Gobligine/doc/scripts/mappresentation.html
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<title>Stratagus Configuration Language Description: PUD conversion</title>
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<pre width=80>
_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<hr>
<h1>Stratagus Configuration Language Description: Map Presentation</h1>
<hr>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
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<a href="mapsetup.html">NEXT</a>
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<hr>
<a href="#PresentMap">PresentMap</a>
<a href="#DefinePlayerTypes">DefinePlayerTypes</a>
<a href="#SetMapMiniImage">SetMapMiniImage</a>
<a href="#DefineMapSetup">DefineMapSetup</a>
<a href="#GetMapOption">GetMapOption</a>
<a href="#DefineMapOption">DefineMapOption</a>
<hr>
<h2>Intro - Introduction to functions to present maps</h2>
A map is defined in 2 steps: <br>
<ul>
<li>First the presentation step which tells what the map will be
alike. The presentation step is used before starting a game and allows
the player to select the map he wants. </li>
</ul>
<ul>
<li>The setup step builds the map when starting a game. At that stage
the needed tilesets and the whole map are loaded into the engine.</li>
</ul>
<p>
This page documents map presentation functions.
<a name="PresentMap"></a>
<h3>PresentMap(description, numplayers, mapwidth, mapheight, mapuid)</h3>
<dl>
<dt>description</dt>
<dd>A textual description of the map that can be displayed to the user.</dd>
<dt>numplayers</dt>
<dd>The maximum number of players for this map.</dd>
<dt>mapwidth and mapheight</dt>
<dd>The sizes of the map.</dd>
<dt>mapuid</dt>
<dd>Random number to distinguish maps with the same file name. Be sure to change
this number when changing the map.</dd>
</dl>
<h4>Example</h4>
<pre>
PresentMap("Doom World", 4, 64, 64)
</pre>
<a name="SetMapMiniImage"></a>
<h3>SetMapMiniImage(mapimage)</h3>
Set a small image of the map to display when the user previews the map.
<p>
<dl>
<dt>mapimage</dt>
<dd>
Path to the file with the graphic.
</dd></dl>
<p>
Note: This is for the new map format. Not implemented yet.
<h4>Example</h4>
<pre>
SetMiniImage("doomworld/doomworld.png")
</pre>
<a name="DefinePlayerTypes"></a>
<h3>DefinePlayerType(player1, player2, ...)</h3>
Define the number of players and their type on the map. Possible values for player type are:
<ul>
<li>"neutral"</li>
<li>"nobody"</li>
<li>"computer"</li>
<li>"person"</li>
<li>"rescue-passive"</li>
<li>"rescue-active"</li>
</ul>
<h4>Example</h4>
<pre>
DefinePlayerTypes("person", "person")
</pre>
<a name="DefineMapSetup"></a>
<h3>DefineMapSetup(luafile)</h3>
Define the map setup file that will be loaded if the player starts a game with this map.
<h4>Example</h4>
<pre>
DefineMapSetup("doomworld/doomworld.map")
</pre>
<a name="GetMapOption"></a>
<h3>GetMapOption(name)</h3>
Returns the value of the option.
<p>
A map can define configuration options. A player can modify those
options just before starting a game. For example: the tileset to use, your race, game type,
number of opponents or the amount of resources on the map.
<p>
Note: This is for the new map format. Not implemented yet.
<h4>Example</h4>
<pre>
tileset = GetMapOption("tileset")
</pre>
<a name="DefineMapOption"></a>
<h3>DefineMapOption(name, {possible-values})</h3>
<dl>
<dt>name</dt>
<dd>Name of the option.</dd>
<dt>possible-values</dt>
<dd>List of values the player can select. The first value is the default value.</dd>
</dl>
<p>
Note: This is for the new map format. Not implemented yet.
<h4>Example</h4>
<pre>
DefineMapOption("Resources", {"Map default", "Low", "Medium", "High"})
DefineMapOption("Difficulty", {"finger in the nose", "easy", "mission impossible"})
DefineMapOption("TileSet", {"desert", "winter", "forest"})
</pre>
<p>
<hr>
(C) Copyright 2002-2015 by The <a href="https://launchpad.net/stratagus">Stratagus</a> Project under the <a href="../gpl.html">GNU General Public License</a>.<br>
All trademarks and copyrights on this page are owned by their respective owners.<br>
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