726 lines
16 KiB
HTML
726 lines
16 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML><HEAD>
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<!--
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---- (c) Copyright 2002 by Lutz Sammer
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---- FreeCraft is free software; you can redistribute it and/or modify
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---- it under the terms of the GNU General Public License as published by
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---- the Free Software Foundation; either version 2 of the License, or
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---- (at your option) any later version.
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---- FreeCraft is distributed in the hope that it will be useful,
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---- but WITHOUT ANY WARRANTY; without even the implied warranty of
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---- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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---- GNU General Public License for more details.
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-->
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<TITLE>FreeCraft Configuration Language Description: Triggers</TITLE>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; CHARSET=iso-8859-1">
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<META NAME="Author" CONTENT="johns98@gmx.net">
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<META NAME="Keyword" CONTENT="ccl,tileset">
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<META NAME="Description" CONTENT="">
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</HEAD>
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<BODY>
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<H1>FreeCraft Configuration Language Description: Triggers</H1>
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<HR><PRE WIDTH=80>
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___________ _________ _____ __
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\_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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| __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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| \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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\___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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\/ \/ \/ \/ \/
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______________________ ______________________
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T H E W A R B E G I N S
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FreeCraft - A free fantasy real time strategy game engine
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</PRE>
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<P><B>(C) Copyright 2002 by The FreeCraft Project. Distributed under the
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<A HREF="../gpl.html">"GNU General Public License"</A></B>
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<HR>
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<A HREF="../freecraft.html">FreeCraft</A>
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<A HREF="../readme.html">Readme</A>
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<A HREF="../faq.html">FAQ</A>
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<A HREF="ccl.html">CCL</A>
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<A HREF="tileset.html">PREV</A>
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<A HREF="ui.html">NEXT</A>
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<A HREF="ccl-index.html">Index</A>
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<HR>
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<A HREF="#action-defeat">action-defeat</A>
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<A HREF="#action-draw">action-draw</A>
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<A HREF="#action-set-timer">action-set-timer</A>
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<A HREF="#action-start-timer">action-start-timer</A>
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<A HREF="#action-stop-timer">action-stop-timer</A>
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<A HREF="#action-victory">action-victory</A>
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<A HREF="#add-trigger">add-trigger</A>
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<A HREF="#if-elapsed">if-elapsed</A>
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<A HREF="#if-kills">if-kills</A>
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<A HREF="#if-near-unit">if-near-unit</A>
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<A HREF="#if-opponents">if-opponents</A>
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<A HREF="#if-rescued-near-unit">if-rescued-near-unit</A>
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<A HREF="#if-resource">if-resource</A>
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<A HREF="#if-score">if-score</A>
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<A HREF="#if-timer">if-timer</A>
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<A HREF="#if-unit">if-unit</A>
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<A HREF="#set-trigger-number!">set-trigger-number!</A>
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<HR>
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<H2>Intro - Introduction to trigger functions and variables</H2>
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Everything around triggers.
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<H2>Functions</H2>
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<A NAME="action-defeat"></A>
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<H3>action-defeat</H3>
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<H4>Description</H4>
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The condition player is set to defeat.
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<H4>Syntax</H4>
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<CODE>(action-defeat)</CODE>
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<H4>Example</H4>
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<PRE>
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(add-trigger
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(lambda () (if-unit 'this '== 0 'all))
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(lambda () (action-defeat)))
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</PRE>
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<P>Adds a trigger. If the player on the console has 0 units then he loses.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="action-draw"></A>
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<H3>action-draw</H3>
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<H4>Description</H4>
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The condition player is set to draw. (NOT SUPPORTED)
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<H4>Syntax</H4>
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<CODE>(action-draw)</CODE>
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<H4>Example</H4>
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<PRE>
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(action-draw)
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</PRE>
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<P>.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="action-set-timer"></A>
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<H3>action-set-timer</H3>
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<H4>Description</H4>
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Set the timer.
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<H4>Syntax</H4>
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<CODE>(action-set-timer cycles increasing)</CODE>
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<DL>
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<DT>cycles</DT>
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<DD>The number of cycles (default setting is 30 cycles per second).
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</DD>
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<DT>increasing</DT>
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<DD>Set this to 1 if you want the timer to increase, set it to 0 for decreasing.
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</DD>
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</DL>
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<H4>Example</H4>
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<PRE>
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(action-set-timer 9000 0)
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</PRE>
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<P>Sets the timer to 9000 cycles (300 seconds or 5 minutes) and decreasing.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="action-start-timer"></A>
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<H3>action-start-timer</H3>
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<H4>Description</H4>
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Start the timer.
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<H4>Syntax</H4>
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<CODE>(action-start-timer)</CODE>
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<H4>Example</H4>
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<PRE>
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(action-start-timer)
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</PRE>
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<P>Starts the timer.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="action-stop-timer"></A>
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<H3>action-stop-timer</H3>
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<H4>Description</H4>
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Stop the timer.
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<H4>Syntax</H4>
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<CODE>(action-stop-timer)</CODE>
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<H4>Example</H4>
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<PRE>
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(action-stop-timer)
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</PRE>
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<P>Stops the timer.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="action-victory"></A>
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<H3>action-victory</H3>
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<H4>Description</H4>
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The condition player is set to victory.
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<H4>Syntax</H4>
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<CODE>(action-victory)</CODE>
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<H4>Example</H4>
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<PRE>
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(add-trigger
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(lambda () (if-opponents 'this '== 0))
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(lambda () (action-victory)))
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</PRE>
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<P>Adds a trigger. If the player on the console has killed all his
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opponents he won.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="add-trigger"></A>
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<H3>add-trigger</H3>
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<H4>Description</H4>
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Creates a new trigger.
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<H4>Syntax</H4>
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<CODE>(add-trigger condition action)</CODE>
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<DL>
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<DT>condition</DT>
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<DD><PRE>
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condition can be
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(lambda () (or (and condition1 conditon2 ...)
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(and condition3 condition4 ...)))
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...
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- condition1 and condition2 and ... must be true or condition3
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and condition4 and ... must be true to execute the action.
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</PRE></DD>
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<DT>action</DT>
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<DD><PRE>
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action can be any valid scheme (CCL) statement and is executed if
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the condition is true. The trigger remains active if the action
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returns true and is removed if the action returns false.
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</PRE></DD>
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</DL>
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<H4>Example</H4>
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<PRE>
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(add-trigger
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(lambda () (if-opponents 'this '== 0))
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(lambda () (action-victory)))
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</PRE>
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<P>Adds a trigger. If the player on the console has killed all his
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opponents he won.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="if-elapsed"></A>
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<H3>if-elapsed</H3>
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<H4>Description</H4>
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Game run for duration. If the game run for the duration game cycles the action is executed.
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<H4>Syntax</H4>
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<CODE>(if-elapsed op quantity)</CODE>
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<DL>
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<DT>op</DT>
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<DD><PRE>
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'== operator equal
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'> operator greater than
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'>= operator greater than or equal
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'< operator less than
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'<= operator less than or equal
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</PRE></DD>
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<DT>quantity</DT>
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<DD><PRE>
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0 ... oo Number for the quantity
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</PRE></DD>
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</DL>
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<H4>Example</H4>
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<PRE>
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(if-elapsed '>= 300)
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</PRE>
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<P>If the game has run for 300 cycles.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="if-kills"></A>
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<H3>if-kills</H3>
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<H4>Description</H4>
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Player has quantity of kills. Which quantity must be killed by the
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player for the action.
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<H4>Syntax</H4>
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<CODE>(if-kills player op quantity)</CODE>
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<DL>
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<DT>player</DT>
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<DD><PRE>
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0 .. 16 Player number
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'any Matches any player
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'all All players (Not used)
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'this Player on the local computer, Human player in the campaign.
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</PRE></DD>
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<DT>op</DT>
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<DD><PRE>
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'== operator equal
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'> operator greater than
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'>= operator greater than or equal
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'< operator less than
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'<= operator less than or equal
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</PRE></DD>
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<DT>quantity</DT>
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<DD><PRE>
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0 ... oo Number for the quantity
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</PRE></DD>
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</DL>
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<H4>Example</H4>
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<PRE>
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(if-kills 'this '>= 30)
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</PRE>
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<P>.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="if-near-unit"></A>
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<H3>if-near-unit</H3>
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<H4>Description</H4>
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Player has the quantity of unit-type near to unit-type. Which unit
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and how many units must the player have near to an other unit for
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the action.
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<H4>Syntax</H4>
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<CODE>(if-near-unit player op quantity unit unit)</CODE>
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<DL>
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<DT>player</DT>
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<DD><PRE>
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0 .. 16 Player number
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'any Matches any player
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'all All players (Not used)
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'this Player on the local computer, Human player in the campaign.
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</PRE></DD>
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<DT>op</DT>
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<DD><PRE>
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'== operator equal
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'> operator greater than
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'>= operator greater than or equal
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'< operator less than
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'<= operator less than or equal
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</PRE></DD>
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<DT>quantity</DT>
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<DD><PRE>
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0 ... oo Number for the quantity
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</PRE></DD>
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<DT>unit</DT>
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<DD><PRE>
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'unit-name Unit type of this name
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'any Matches any unit type
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'all All units (sum of units and buildings)
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'units All non building units
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'building All building units
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</PRE></DD>
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</DL>
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<H4>Example</H4>
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<PRE>
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(if-near-unit 'this '== 6 'unit-archer 'unit-circle-of-power)
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</PRE>
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<P>If the player on the console has 6 archers near the circle of power.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="if-opponents"></A>
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<H3>if-opponents</H3>
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<H4>Description</H4>
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Player has the quantity of opponents.
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<H4>Syntax</H4>
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<CODE>(if-opponents player op quantity)</CODE>
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<DL>
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<DT>player</DT>
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<DD><PRE>
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0 .. 16 Player number
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'any Matches any player
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'all All players (Not used)
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'this Player on the local computer, Human player in the campaign.
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</PRE></DD>
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<DT>op</DT>
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<DD><PRE>
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'== operator equal
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'> operator greater than
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'>= operator greater than or equal
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'< operator less than
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'<= operator less than or equal
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</PRE></DD>
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<DT>quantity</DT>
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<DD><PRE>
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0 ... oo Number for the quantity
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</PRE></DD>
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</DL>
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<H4>Example</H4>
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<PRE>
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(if-opponents 'this '== 0)
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</PRE>
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<P>.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="if-rescued-near-unit"></A>
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<H3>if-rescued-near-unit</H3>
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<H4>Description</H4>
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Player has the quantity of rescued unit-type near to unit-type. Which
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rescued unit and how many units must the player have near to a unit
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for the action.
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<H4>Syntax</H4>
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<CODE>(if-rescued-near-unit player op quantity unit unit)</CODE>
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<DL>
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<DT>player</DT>
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<DD><PRE>
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0 .. 16 Player number
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'any Matches any player
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'all All players (Not used)
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'this Player on the local computer, Human player in the campaign.
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</PRE></DD>
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<DT>op</DT>
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<DD><PRE>
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'== operator equal
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'> operator greater than
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'>= operator greater than or equal
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'< operator less than
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'<= operator less than or equal
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</PRE></DD>
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<DT>quantity</DT>
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<DD><PRE>
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0 ... oo Number for the quantity
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</PRE></DD>
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<DT>unit</DT>
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<DD><PRE>
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'unit-name Unit type of this name
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'any Matches any unit type
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'all All units (sum of units and buildings)
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'units All non building units
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'building All building units
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</PRE></DD>
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</DL>
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<H4>Example</H4>
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<PRE>
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(if-rescued-near-unit 'this '== 1 'unit-archer 'unit-circle-of-power)
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</PRE>
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<P>The player on the console has 1 rescued archer near the circle of power.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="if-resource"></A>
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<H3>if-resource</H3>
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<H4>Description</H4>
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Player has the quantity of resources. This condition is used to
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specify how many or how little resources (gold, oil, lumber) a
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player must have for the action.
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<H4>Syntax</H4>
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<CODE>(if-resource player op quantity resource)</CODE>
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<DL>
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<DT>player</DT>
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<DD><PRE>
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0 .. 16 Player number
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'any Matches any player
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'all All players (Not used)
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'this Player on the local computer, Human player in the campaign.
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</PRE></DD>
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<DT>op</DT>
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<DD><PRE>
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'== operator equal
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'> operator greater than
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'>= operator greater than or equal
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'< operator less than
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'<= operator less than or equal
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</PRE></DD>
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<DT>quantity</DT>
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<DD><PRE>
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0 ... oo Number for the quantity
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</PRE></DD>
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<DT>resource</DT>
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<DD><PRE>
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'gold 'wood 'oil 'ore 'stone 'coal Quantity in store
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'all Sum of all resources in store
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'any Any resource
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</PRE></DD>
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</DL>
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<H4>Example</H4>
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<PRE>
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(if-resource 'this '>= 5000 'gold)
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</PRE>
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<P>If the player on the console has at least 5000 gold.
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<H4>Used</H4>
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<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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<A NAME="if-score"></A>
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<H3>if-score</H3>
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<H4>Description</H4>
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Player has the quantity of score. If the player reaches the
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quantity of score the action is executed.
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<H4>Syntax</H4>
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<CODE>(if-score player op quantity)</CODE>
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<DL>
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<DT>player</DT>
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<DD><PRE>
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0 .. 16 Player number
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'any Matches any player
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'all All players (Not used)
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'this Player on the local computer, Human player in the campaign.
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|
</PRE></DD>
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|
<DT>op</DT>
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|
<DD><PRE>
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'== operator equal
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'> operator greater than
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'>= operator greater than or equal
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|
'< operator less than
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|
'<= operator less than or equal
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|
</PRE></DD>
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|
<DT>quantity</DT>
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<DD><PRE>
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|
0 ... oo Number for the quantity
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|
</PRE></DD>
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|
</DD>
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</DL>
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|
|
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<H4>Example</H4>
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|
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<PRE>
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|
(if-score 'this '>= 1000)
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|
</PRE>
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|
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<P>If the player on the console has a score of at least 1000.
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|
|
<H4>Used</H4>
|
|
|
|
<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
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|
|
|
<A NAME="if-timer"></A>
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|
<H3>if-timer</H3>
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|
|
|
<H4>Description</H4>
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|
|
|
Timer reaches quantity. If the timer reaches quantity the action is executed.
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|
|
|
<H4>Syntax</H4>
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|
|
|
<CODE>(if-timer op cycles)</CODE>
|
|
|
|
<DL>
|
|
<DT>op</DT>
|
|
<DD><PRE>
|
|
'== operator equal
|
|
'> operator greater than
|
|
'>= operator greater than or equal
|
|
'< operator less than
|
|
'<= operator less than or equal
|
|
</PRE></DD>
|
|
<DT>cycles</DT>
|
|
<DD><PRE>
|
|
0 ... oo Number of cycles
|
|
</PRE></DD>
|
|
</DL>
|
|
|
|
<H4>Example</H4>
|
|
|
|
<PRE>
|
|
(if-timer '== 0)
|
|
</PRE>
|
|
|
|
<P>If the timer is at 0 cycles.
|
|
|
|
<H4>Used</H4>
|
|
|
|
<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
|
|
|
|
<A NAME="if-unit"></A>
|
|
<H3>if-unit</H3>
|
|
|
|
<H4>Description</H4>
|
|
|
|
Player has the quantity of unit-type. Which unit and how many
|
|
units must control the player for the action.
|
|
|
|
<H4>Syntax</H4>
|
|
|
|
<CODE>(if-unit player op quantity unit)</CODE>
|
|
|
|
<DL>
|
|
<DT>player</DT>
|
|
<DD><PRE>
|
|
0 .. 16 Player number
|
|
'any Matches any player
|
|
'all All players (Not used)
|
|
'this Player on the local computer, Human player in the campaign.
|
|
</PRE></DD>
|
|
<DT>op</DT>
|
|
<DD><PRE>
|
|
'== operator equal
|
|
'> operator greater than
|
|
'>= operator greater than or equal
|
|
'< operator less than
|
|
'<= operator less than or equal
|
|
</PRE></DD>
|
|
<DT>quantity</DT>
|
|
<DD><PRE>
|
|
0 ... oo Number for the quantity
|
|
</PRE></DD>
|
|
<DT>unit</DT>
|
|
<DD><PRE>
|
|
'unit-name Unit type of this name
|
|
'any Matches any unit type
|
|
'all All units (sum of units and buildings)
|
|
'units All non building units
|
|
'building All building units
|
|
</PRE></DD>
|
|
</DL>
|
|
|
|
<H4>Example</H4>
|
|
|
|
<PRE>
|
|
(if-unit 'this '>= 8 'unit-archer)
|
|
</PRE>
|
|
|
|
<P>If the player on the console has at least 8 archers.
|
|
|
|
<H4>Used</H4>
|
|
|
|
<A HREF="../../data/ccl/wc2.ccl"> $LIBARYPATH/ccl/wc2.ccl </A>
|
|
|
|
<A NAME="set-trigger-number!"></A>
|
|
<H3>set-trigger-number!</H3>
|
|
|
|
<H4>Description</H4>
|
|
|
|
Set the current trigger number.
|
|
|
|
<H4>Syntax</H4>
|
|
|
|
<CODE>(set-trigger-number! number)</CODE>
|
|
|
|
<DL>
|
|
<DT>number</DT>
|
|
<DD>Trigger number (0 offset, -1 for no current trigger)</DD>
|
|
</DL>
|
|
|
|
<H4>Example</H4>
|
|
|
|
<PRE>
|
|
(set-trigger-number! 0)
|
|
</PRE>
|
|
|
|
<P>Set the current trigger to the first trigger.
|
|
|
|
<H4>Not Used</H4>
|
|
|
|
<HR>
|
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Last changed: $Id$<BR>
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All trademarks and copyrights on this page are owned by their respective owners.
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<ADDRESS>(c) 2002 by <A HREF="mailto:aleclone@FreeCraft.org">
|
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The FreeCraft Project</A></ADDRESS></BODY></HTML>
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