154 lines
4.1 KiB
C++
154 lines
4.1 KiB
C++
// _________ __ __
|
|
// / _____// |_____________ _/ |______ ____ __ __ ______
|
|
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
|
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
|
|
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
|
// \/ \/ \//_____/ \/
|
|
// ______________________ ______________________
|
|
// T H E W A R B E G I N S
|
|
// Stratagus - A free fantasy real time strategy game engine
|
|
//
|
|
/**@name netdriver.h - Net driver header. */
|
|
//
|
|
// (c) Copyright 2005 by Edward Haase and Jimmy Salmon
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; only version 2 of the License.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
// 02111-1307, USA.
|
|
//
|
|
|
|
#ifndef __NETDRIVER_H__
|
|
#define __NETDRIVER_H__
|
|
|
|
//@{
|
|
|
|
/*----------------------------------------------------------------------------
|
|
-- Includes
|
|
----------------------------------------------------------------------------*/
|
|
|
|
#include <time.h>
|
|
#include "net_lowlevel.h"
|
|
|
|
/*----------------------------------------------------------------------------
|
|
-- Defines
|
|
----------------------------------------------------------------------------*/
|
|
|
|
#define DEFAULT_PORT 7775 // Server port
|
|
#define DEFAULT_MAX_CONN 500 // Max Connections
|
|
#define DEFAULT_SESSION_TIMEOUT 900 // 15 miniutes
|
|
#define DEFAULT_POLLING_DELAY 250 // MS (1000 = 1s)
|
|
|
|
#define MAX_USERNAME_LENGTH 32
|
|
#define MAX_PASSWORD_LENGTH 32
|
|
|
|
#define MAX_GAMENAME_LENGTH 32
|
|
#define MAX_VERSION_LENGTH 8
|
|
|
|
/*----------------------------------------------------------------------------
|
|
-- Declarations
|
|
----------------------------------------------------------------------------*/
|
|
|
|
class GameData;
|
|
|
|
/**
|
|
** Global server variables.
|
|
*/
|
|
class ServerStruct {
|
|
public:
|
|
ServerStruct() : Port(0), MaxConnections(0), IdleTimeout(0),
|
|
PollingDelay(0) {}
|
|
|
|
int Port;
|
|
int MaxConnections;
|
|
int IdleTimeout;
|
|
int PollingDelay;
|
|
};
|
|
|
|
extern ServerStruct Server;
|
|
|
|
/**
|
|
** Session data
|
|
**
|
|
** One per connection.
|
|
*/
|
|
class Session {
|
|
public:
|
|
Session() : Next(NULL), Prev(NULL), Idle(0), Sock(0), Game(NULL)
|
|
{
|
|
Buffer[0] = '\0';
|
|
AddrData.Host = 0;
|
|
AddrData.IPStr[0] = '\0';
|
|
AddrData.Port = 0;
|
|
UserData.Name[0] = '\0';
|
|
UserData.GameName[0] = '\0';
|
|
UserData.Version[0] = '\0';
|
|
UserData.LoggedIn = 0;
|
|
}
|
|
|
|
Session *Next;
|
|
Session *Prev;
|
|
|
|
char Buffer[1024];
|
|
time_t Idle;
|
|
|
|
Socket Sock;
|
|
|
|
struct {
|
|
unsigned long Host;
|
|
char IPStr[16];
|
|
int Port;
|
|
} AddrData; /// Remote address data.
|
|
|
|
struct {
|
|
char Name[MAX_USERNAME_LENGTH + 1];
|
|
char GameName[MAX_GAMENAME_LENGTH + 1];
|
|
char Version[MAX_VERSION_LENGTH + 1];
|
|
int LoggedIn;
|
|
} UserData; /// Specific user data.
|
|
|
|
GameData *Game;
|
|
};
|
|
|
|
/**
|
|
** Global session tracking.
|
|
*/
|
|
class SessionPool {
|
|
public:
|
|
SessionPool() : First(NULL), Last(NULL), Count(0), Sockets(NULL) {}
|
|
|
|
Session *First;
|
|
Session *Last;
|
|
int Count;
|
|
|
|
SocketSet *Sockets;
|
|
};
|
|
|
|
/// external reference to session tracking.
|
|
extern SessionPool *Pool;
|
|
extern char UDPBuffer[16 /* GameData->IP */ + 6 /* GameData->Port */ + 1];
|
|
extern unsigned long UDPHost;
|
|
extern int UDPPort;
|
|
|
|
/*----------------------------------------------------------------------------
|
|
-- Functions
|
|
----------------------------------------------------------------------------*/
|
|
|
|
extern void Send(Session *session, const char *msg);
|
|
|
|
extern int ServerInit(int port);
|
|
extern void ServerQuit(void);
|
|
extern int UpdateSessions(void);
|
|
|
|
//@}
|
|
|
|
#endif // __NETDRIVER_H__
|