Gobligine/src
2016-03-15 23:45:01 +01:00
..
action Fixed a potential desync cause due to units' facing being randomly set when created through a random number generating function that isn't s 2016-02-10 16:12:19 +01:00
ai fix a few clang warnings 2016-01-07 16:33:08 +01:00
animation Fixed copyright notices as indicated by Kyran 2015-11-27 23:28:25 +01:00
beos [AStyle] : on most cpp files. 2012-04-18 16:09:57 +02:00
editor fix a few clang warnings 2016-01-07 16:33:08 +01:00
game re-initialize the shared variables in network games 2016-02-15 12:01:02 +01:00
guichan Fix warnings with gcc in release. 2012-03-04 11:41:12 +01:00
include do proper error checking when testing if shaders are supported, so when the hardware won't accept the shader or the program (even though the opengl lib supports it), we don't get an upside down image any longer 2016-03-15 00:09:42 +01:00
map * Revert "only show the out of sync message if we encounter this and are already". This reverts commit 7ee413e51f. 2016-02-15 12:00:51 +01:00
missile Fix to issue 2015-12-22 21:16:21 +01:00
network * Revert "only show the out of sync message if we encounter this and are already". This reverts commit 7ee413e51f. 2016-02-15 12:00:51 +01:00
particle undo accidental whitespace changes 2016-02-15 12:04:05 +01:00
pathfinder fix undefined behavior in astar (caught with valgrind) 2016-02-15 12:00:57 +01:00
sound Fixed deadlock within the sound system 2016-01-08 15:25:34 -03:00
spell Fixed quotation marks 2015-12-04 18:31:05 +01:00
stratagus redirect stratagus output to user directory (to avoid having to run as administrator) 2016-03-06 14:25:49 +01:00
tolua Added autosave support, updated changelog, updated version to 2.4.0 2015-12-04 18:13:53 +01:00
ui revert unintentional change 2016-03-15 00:12:19 +01:00
unit Allow building over decorative buildings without HP. Needed for war1gus roads. 2016-02-16 10:19:40 +01:00
video Fix loop length 2016-03-15 23:45:01 +01:00
win32 Ship our own SDL.dll 2016-03-07 12:08:54 +01:00