Gobligine/src/action
2015-12-02 13:33:57 +01:00
..
action_attack.cpp Fixed copyright notices as indicated by Kyran 2015-11-27 23:28:25 +01:00
action_board.cpp [AStyle] 2014-01-06 22:49:57 +01:00
action_build.cpp Fixed copyright notices as indicated by Kyran 2015-11-27 23:28:25 +01:00
action_built.cpp Fixed copyright notices as indicated by Kyran 2015-11-27 23:28:25 +01:00
action_defend.cpp [+] Ability play unit's still animation while waiting 2014-02-04 22:45:27 +06:00
action_die.cpp [AStyle] 2014-01-06 22:49:57 +01:00
action_follow.cpp Fixed copyright notices as indicated by Kyran 2015-11-27 23:28:25 +01:00
action_move.cpp [AStyle] 2014-03-08 17:12:33 +01:00
action_patrol.cpp [+] Ability play unit's still animation while waiting 2014-02-04 22:45:27 +06:00
action_repair.cpp [AStyle] 2014-01-06 22:49:57 +01:00
action_research.cpp [-] Fixed savegame bug. 2015-02-12 16:24:39 +05:00
action_resource.cpp [-] Fixed crash when AI player tried to build a resource depot 2015-05-20 11:58:47 +05:00
action_spellcast.cpp [*] Several enhancements for AI spell autocasting 2015-02-22 17:26:49 +05:00
action_still.cpp Fixed copyright notices as indicated by Kyran 2015-11-27 23:28:25 +01:00
action_train.cpp Fixed copyright notices as indicated by Kyran 2015-11-27 23:28:25 +01:00
action_unload.cpp Updated Debian changelog and made some spelling fixes 2015-12-02 13:33:57 +01:00
action_upgradeto.cpp Fixed copyright notices as indicated by Kyran 2015-11-27 23:28:25 +01:00
actions.cpp When applying a variable's Increase, if the variable is HP and increase is negative, unit dies if HP reached 0 2015-11-21 23:09:21 +01:00
command.cpp Fixed copyright notices as indicated by Kyran 2015-11-27 23:28:25 +01:00