Gobligine/src/missile
2015-12-04 18:31:05 +01:00
..
missile.cpp Fix to previous commit 2015-11-26 13:29:35 +01:00
missile_cliptotarget.cpp [*] If unit is being attack by MissileClipToTarget and it is removed from the map(transport,...), no damage is inflicted 2013-12-04 21:07:11 +06:00
missile_continuous.cpp Fix compile warning: no newline at end of file src/missile/missile_continuous.cpp 2013-02-08 20:48:45 +01:00
missile_cycleonce.cpp split missile file. 2012-04-17 12:18:53 +02:00
missile_deathcoil.cpp [*] Correct Death Coil spell casting 2014-05-25 10:40:56 +06:00
missile_fire.cpp [+] Added OnEachCycle and OnEachSecond lua callbacks in unittype to make some action on each cycle or on each second 2012-06-28 14:26:07 +06:00
missile_flameshield.cpp [*] Fire animation for flame shield spell 2014-06-12 13:27:21 +06:00
missile_hit.cpp split missile file. 2012-04-17 12:18:53 +02:00
missile_landmine.cpp [AStyle] 2014-01-06 22:49:57 +01:00
missile_none.cpp split missile file. 2012-04-17 12:18:53 +02:00
missile_parabolic.cpp [+] Added MissileType::ParabolCoefficient, to control curve coefficient in MissileParabolic 2013-08-14 19:23:54 +06:00
missile_pointotpointwithhit.cpp split missile file. 2012-04-17 12:18:53 +02:00
missile_pointtopoint.cpp split missile file. 2012-04-17 12:18:53 +02:00
missile_pointtopointbounce.cpp split missile file. 2012-04-17 12:18:53 +02:00
missile_pointtopointcycleonce.cpp split missile file. 2012-04-17 12:18:53 +02:00
missile_stay.cpp split missile file. 2012-04-17 12:18:53 +02:00
missile_straightfly.cpp [-] Missing file in previous commit 2013-09-01 12:00:26 +06:00
missile_tracer.cpp [AStyle] 2013-09-01 17:07:03 +02:00
missile_whirlwind.cpp [+] Added MissileContinious (same as MissileStay, but can show it's animation several times and damage with Sleep period). 2012-08-30 14:29:55 +06:00
missileconfig.cpp Log missing MissileType definition. (and ShowLoadProgress when loading succeed). 2012-12-10 16:59:29 +01:00
script_missile.cpp Fixed quotation marks 2015-12-04 18:31:05 +01:00