Gobligine/src
2015-11-27 16:10:57 +01:00
..
action A unit type's (food) demand and supply can now change with upgrades 2015-11-27 15:28:45 +01:00
ai A unit type's (food) demand and supply can now change with upgrades 2015-11-27 15:28:45 +01:00
animation Units can now (optionally) have a RangedAttack animation specified 2015-11-26 13:04:35 +01:00
beos
editor
game The editor now saves whether a unit's AI is active 2015-11-24 23:21:27 +01:00
guichan
include A unit type's (food) demand and supply can now change with upgrades 2015-11-27 15:28:45 +01:00
maemo
map Fix to issue #139 2015-11-21 23:33:41 +01:00
missile Fix to previous commit 2015-11-26 13:29:35 +01:00
network Improvement to multiplayer race selection fix, to not require Lua changes to the Stratagus games 2015-11-23 12:34:52 +01:00
particle
pathfinder Some new assets for PathFinderInput::SetGoal 2015-11-27 16:10:57 +01:00
sound Units can now (optionally) have a RangedAttack animation specified 2015-11-26 13:04:35 +01:00
spell [-] Fixed crash when AI player tried to build a resource depot 2015-05-20 11:58:47 +05:00
stratagus A unit type's (food) demand and supply can now change with upgrades 2015-11-27 15:28:45 +01:00
tolua A unit type's (food) demand and supply can now change with upgrades 2015-11-27 15:28:45 +01:00
ui A unit type's (food) demand and supply can now change with upgrades 2015-11-27 15:28:45 +01:00
unit A unit type's (food) demand and supply can now change with upgrades 2015-11-27 15:28:45 +01:00
video Added CGraphic::Get and CPlayerColorGraphic::Get functions (both exposed to Lua) 2015-11-24 18:11:27 +01:00
win32 update stratagus.nsi to download SDL.dll and work with VS 2015-11-24 22:09:22 +01:00