int argc, char **argv, char **colname)
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{
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Assert(argc == 1);
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strcpy((char *)password, argv[0]);
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return 0;
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}
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/**
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** Find a user and return the password
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**
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** @param username User name to find
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** @param password If the user is found the password will be returned here
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**
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** @return 1 if user is found, 0 otherwise
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*/
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int DBFindUser(char *username, char *password)
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{
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char buf[1024];
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char *errmsg;
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password[0] = '\0';
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if (strchr(username, '\'')) {
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return 0;
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}
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sprintf(buf, "SELECT password FROM players WHERE username = '%s';", username);
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if (sqlite3_exec(DB, buf, DBFindUserCallback, password, &errmsg) != SQLITE_OK) {
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fprintf(stderr, "SQL error: %s\n", errmsg);
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sqlite3_free(errmsg);
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return 0;
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}
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if (password[0]) {
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return 1;
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}
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return 0;
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}
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/**
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** Add a user
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**
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** @param username User name
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** @param password Password
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**
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** @return 0 for success, non-zero otherwise
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*/
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int DBAddUser(char *username, char *password)
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{
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char buf[1024];
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int t;
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char *errmsg;
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t = (int)time(0);
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sprintf(buf, "INSERT INTO players VALUES('%s', '%s', %d, %d);",
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username, password, t, t);
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if (sqlite3_exec(DB, buf, NULL, NULL, &errmsg) != SQLITE_OK) {
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fprintf(stderr, "SQL error: %s\n", errmsg);
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sqlite3_free(errmsg);
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return -1;
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}
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return 0;
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}
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/**
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** Log in a user
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**
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** @param username User name
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**
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** @return 0 for success, non-zero otherwise
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*/
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int DBUpdateLoginDate(char *username)
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{
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char buf[1024];
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int t;
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char *errmsg;
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t = (int)time(0);
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sprintf(buf, "UPDATE players SET last_login_date = %d WHERE username = '%s'",
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t, username);
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if (sqlite3_exec(DB, buf, NULL, NULL, &errmsg) != SQLITE_OK) {
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fprintf(stderr, "SQL error: %s\n", errmsg);
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sqlite3_free(errmsg);
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return -1;
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}
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return 0;
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}
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