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ai.html
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[*] Updated changelog.html
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2015-02-23 22:52:33 +05:00 |
config.html
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[*] Updated changelog.html
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2015-02-23 22:52:33 +05:00 |
findlua.py
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Whitespace fixes in doc/
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2012-07-24 13:54:25 +02:00 |
game.html
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The editor now saves whether a unit's AI is active
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2015-11-24 23:21:27 +01:00 |
index.html
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[*] Updated changelog.html
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2015-02-23 22:52:33 +05:00 |
magic.html
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[*] Updated changelog.html
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2015-02-23 22:52:33 +05:00 |
makeindex.py
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Added documentation for SetPlayerData and GetPlayerData.
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2004-07-23 07:44:25 +00:00 |
mappresentation.html
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[*] Updated changelog.html
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2015-02-23 22:52:33 +05:00 |
mapsetup.html
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[*] Updated changelog.html
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2015-02-23 22:52:33 +05:00 |
research.html
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[*] Updated changelog.html
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2015-02-23 22:52:33 +05:00 |
savegame.html
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[*] Updated changelog.html
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2015-02-23 22:52:33 +05:00 |
showindex.py
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Added documentation for SetPlayerData and GetPlayerData.
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2004-07-23 07:44:25 +00:00 |
sound.html
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[*] Updated changelog.html
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2015-02-23 22:52:33 +05:00 |
tileset.html
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[*] Updated changelog.html
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2015-02-23 22:52:33 +05:00 |
triggers.html
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[*] Updated changelog.html
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2015-02-23 22:52:33 +05:00 |
ui.html
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Fix #31, adapt Wyrmgus' code for icon frames and allow more control over flashing or non-flashing border.
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2016-11-06 17:34:40 +01:00 |
unittype.html
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Units can now (optionally) have a RangedAttack animation specified
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2015-11-26 13:04:35 +01:00 |