Gobligine/src
2013-08-24 21:16:44 +06:00
..
action [+] Added unittype variables TargetPosX and TargetPosY, to hold information about unit's current goal position 2013-08-24 21:04:41 +06:00
ai [+] Enhanced transporters: 2013-08-20 22:51:48 +06:00
animation [+] Allow to get info about spell autocast in animation 2013-08-24 12:44:29 +06:00
beos
editor [*] Enhancements in editor: 2013-08-15 19:17:46 +06:00
game [+] Ability to specify setup file for map(useful for scenario maps). Just change Map.Info.Filename while in editor. 2013-08-20 19:14:22 +06:00
guichan
include [+] Added unittype variables TargetPosX and TargetPosY, to hold information about unit's current goal position 2013-08-24 21:04:41 +06:00
maemo Fix maemo includes 2012-08-19 10:30:00 +02:00
map [*] More strings to translate 2013-08-14 12:47:37 +06:00
missile [+] Enhanced CclCreateMissile by addind 7th bool parameter, to make all position calculations relative to map coordinates. 2013-08-24 21:16:44 +06:00
network [-] Fixed compilation 2013-08-08 11:07:26 +06:00
particle [+] Added drawlevel sorting for particles 2013-05-09 11:07:50 +06:00
pathfinder Replace CMap::ClearTile by Clear{Wood,Rock}Tile 2013-04-26 15:04:33 +02:00
sound [AStyle] 2013-08-06 15:08:51 +02:00
spell [+] Implemented spell cooldown timer ability, like in modern RTS (WC3). To use it, define "cooldown" property in DefineSpell with integer argument. 2013-08-15 16:08:01 +06:00
stratagus [*] More strings to translate 2013-08-14 12:47:37 +06:00
tolua [+] Add CPreference::PauseOnLeave parameter to control the game pause when the window is inactive 2013-05-12 18:11:08 +06:00
ui [*] Position spells doesn't use information about UnitUnderCursor 2013-08-24 21:06:41 +06:00
unit [+] Added unittype variables TargetPosX and TargetPosY, to hold information about unit's current goal position 2013-08-24 21:04:41 +06:00
video [*] Enhancements in editor: 2013-08-15 19:17:46 +06:00
win32 Fix compilation for mingw 2013-07-25 15:00:59 +02:00