1161 lines
58 KiB
Text
1161 lines
58 KiB
Text
stratagus (3.1.3) UNRELEASED; urgency=medium
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* Fix mana IncreaseFrequency increasing with each update, which slowed down mana regeneration
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* Fix setting RegenerationRate and RegenerationFrequency per unit using SetUnitVariable
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-- Tim Felgentreff <timfelgentreff@gmail.com> Sat, 17 Jul 2021 21:31:09 +0200
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stratagus (3.1.2) focal; urgency=medium
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* Fix builds with experimental C++-17 filesystem
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-- Tim Felgentreff <timfelgentreff@gmail.com> Sat, 17 Jul 2021 07:14:45 +0200
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stratagus (3.1.1) focal; urgency=medium
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* Allow forest generation to be slower (at minimum it can now be 2^40 seconds, before the minimum was 256 seconds)
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* Allow regeneration rate to be slower (at minimum it can now be 1hp every 128 seconds, before 1hp every second)
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* Allow all custom variable auto increases to be slower (at minimum it can now be +/-1 every 128 seconds, before it was +/-1 every second)
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-- Tim Felgentreff <timfelgentreff@gmail.com> Thu, 15 Jul 2021 19:14:33 +0200
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stratagus (3.1.0) focal; urgency=medium
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* Be more compliant with server discovery and announcement to better support introspecting firewalls
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* Be more conservative and use pure SDL when shader 0 ("none") is selected
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* Optimized shared vison code.
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* Now field of view parameters and auto targeting algorithm can be changed simultaneously for all computers of already started network game. It prevents desync causes. Mostly useful for debug.
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* Map grid is optional now and can be disabled. Actual only for debug builds.
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* Added enhanced type of fog of war, as long as original sprite-based fog can't be used when shadow caster is enabled. Also added few parameters to tune it (blur radius, number of blur iterations, number fog easing steps, bilinear interpolation).
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* Added "elevated" flag for units/buildings which can look over opaque fields (f.eg. towers).
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* Implemented shadow caster field of view type, which blocks vision through opaque obstacles (f.eg. cave walls in war1gus) or certain map tiles with enabled "opaque" flag. In additional there is a possibility to enable opacity for all rocks- OR forest- OR wall-tiles. This feature makes it possible to implement sight blocking for high/low ground.
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* Extended editor abilities to support games adding dynamic unit lists
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* Support innoextract single-file installers for game launchers, such as those used by GOG
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-- Tim Felgentreff <timfelgentreff@gmail.com> Sat, 03 Jul 2021 20:11:43 +0200
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stratagus (3.0.0) focal; urgency=medium
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* Migrate to SDL2, remove old direct OpenGL backend
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* Migrate most custom code to handle image and audio formats, use SDL2_mixer and SDL2_image instead
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* Force the AI to observe dependencies when upgrading in network games
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* Fixed an issue with units continuing to attack destroyed walls
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* Fixed an issue with units never finishing their move action if another unit appears at the goal position
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* Fixed an issue when units would cease attacking non-threatening units of they came under attack, but their attacker is not reachable
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* Fixed a potential segfault in the AI pathfinder
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* Fixed a number of potential desyncs in network games, because the network random numbers where used for local sounds
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* Fixed an issue with grayscale application for 4 bpp images
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* Add an AlwaysThreat boolean flag for units that cannot attack but can cast spells and are thus still a danger for the AI
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* Improve the displayed number of additional selected units
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* Improve the pathfinding algorithm and related functions like retreating and roaming behavior
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* Improve the target selection when attack ground is used
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* Add support for online gaming via PVPGN
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* Add discovery of open games in the LAN using DNS-SD queries
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* Allow non-square pixel scaling to be set by games
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* Fix flickering when rendering movies into widget surfaces
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-- Tim Felgentreff <timfelgentreff@gmail.com> Fri, 18 Dec 2020 23:15:21 +0100
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stratagus (2.4.3) eoan; urgency=medium
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* Allow specifying colors, percentages, and border for the LifeBar.
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* Allow spaces in map names.
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* Fix spawning missile positions.
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* Let AI players attack each other if the presets have been
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adjusted to move them to different teams.
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* Fix multiplayer desync, use local random function for building
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sound randomness.
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* Use goal position of previous command as starting point for
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chained commands. This fixes sending a unit somewhere and then
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chaining the command to guard.
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* Fix an OpenGL crash on video playback.
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* Allow self-casting.
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* Add a flag for units that should snipe from a distance, so those
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units will try to stay out of range of others as much as
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possible. This fixes an issue whereby Alleria or a ballista would
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enter tower range needlessly.
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* Add a fix to make sure terrain resources are lost when
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harvesting actions are cancelled.
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* Randomly play building sounds when constructing.
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* Play shore sounds when units reach the shore.
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* Add an action to let units auto-explore. This is also used so
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that AI players now send out exploration units across the
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map. (The latter is for effect.)
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* Add a DemoMode to allow auto-playing AI demos from the main menu
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when idle.
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* Fix editor changing of surroundings to recurse until all
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transitions are done.
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* Enable auto-cast during attack move.
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* Allow casting on unit portraits.
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* Fix an issue where the minimap was not updated after a building
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was destroyed.
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* Add TTL percent calculation that can be used from Lua scripts to
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show the time to live for a summoned unit.
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* Draw the click missile (the cross that is placed when ordering a
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unit) over the fog of war. It was invisible otherwise, and with
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order-lines disabled it was not clear if the order had been
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received.
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* Improve the performance of the AI enemy finder. Ported from
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Wyrmgus.
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* Print stack information on errors to get better bug reports.
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* Support compilation on Haiku.
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* Show panel index 2, even if only this unit has mana and not the
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entire unit type.
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* Make code work with Lua 5.3. However, the build will still use
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5.1 because 5.2 and 5.3 are noticeably slower.
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-- Tim Felgentreff <timfelgentreff@gmail.com> Sat, 25 Apr 2020 09:53:28 +0200
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stratagus (2.4.2) xenial; urgency=medium
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* Force load progress to screen only every 500ms. On modern machines,
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loading was so fast that almost all time was spent in screen redraw
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rather than loading.
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* Add support for game launchers to have optional contrib files that are
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just ignored if they are not present
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* Reliability: Fall back to software and windowed rendering before
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giving up on startup. This fixes the trouble some people have when
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they enable OpenGL or an unsupported fullscreen resolution and now the
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game won't start. Otherwise, they have to know where the
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preferences.lua file is stored and either delete or edit it.
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* Commandline: -Z now takes a WIDTHxHEIGHT argument, too, to define the
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base resolution to scale up from.
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* Bugfix: Warping mouse coordinates in zoomed mode was not scaled correctly.
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* Metaserver: Implement simple UDP hole punching to allow connections through some NATs
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* Metaserver: Add CREATEGAME command
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* Metaserver: Allow access for non-registered users
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* Bugfix: Remove checksumming of lua files for now due to issues
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* Installation: Include tinyfiledialogs and make extraction of game
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data more consistent for games that want it by offering the
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functionality on first launch based on header defines in the game
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launchers.
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* Bugfix: Regenerating forest tiles should no longer set the wrong tile index
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* Graphics: Allow each game to ship its own shaders by searching in the game data path
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* Keybindings: Use Alt+/ and Alt+\ do change shaders globally
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-- Tim Felgentreff <timfelgentreff@gmail.com> Sun, 11 Jun 2017 12:10:55 +0200
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stratagus (2.4.1-0) unstable; urgency=low
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* Add support for icon frames in engine
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* Add support for selecting and giving orders to multiple buildings
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* Add checksumming for loaded lua files, to avoid incompatible multiplayer clients
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* Update shader support to use pre-compiled shaders from libretro
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-- Tim Felgentreff <timfelgentreff@gmail.com> Wed, 2 Dec 2015 12:41:01 +0100
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stratagus (2.4.0-1) unstable; urgency=low
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* Introduced OpenGL shaders for pixel scaling
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* Added support for semi-transparent building shadows
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* Many cleanups ported from Wyrmgus
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* Added support individual unit upgrades
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* Fixed multiplayer out-of-sync issue
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* Fixed multiplayer race selection
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* Fixed unit sight not being symmetrical
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* Fixed build restriction on top not being symmetrical
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* Added support for map-specific unit stats and changing them through the map editor
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* Added support for autosaves
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-- Tim Felgentreff <timfelgentreff@gmail.com> Wed, 2 Dec 2015 12:41:01 +0100
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stratagus (2.3.0-1) unstable; urgency=low
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* Introduced crash dump writing for win32 (from cybermind)
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* Added ImageListBox, ImageTextField, ImageDropDownWidget (from cybermind)
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* Added AIScript for GameSettings to specify the AI script to use
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(from cybermind)
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* Added Preferences.DeselectInMine (from cybermind)
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* SetNewViewportMode function to choose viewport from Lua (from cybermind)
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* Fix fancy buildings (from cybermind)
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* Added AiSetBuildDepots function (from cybermind)
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* Added function for key scroll speed (from cybermind)
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* Improved network stability (from cybermind)
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* Added CPreference::MineNotifications, to show notifications when
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player-controlled mine is running low
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* Fix bug #901772: Support for player color changing (from cybermind)
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* When right-clicking on mine, selected miners will go to depot
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if they are full of resources (from cybermind)
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* Added support for StackTrace library to log call stack into stderr
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in case of crash (from cybermind)
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* GetUnitsAroundUnit now supports 3 parameter for getting
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all units in range (from cybermind)
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* Add ability to get unit reference and CUnitType::TileWidth
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and CUnitType::TileHeight in Lua (from cybermind)
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* Fix bug #817057: Added ability to keep selected harvester
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when it enters mine (from cybermind)
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* Improved auto-cast animation (from cybermind)
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* Correct explosion for critters (from cybermind)
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* Research all upgrades which were already researched on the map beginning
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(from cybermind)
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* Added CPreference.StereoSound, to control stereo effects (from cybermind)
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* Fixed bug with alpha in DrawFrameClipTransX (from Andrettin)
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* Added option for parallel build on MSVC (from cybermind)
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* Fix bug #1331628: Applied Andrettin's patch for SetPlayerData,
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https://bugs.launchpad.net/stratagus/+bug/1331628 (from Andrettin)
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* Fix bug #1331788: Implemented Andrettin's patch for GetPlayerData:
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https://bugs.launchpad.net/stratagus/+bug/1331788 (from Andrettin)
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* Fix bug #1330053: Fixed bug with incorrect race name display.
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(from cybermind)
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* Fix bug #1328658: Fixed bug with IsNotSelectable flag showing
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info about units (from cybermind)
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* Fixed bug with IsNotSelectable flag showing info about units
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(from cybermind)
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* Added special "~|" formatting symbol to specify the position symbol
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(useful for making translations with different string length)
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(from cybermind)
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* Generic AI collision detection for blocked units (from cybermind)
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* SetDefaultTextColors is available from Lua (from cybermind)
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* Increased sound channel count to reduce sound lags (from cybermind)
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* Added Fluidsynth support for MIDI playback (from cybermind)
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* Fixed colored text (from cybermind)
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* Fix bug #1357737: Fix typo for tileset.
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thanks to Andre Novellino Gouvêa (from Andrettin)
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* Fix bug #1328664: Applied Andrettin's patch to map scripting:
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https://bugs.launchpad.net/stratagus/+bug/1328664 (from Andrettin)
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* Fix bug #1328326: Applied Andrettin's patch to editor:
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https://bugs.launchpad.net/stratagus/+bug/1328326 (from Andrettin)
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* Fix bug #1328040: Fixed bug with rescued units icon drawing
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(from cybermind)
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* Fix bug #1327929: Apply Dinky's icons patch (from Dinky Dye Aussie)
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* Fix bug #1327505: Fixed another issue with player colors (from cybermind)
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* Fix bug #1282580: Fixed workers resource give up,
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now they are trying to find another resource (from cybermind)
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* Fix bug #1323483: Fixed compilation on OS Mavericks (from cybermind)
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* Fix bug #706188: map clipping on 32x32 maps (from cybermind)
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* Fix bug #1325736: Added disabled graphics for ImageCheckBox,
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ImageRadioButton, ImageSlider (from cybermind)
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* Fix bug #1040967: Fixed bug with construction outline (from cybermind)
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* Fix bug #1293138: Fixed incorrect update for Kill and XP variables
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when upgrading-to (from cybermind)
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* Fix bug #822139: Now editor correctly uses randomized mixed tile types
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(from cybermind)
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* Added "corpse" check for autocast spells (from cybermind)
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* Added "position-autocast" field for "autocast" spell section,
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allowing to set up autocast for position spells (from cybermind)
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* Fix bugs #1293004, 1094527: Added CPreference::IconsShift,
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to shift icons slightly when you press on them (from cybermind)
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* Fix bug #1234987: Fixed crash when using tabs in text (from cybermind)
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* Fix bug #1041837: Fixed crash when blowing up dwarves/sappers
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(from cybermind)
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* Added AiReleaseForce(force) Lua function, to release "force" 's units
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to be able to use them in another force (from cybermind)
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* Added support for new NumberDesc field, PlayerData,
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to get player's data (from cybermind)
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* Added CPreference::GrayscaleIcons, to enable and disable support
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for grayscale icons (from cybermind)
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* Fix bug #1121130: Correct Death Coil spell casting (from cybermind)
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* Fix bug #1163591: Lua access to UI.Infopanel.G, required for correct
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infopanel displaying (from cybermind)
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* Fix bug #1297726: Fixed a bug with scoreboard
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(non-colored player labels) (from cybermind)
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* Added Preference.AiExplores, to control AI exploration
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requests for resources (from cybermind)
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* Added new function SaveMapPNG to save whole terrain as png file
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(from cybermind)
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* Added "min-range" parameter to autocast settings,
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to set minimal distance for autocast to work (from cybermind)
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* IsAlive variable, allows one to check if unit is alive through Lua
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(from cybermind)
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* Support for unit's build sound (from cybermind)
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* DamageUnit lua function to damage unit through Lua code (from cybermind)
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* Correct support for interrior tilesets. Now units aren't able to shoot
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through "rock" and "forest" tilesets.
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Use GameSettings.Inside = true (from cybermind)
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* Support for &, |, ^, ! operations in CAnimation_IfVar (from cybermind)
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* Enhanced spell casting (from cybermind)
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* Enhanced teleporting features (from cybermind)
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* Added GameEstablishing flag to control player's interaction to game
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(from cybermind)
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* Ability play unit's still animation while waiting (from cybermind)
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* Added second parameter to PlaySound to play sound
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even if it's currently playing (from cybermind)
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* Fixed bug when selecting an enemy unit under counstrction
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would emit building sound (from cybermind)
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* Ability to automatically return goods in newly constructed depot
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(from cybermind)
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* Metaserver client code rewritten: now using class CMetaClient
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available through Lua. (from cybermind)
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* Added FiredSound property for MissileType. (from cybermind)
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* Fix bug #1245643: should fix compilation on *nix. (from Joris Dauphin)
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* Implement lua wrapper CheckDependency.
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Inspired from Mikko Merikivi's patch. (patch from Mikko Merikivi)
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* Changed MissileType::Damage to NumberDesc, so you can now define
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our own damage formula for missile. (from cybermind)
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* Draw some more icons with playerColor. (from Joris Dauphin)
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* Increased maximum of animations to 4096. (from cybermind)
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* Adeed second parameter in CclFilteredListDirectory, which allows one
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to use relative paths instead of absolute. (from cybermind)
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* Ability to get unittype "Name" in CclGetUnitVariable. (from cybermind)
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* Added new MissileStraightFly, which flies straightly,
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until it reaches terrain tile field flags mask specified in
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MissileType::MissileStopFlags. (from cybermind)
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* Added MissileType::KillFirstUnit flag, hich tells missile to kill
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first unit on it's way, rather than on destination point. (from cybermind)
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* Added ability to use clrl+alt+right click to attack ground.
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(from cybermind)
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* Added "attacker" property in spell autocast parameters, to control,
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if spell will be casted only on attacking units. (from cybermind)
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* Added ability to block missiles with Wall units, if missile was
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launched from land unit to land unit. (from cybermind)
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* Enhanced CclCreateMissile by addind 7th bool parameter, to make all
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position calculations relative to map coordinates. (from cybermind)
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* Added unittype variables TargetPosX and TargetPosY, to hold
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information about unit's current goal position. (from cybermind)
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* Enhanced transporters. (from cybermind)
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* Ability to build several units in row (useful for walls).
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(from cybermind)
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* Ability to specify setup file for map(useful for scenario maps).
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(from cybermind)
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* Added CclGetUnitsAroundUnit function to get all units around
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specified unit into table. (from cybermind)
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* Implemented spell cooldown timer ability, like in modern RTS (WC3).
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(from cybermind)
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* Added MissileType::ParabolCoefficient, to control curve
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coefficient in MissileParabolic. (from cybermind)
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* Ability to use conditions in NumberDesc using NumIf command.
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(from cybermind)
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* Ability to show player name for in StringDesc. (from cybermind)
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* Ability to enable OpenGL texture compression from Lua using
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SetUseTextureCompression function. (from cybermind)
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* Implemented old behavour for storing user data (logs, saves etc)
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to path where Stratagus is installed. (from cybermind)
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* Fixed map preview creating in OpenGL mode. (from cybermind)
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* ShieldPoints now a vital, so it may be modified through
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"adjust-vitals"/"area-adjust-vitals" spells. (from cybermind)
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* Enhanced area-adjust-vitals spell by adding Range field
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and adding "use-mana" boolean to control mana drain from spell usage.
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(from cybermind)
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* ShieldPiercing is now a variable instead of boolflag,
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so it may be modified through lua. (from cybermind)
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* Added ShieldPermeability unit variable, which controls
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damage percent absorbed by shield. (from cybermind)
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* allow distance rules to specify owner of units.
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(patch from Tim Felgentreff)
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* fix crash that occurs with some compilers when vector
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capacity isn't initialized. (patch from Tim Felgentreff)
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* feature: allow buildings to spawn buildings within their
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repair range. (patch from Tim Felgentreff)
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* merge lp:~timfelgentreff/stratagus/ButtonCheckUnitsNot.
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(patch from Tim Felgentreff)
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* Fix bug #1171053: Fix chopping wood. (Bug introduced by rev.8737).
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(from Joris Dauphin)
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* Add CPreference::PauseOnLeave parameter to control
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the game pause when the window is inactive. (from cybermind)
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* Fixed bug when research don't modify the stats of
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non-ready buildings. (from cybermind)
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* Fixed bug when player loses resources if he stops
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resource-using action. (from cybermind)
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* Added AND, OR, XOR and NOT operators in CAnimation_SetVar.
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(from cybermind)
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* Added CclDefineSpell parameter "force-use-animation"
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to use animation code for "self" targeted spells. (from cybermind)
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* merge lp:~timfelgentreff/stratagus/timfelgentreff-zoomeable-view.
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(patch from Tim Felgentreff)
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* Added CAnimation_LuaCallback which allows user
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to call lua functions from animations. (from cybermind)
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* Spawn-portal spell improvement. (from cybermind)
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* Added OnInit lua callback for CUnitType to initialize
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unit variables after creation. (from cybermind)
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* Allow user to dump unit info in log using "-i"
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command line parameter. (from cybermind)
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* Player can enable and disable asserts or debug messages.
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Use -a or -p command line options. (from cybermind)
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* Fix bug #1171053: Fix compilation under MSVC. (from Joris Dauphin)
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* Added teleport spell. (from cybermind)
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* Fixed bug with transparent 32bpp images in software mode. (from cybermind)
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* Added OnImpact lua callback in MissileType
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to make custom effects on missile impact. (from cybermind)
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* Added SmokePrecision in MissileType
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to make smoke trails much smoother. (from cybermind)
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* Add possibility to specify userDirectory via commandLine.
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(from Joris Dauphin)
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* UI improvements. (from Kyran Jackson)
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* Particle ticks bound to GameCycle (from cybermind)
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* Access to os table through lua (from cybermind)
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* Added ExactValue (to check exact value) and ExceptValue
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(to pass all values except this) in spell conditions (from cybermind)
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* Network code refactoring (from Joris Dauphin)
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* Some unittest code using UnitTest++ (from Joris Dauphin)
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* Ability to scroll through idle workers list (from cybermind)
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* Ability to call some ui functions from lua (from cybermind)
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* Added an ability to define custon user in-game UI buttons (from cybermind)
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* Added autocast by variable priority (heal the wounded ones,
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bloodlust for strong ones...) (from cybermind)
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* Make OpenGL support optional. (from Pali Rohár)
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* Fix bug #1117852: Fixed version compilation for MSVC. (from cybermind)
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* Correct handling for timed spells and health loss for
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time-to-live ability : the values change every cycle, not every second.
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(from cybermind)
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* Aility to change values in animation "set-var" by percent.
|
|
(from cybermind)
|
|
* Added poison damage which will slowly drain health for POISON_INDEX tics.
|
|
(from cybermind)
|
|
* Added fade time in "static-sprite" of DefineDecorations
|
|
as third argument in table. (from cybermind)
|
|
* Generate version string at compile time from CMakeLists.txt
|
|
and from bzr revision. (from Pali Rohár)
|
|
* Implement GetLocalPlayerNameFromEnv for Windows. (from Pali Rohár)
|
|
* Fix bug #1044862: Include png.h before anything else.
|
|
This fixing compilation on ubuntu. (from Joris Dauphin)
|
|
* Added file HOWTO-NEW-RELEASE which describe how to release
|
|
new version of stratagus. (from Pali Rohár)
|
|
* Fix bug #1094352: Apply Julio patch for MAC. (patch from Julio)
|
|
* PkgConfig package is needed only on Linux for determinate
|
|
Maemo platform. (from Pali Rohár)
|
|
* Fix bug #1093794: Fix bug where AI cannot build Lumber mill;
|
|
Fix placement of storage shore building for AI. (from Joris Dauphin)
|
|
* Added new order COrder_Defend, which allows one to send
|
|
some unit to defend another. (from cybermind)
|
|
* Ability to reset AI force manually in definition instead
|
|
of adding new units (from cybermind)
|
|
* Ability to use several impact missiles in one (from cybermind)
|
|
* DefineUnitAllow can check now upgrade-to actions (from cybermind)
|
|
* Added CUnitType::AiAdjacentRange, which prevents AI to build
|
|
anything closer to that unittype (from cybermind)
|
|
* Refactoring CommandKey, DrawFogOfWarTile, LoadWav, HitUnit
|
|
and CButtonPanel::DoClicked functions (from Joris Dauphin)
|
|
* Added destroyAnimation in CChunkParticle which creates static
|
|
particle when the debris particle dies (from cybermind)
|
|
* Added new flag to CAnimation_SpawnMissile "setdirection",
|
|
which sets the missile's direction equal to the creator's direction
|
|
(from cybermind)
|
|
* Added ReduceFactor in MissileType for reduce damage dealt
|
|
to the next unit (from cybermind)
|
|
* Refactoring popup code parsing (from Joris Dauphin)
|
|
* Upgrades could now have a name (from cybermind)
|
|
* Ability to view number of free workers (from cybermind)
|
|
* Ability to show button in grayscale if not available (from cybermind)
|
|
* Ability to view unit's dependencies in button popup (from cybermind)
|
|
* Refactoring Split CMapField into CMapFieldPlayerInfo code
|
|
(from Joris Dauphin)
|
|
* A lot of AI enhancements (from cybermind)
|
|
* Flexible upgrade-to animation (from cybermind)
|
|
* Allow CAnimation_SpawnMissile to fire missile at some position
|
|
instead of unit. (from cybermind)
|
|
* Added ability to set text color in butrton popups. (from cybermind)
|
|
* More flexible particles (from cybermind)
|
|
* Added ButtonCheckUnitVariable which allow us to show button only
|
|
if some variables pass the condition. (from cybermind)
|
|
* Allow CAnimation_SetVar to change non-CVariable variables
|
|
(currently works for DamageType) (from cybermind)
|
|
* Ability to set missile's damage and TTL directly in MissileType
|
|
(from cybermind)
|
|
* Added BoxOffsetX and BoxOffsetY in CunitType to move selection
|
|
box around unit. (from cybermind)
|
|
* Added NoRandomPlacing flag in CUnitType to prevent random
|
|
sprite rotation. (from cybermind)
|
|
* Added MissileContinious (same as MissileStay, but can show it's
|
|
animation several times and damage with Sleep period). (from cybermind)
|
|
* Fix a crash when loading 'recycling' units. (from Joris Dauphin)
|
|
|
|
-- cybermind <iddqd_mail@mail.ru> Tue, 17 Mar 2015 11:11:01 +0500
|
|
|
|
stratagus (2.2.7-1) unstable; urgency=low
|
|
|
|
* Added CclCreateMissile function to create missiles from Lua code.
|
|
(from Cybermind)
|
|
* Added MissileType::SmokeParticle (same use as SmokeMissile).
|
|
(from Cybermind)
|
|
* Alllow same units to get upgrade-to in one click.(from Cybermind)
|
|
* CclGetUnitVariable and CclSetUnitVariable now can get and set the Max,
|
|
Increase and Enable fields.(from Cybermind)
|
|
* Added OnHit Lua callback parameter for UnitType
|
|
to create some effects if unit is hit. (from Cybermind)
|
|
* Reworked the button's popup system to achieve more flexibility
|
|
(from Cybermind)
|
|
* Added Preference.ShowNameDelay and Preference.ShowNameTime
|
|
to show a popup for unit under cursor (from Cybermind)
|
|
* Code compile now with Lua 5.2 (from Joris Dauphin).
|
|
* Fix bug #901393: Always "network out of sync" in multiplayer mode
|
|
(from Cybermind)
|
|
* Fix bug #710187: OpenGL is slower than without OpenGL (from Cybermind)
|
|
* Fix bug #909454: compile errors on OpenBSD. (from Pali Rohár)
|
|
* Fix compilation for maemo. (from Pali Rohár)
|
|
* Fix bug #910078: worker unable to do anything after building structure.
|
|
(patch from Neil Tan)
|
|
* Fix bug #912904: Fix pathfinfing problem with unit near of goal.
|
|
(patch from Neil Tan)
|
|
* Fix bug #911062: Fix segfault. (patch from Neil Tan)
|
|
* Fix bug #841133: Fix Action resource and DeassignWorkerFromMine.
|
|
(from Joris Dauphin)
|
|
* Fix some regression in pathFinding. (from Joris Dauphin)
|
|
* Rearchitecturing of COrder and CAnimation. (from Joris Dauphin)
|
|
* Add DefineDefaultResourceMaxAmounts() to define max value per resource
|
|
(like tiberium from C&C). Add "Storing" in UnitType to increase
|
|
MaxResourceAmount (from Cybermind)
|
|
* New unitType flag:"Wall" which create "connection" with
|
|
its neighboors. (from Cybermind)
|
|
* New unitType flag:"NonSolid" for unit which don't forbid
|
|
other unit to be in the same place. (from Cybermind)
|
|
* New missile class "missile-class-treacer" which seek towards its target.
|
|
(from Cybermind)
|
|
* New missile class "missile-class-clip-to-target" which is clipped
|
|
to the target, then animate once before deal the damege. (from Cybermind)
|
|
* Add parameter "use-unit-var" to "spawn-missile"
|
|
spell to use caster's damage. (from Cybermind)
|
|
* Rework animation parser to have access to some variables.
|
|
(from Cybermind)
|
|
* Add impact by type. (from Cybermind)
|
|
* Add "AlwaysFire" flag to missile to shoot even if target is dead.
|
|
(from Cybermind)
|
|
* Fix some saving issues.(from Joris Dauphin)
|
|
* Activate AutocastSpell for non moving unit. (from Cybermind)
|
|
* Disable buggy multithreading support. (from Pali Rohár)
|
|
* Fixed mouse scroll speed (from Pali Rohár)
|
|
* Fix bug #913621: Replace the abort and core dump by a lua_Error
|
|
when unitType is unknown (from Joris Dauphin)
|
|
* Fix bug #976937: Fix crashing issue when loadnig a game with more
|
|
than 3 ai-forces (from Joris Dauphin)
|
|
* Fix bug #993364: Fix compilation when using lua 5.2 (from Joris Dauphin)
|
|
* Fix bug #1001999: Do not overwrite CMAKE_CXX_FLAGS
|
|
and CMAKE_EXE_LINKER_FLAGS variables, make install paths configurable
|
|
(from hasufell)
|
|
* Fix bug #1013694: Fix compilation when MNG support is active
|
|
(from Joris Dauphin)
|
|
* Fix bug #1020858: Fix Assert in Action_Attack (from Joris Dauphin)
|
|
* Fix bug #1022272: Fix Assert in pathfinding (from Joris Dauphin)
|
|
|
|
-- Pali Rohár <pali.rohar@gmail.com> Mon, 20 Aug 2012 13:33:38 +0200
|
|
|
|
stratagus (2.2.6-1) unstable; urgency=low
|
|
|
|
* Changed directory structure for CMake, DoxyGen and platform code
|
|
(from Pali Rohár)
|
|
* Rewrited Stratagus build system to CMake (from Pali Rohár)
|
|
* Updated debian scripts to CMake, better Maemo section
|
|
(from Pali Rohár)
|
|
* Updated Stratagus DoxyGen documentation (from Pali Rohár)
|
|
* Removed tolua++ source code from Stratagus tree,
|
|
instead use system library (from Pali Rohár)
|
|
* Fixed crashing if editor configuration script not exists (from Pali Rohár)
|
|
* Added support for touchscreen input method at compilation time
|
|
(from Pali Rohár)
|
|
* Fixed bug #730283 - Fixed crashing when 2 workers enter
|
|
the mine which have resources only for 1 worker (from Pali Rohár)
|
|
* Added support for animating resource container when harvesting
|
|
(from Pali Rohár)
|
|
* Fixed crashing metaserver at first start (from Pali Rohár)
|
|
* Added Lua function DebugPrint (from Pali Rohár)
|
|
* Fixed bug #816573 - Fixed compilation on Mac (from ASDF)
|
|
* Created Game header files for Launcher and Maemo extractor
|
|
(from Pali Rohár)
|
|
* Rewritten Debian control files to debhelper 7 (from Pali Rohár)
|
|
* Fixed bug #821210 - Fixed compilation with png 1.5
|
|
(from Thomas Klausner)
|
|
* Updated WinAPI AttachConsole, fixed for MSVC
|
|
* Reverted back Color Cycling support (from Joris Dauphin)
|
|
* On Windows moved Stratagus user save and logs directory
|
|
to user profile directory
|
|
* Fixed bug #685144 - Added support for any resolution
|
|
from command line (from Pali Rohár)
|
|
|
|
-- Pali Rohár <pali.rohar@gmail.com> Mon, 19 Dec 2011 13:35:02 +0100
|
|
|
|
stratagus (2.2.5.5-1) unstable; urgency=low
|
|
|
|
* Fixed crashing in OpenGL mode (from Pali Rohar)
|
|
* Fixed crashing when unknown button input was pressed (from Pali Rohar)
|
|
* Fixed bug #645194 - oil tanker disappears when it builds a oil platform
|
|
(from Pali Rohar)
|
|
* Fixed problem with building oil platform (from Pali Rohar)
|
|
* Do not drop goods after unit stop working (from Pali Rohar)
|
|
* Fixed bug #622210 - Fixed memmory corruption in multiplayer network mode
|
|
(from Pali Rohar)
|
|
* Added support for more game sound parts (from cybermind)
|
|
* Fixed bug #621815 - Fixed input problem with stylus on Nokia N900
|
|
(from Pali Rohar)
|
|
* Revert back mng support (from Pali Rohar)
|
|
* Updated manpages (from Pali Rohar)
|
|
* Added tag Editor to TitleScreen in LUA (from Pali Rohar)
|
|
* Fixed Debian scripts on Maemo (from Pali Rohar)
|
|
* Fixed bug #621820 - Fixed draining battery poer on Nokia N900
|
|
(from Pali Rohar)
|
|
* Fixed bug #650987 - Decrease scrolling speed on Maemo (from Pali Rohar)
|
|
* Include debug version of stratagus to debian package
|
|
and Windows NSIS Installer (from Pali Rohar)
|
|
|
|
-- Pali Rohár <pali.rohar@gmail.com> Mon, 22 Nov 2010 22:50:21 +0100
|
|
|
|
stratagus (2.2.5.4-1) unstable; urgency=low
|
|
|
|
* Fixed bug #616486 - Fixed function CursorByIdent in src/video/cursor.cpp
|
|
(from Pali Rohar)
|
|
* Added Lua function SetMenuRace which set race of cursor in main menu
|
|
(from Pali Rohar)
|
|
* Fixed deleting OpenGL textures (from boswars upstream)
|
|
* Fixed bug #633863 - Do not show waypoints for enemy units
|
|
(when SHIFT key is down) (from Pali Rohar)
|
|
* Fixed autoconf/automake scripts (form Pali Rohar)
|
|
* Fixed a lot of gcc warnings while also extending the warnings flags
|
|
(from Martin Gerhardy)
|
|
|
|
-- Pali Rohár <pali.rohar@gmail.com> Mon, 20 Sep 2010 15:24:31 +0200
|
|
|
|
stratagus (2.2.5.3-1) unstable; urgency=low
|
|
|
|
* Fixed Debian control files for Maemo (from Pali Rohar)
|
|
* Added LUA function IsMusicPlaying - check if music is playing
|
|
(from Pali Rohar)
|
|
* Added LUA function SetFogOfWarColor -
|
|
Configurable Fog of War color (from sourceforge tracker)
|
|
* Added command line params -I for setting the address when
|
|
binding the sockets (from sourceforge tracker)
|
|
* Compile fix using VC2008 (from sourceforge tracker)
|
|
* Added function GetStratagusVersion to LUA scripts (from Pali Rohar)
|
|
* Added function GetStratagusHomepage to LUA scripts (from Pali Rohar)
|
|
* Added support for playing music in menu (from Pali Rohar)
|
|
* Fixed Windows NSIS Installer (use relative jumps,
|
|
do not allow start instaler twice, register games, ...) (from Pali Rohar)
|
|
|
|
-- Pali Rohár <pali.rohar@gmail.com> Wed, 11 Aug 2010 11:00:43 +0200
|
|
|
|
stratagus (2.2.5.2-1) unstable; urgency=low
|
|
|
|
* Fixed Debian scripts for Maemo (from Pali Rohar)
|
|
* Fixed OpenGL textures (from upstream svn boswars)
|
|
* Rewrited Windows NSIS Installer again (from Pali Rohar)
|
|
* Ported OpenGL engine to OpenGL ES 1.1 for Maemo systems (from Pali Rohar)
|
|
* Fixed saving campaign game - multiline lua strings and lua triggers
|
|
(from Pali Rohar)
|
|
* Fixed compilation in Debug mode (from Pali Rohar and sourceforge tracker)
|
|
* Added LUA function SetUseOpenGL for setting OpenGL state
|
|
from scripts at startup (insted changing variable UseOpenGL)
|
|
(from Pali Rohar)
|
|
* Added command line params -O and -o for force using OpenGL
|
|
(from Pali Rohar)
|
|
* Added LUA function SetFullGameName - use name for WM icon and title
|
|
(from Pali Rohar)
|
|
* Keep backlight alive on Maemo using libosso (from Pali Rohar)
|
|
* Added support for playing movies when OpenGL mode is active
|
|
(from Pali Rohar)
|
|
|
|
-- Pali Rohár <pali.rohar@gmail.com> Tue, 27 Jul 2010 10:51:27 +0200
|
|
|
|
stratagus (2.2.5.1-1) unstable; urgency=low
|
|
|
|
* Fixed playing movies (from Pali Rohar)
|
|
* Fixed minimap (from upstream svn boswars)
|
|
* Added support patches for Maemo (from Bundyo N8x0 stratagus code)
|
|
* Fixed Debian scripts/configs (from Pali Rohar)
|
|
* Added support for cross compile (from Pali Rohar)
|
|
* Use WINAPI_AttachConsole for stdout/stderr output messages to windows
|
|
cmd console instead temp. files (from Pali Rohar)
|
|
* Fixed compilation and automake/autoconf scripts (from Pali Rohar)
|
|
* Added support for 64bit Windows version (from Pali Rohar)
|
|
* Rewrited new Windows NSIS Installer (from Pali Rohar)
|
|
* Added info for Hildon Application Manager for Maemo (from Pali Rohar)
|
|
* Added support for more graphics resolutions (from Pali Rohar)
|
|
* Added function PlayMovie to LUA scripts - play movies from game
|
|
(from Pali Rohar)
|
|
* Clean SDL video output before strating movie file (from Pali Rohar)
|
|
* Ported stratagus to Maemo systems - Nokia N900 (from Pali Rohar)
|
|
|
|
-- Pali Rohár <pali.rohar@gmail.com> Wed, 23 Jun 2010 15:25:00 +0200
|
|
|
|
stratagus (2.2.5-1) unstable; urgency=low
|
|
|
|
* Fixed attack range off by 1 bug (from Jimmy Salmon)
|
|
* Fixed bug releasing the same resource twice (from Jimmy Salmon)
|
|
|
|
-- M. Gerhardy <tlh2000@users.sf.net> Sat, 23 May 2009 10:51:08 +0200
|
|
|
|
stratagus (2.1-8) unstable; urgency=low
|
|
|
|
* Let's see if we can calm Guilherme de S. Pastore. :-) (thanks for the
|
|
severe revision and sending patches).
|
|
- debian/control:
|
|
- Removed bogus ${misc:Depends} dependency (closes: #291102).
|
|
- Changed build dependency to libpng12-dev (closes: #303702).
|
|
- README now does not point to unshipped doc/install.html file (closes:
|
|
#298146).
|
|
- debian/copyright: Copyright and license are now clearly differentiated
|
|
(closes: #291098).
|
|
- Installed doc-base section for stratagus and stratagus-gl (closes:
|
|
#291103).
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Fri, 22 Apr 2005 17:26:35 +0200
|
|
|
|
stratagus (2.1-7) unstable; urgency=low
|
|
|
|
* src/sdl.c: Imported from upstream CVS a fix for bug #268711 (stratagus unpauses when
|
|
minimized). Closes: #268711.
|
|
* debian/control: Applied patch from Guilherme de S. Pastore. In fact,
|
|
decided later to rewrite parts of Description fields to fit more closely
|
|
what stratagus is today. Closes: #268486.
|
|
* debian/stratagus.6: Fixed grammar mistakes, by Guilherme de S. Pastore.
|
|
Closes: #268488.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Fri, 1 Oct 2004 11:34:52 +0200
|
|
|
|
stratagus (2.1-6) unstable; urgency=low
|
|
|
|
* src/movie/movie.c: Added code to disable movies. Then disabled movies on
|
|
Alpha, due to segfaults in vp31 code. In next releases theora will be
|
|
used, which could be safe, but now it is avoiding to have updated
|
|
stratagus into sarge (closes: #261147).
|
|
* debian/rules, debian/control: Removed old stuff inherited from the
|
|
freecraft package. Stratagus, unlike FreeCraft, no longer use SVGAlib.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Wed, 11 Aug 2004 09:12:11 +0200
|
|
|
|
stratagus (2.1-5) unstable; urgency=low
|
|
|
|
* Really replaced the right upstream authors that Gilherme suggested in
|
|
debian/copyright. Ooops...
|
|
* debian/control: followed the guidelines for short description in the
|
|
Developers's Manual and decapitalized them.
|
|
* Argh. In 2.1-2 I added a superfluous /data to the default gamedir in
|
|
src/include/stratagus.h. Sorry. Thanks, Encolpe DEGOUTE (closes: #263183).
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Thu, 5 Aug 2004 19:34:22 +0200
|
|
|
|
stratagus (2.1-4) unstable; urgency=low
|
|
|
|
* Fixed date and version in stratagus.6 manpage.
|
|
* debian/control: I keep forgetting that versioned Depends on virtual
|
|
packages DOES NOT WORK. Thanks to Yann Dirson for pointing this on bug
|
|
#260562. So removed the Provides: stratagus on stratagus-gl section. This
|
|
will be work for dataset, depending either on stratagus or stratagus-gl.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Wed, 21 Jul 2004 14:32:17 +0200
|
|
|
|
stratagus (2.1-3) unstable; urgency=low
|
|
|
|
* Big thanks to Guilherme de S. Pastore, who was *very* interested in
|
|
stratagus being packaged and did preliminar packages. He also provided a
|
|
lot of patches for current packages. You rock!
|
|
* Mmmm...it seems that I did not really fixed #259305 in 2.1-2, but another
|
|
different thing. Now the authors are really who they are.
|
|
* Fixed the manpage, it was a bit obsolete, and made references to Aleona
|
|
and fcmp. Also updated the authors' names (closes: #259309).
|
|
* debian/control:
|
|
- Removed autoconf references and removed configure removals. Sorry for
|
|
the annoyance.
|
|
- stratagus-gl provides stratagus.
|
|
* debian/rules: Removed Linux-specific check (closes: #259311).
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Tue, 20 Jul 2004 18:42:37 +0200
|
|
|
|
stratagus (2.1-2) unstable; urgency=low
|
|
|
|
* debian/control:
|
|
- Added autoconf (closes: #258450).
|
|
- Stratagus is a realtime strategy game and not a realtime fantasy game.
|
|
Changed Description (Thanks, François Beerten).
|
|
- Cutted down too long lines in Description.
|
|
* It seems that stratagus 2.0-1 changelog was not processed. Closes:
|
|
#204661, #245692).
|
|
* debian/rules: By error switched lines and the epoch section of the fake
|
|
freecraft package was run before dh_gencontrol. Anyway, building of fake
|
|
freecraft packages is disabled by now, so this is not really important.
|
|
* Added some checks to the main Makefiles and added real use of OUTFILE
|
|
variable. This permitted to split package in stratagus and stratagus-gl
|
|
packages (with OpenGL disabled and enabled, respectively). This closes:
|
|
#258167.
|
|
* Added quotes in debian/*.menu for avoiding lintian warnings.
|
|
* Removed README.Debian, remnant from the FreeCraft times.
|
|
* Finally remembered to add a default dataset in include/stratagus.h
|
|
(/usr/share/games/stratagus/default) for running 'stratagus' alone.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Mon, 12 Jul 2004 01:33:55 +0200
|
|
|
|
stratagus (2.1-1) unstable; urgency=low
|
|
|
|
* New upstream release.
|
|
* freecraft legacy packages are at this moment not built. As Guillerme said,
|
|
the upgrade path is not clear.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Fri, 2 Jul 2004 15:27:21 +0200
|
|
|
|
stratagus (2.0-1) unstable; urgency=low
|
|
|
|
* Many things had happened to give a complete explanation. Summarizing,
|
|
FreeCraft project was obligued to cease by Blizzard pressure. This package
|
|
is the official fork of the FreeCraft Project, thus continuing the superb
|
|
work of the many developers adhered to this project. Good bye, FreeCraft,
|
|
and long and peaceful life, Stratagus!
|
|
* I decided to maintain all the previous structure and create fake packages
|
|
to make the transition as smooth as possible.
|
|
* New upstream release (closes: #204661).
|
|
* Stratagus is packaged, so this closes the ITP (closes: #245692).
|
|
* debian/changelog: Changed to UTF-8.
|
|
* debian/copyright: Changed to UTF-8.
|
|
* debian/control:
|
|
- Added missing ${misc:Depends}.
|
|
- Changed to UTF-8.
|
|
- Added dependencies on libvorbis-dev and liblualib50-dev, and removed
|
|
bash by fixing the bashism in Makefile.
|
|
- The Description field now shows reality, not dreams. :-) (addresses
|
|
part of #197286).
|
|
* debian/rules: Cleaned all the freecraft references and rewritten some
|
|
parts to adapt to the new build system.
|
|
* debian/menu: Changed things to Stratagus.
|
|
* Removed debian/TODO.
|
|
* Updated stratagus manpage.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Thu, 13 May 2004 19:40:26 +0200
|
|
|
|
freecraft (1:1.18-1) unstable; urgency=medium
|
|
|
|
* New upstream release (closes: #182909). This really fixes the fcmp
|
|
breakage as well (closes: #185657).
|
|
* This is a much more advanced version, with tons of bugs fixed (literally).
|
|
* Options are now saved (closes: #177305).
|
|
* Save & Load is working now for single player (closes: #168800).
|
|
* This bug is unreproducible and it's probably fixed in this version,
|
|
whatever it were (closes: #167119).
|
|
* arts support was born in the middletime (not built in yet). More to come.
|
|
We have really had arts support before with libsdl1.2-arts...
|
|
* debian/patches: Dropped by now 02_sound_big_endian (merged upstream) and
|
|
04_64bit_archs_fix (makes freecraft campaigns segfault). The rest of the
|
|
patches went resynced. This brings freecraft campaign game again into life
|
|
(closes: #173645, #185069).
|
|
* debian/control: Bumped debhelper dependency to >> 4.0.0. Updated
|
|
dependencies to reflect the gcc-3.2 transition. Depends on fcmp
|
|
>=1.18.20030311. Dropped the Build-Conflicts because of 03_setup_fixes
|
|
patch. Now is more safe to build freecraft.
|
|
* debian/rules: Moved DH_COMPAT to debian/compat as joeyh recommends.
|
|
Rewrote several parts, because it was going messy. Fully support for debug
|
|
builds, with profiling included.
|
|
* This release has good sound. Please reopen if not fixed (closes: #163135).
|
|
* The font used for the buttons is now different, thus not making that
|
|
strange effect (closes: #137279).
|
|
* The tools for importing WCII data into freecraft are *not* working yet.
|
|
Added to README.Debian. Read it for details.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Sun, 23 Mar 2003 04:27:24 +0100
|
|
|
|
freecraft (1:1.17.2-5) unstable; urgency=low
|
|
|
|
* Added more options and completed the yet incomplete freecraft.6 manpage.
|
|
* debian/patches/04_64bit_archs_fix: Added nice patch from Steve Langasek
|
|
(the Debian postmodern programmer :-) for building really-working
|
|
freecraft binaries for 64-bit architectures (more to come). Closes:
|
|
#170603.
|
|
* Bumped Standards-Version to 3.5.8.
|
|
* debian/rules: s/debug/noopt/ in order to comply with Policy 3.5.8. Also
|
|
removed ChangeLog.html from doc/ directory because we already ship it as
|
|
changelog.gz.
|
|
* debian/control: Changed Standards-Version, removed last full-stop from
|
|
Description: line in order to kill lintian warning.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Tue, 17 Dec 2002 01:53:24 +0100
|
|
|
|
freecraft (1:1.17.2-4) unstable; urgency=low
|
|
|
|
* debian/patches/02_sound_big_endian: Fix for the sound on big-endian
|
|
architectures (ppc and the rest). Thanks, Ethan Benson, for remembering
|
|
it :-) (closes: #145777).
|
|
* debian/control: Bumped again libpng dependencies to libpng3.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Tue, 27 Aug 2002 01:03:49 +0200
|
|
|
|
freecraft (1:1.17.2-3) unstable; urgency=low
|
|
|
|
* debian/control: Removed g++ from the ia64 build environment.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Mon, 8 Jul 2002 23:36:22 +0200
|
|
|
|
freecraft (1:1.17.2-2) unstable; urgency=low
|
|
|
|
* debian/control: Added g++-3.0 for ia64 hoping that finally that fix the
|
|
autobuilds. Also bumped dependencies for fcmp (I recalled this in the very
|
|
moment I uploaded new version of freecraft). This will close #152057, but
|
|
this is work for fcmp changelog.
|
|
* Thanks to linda, added doc/ChangeLog.html as upstream changelog, and
|
|
removed doc/install.html from package.
|
|
* Finally added support for svgalib-dummyg1, so closes: #143260.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Sat, 6 Jul 2002 10:22:39 +0200
|
|
|
|
freecraft (1:1.17.2-1) unstable; urgency=low
|
|
|
|
* New upstream release.
|
|
* CVS sync as of 05 Jul 2002. This is just version 1.17.2 final.
|
|
* Lutz Summer, Jimmy Salmon, and the rest of the FreeCraft team keep killing
|
|
bugs at a extraordinary rate. The summary of the changes is:
|
|
- Fixed red/blue color for water in minimap (closes: #148697).
|
|
- Revamped Load & Save dialogs and routines. This has rendered #148285
|
|
unreproducible, so closes: #148285.
|
|
- Activated again the network menus (but not from command line). 1.17.2
|
|
games are incompatible with 1.17 network games.
|
|
- Fixed many memory leaks and crashes.
|
|
- Added global options, for resolution, fog mode, full-screen, etc.
|
|
- Added a simple map editor (primary intended for developers) in
|
|
FreeCraft. Not to replace crafted, but to give more flexibility to the
|
|
developers (crafted is far more user-friendly).
|
|
- Added a 'capture building' option with peons.
|
|
- Added Alt-R, Ctrl-R hotkeys to restart scenario.
|
|
* debian/control: Added Suggests: crafted.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Fri, 5 Jul 2002 15:25:05 +0200
|
|
|
|
freecraft (1:1.17-2) unstable; urgency=low
|
|
|
|
* Uups. I forgot to remove my ccache tests from the setup file. Sorry,
|
|
autobuilders. :-( (closes: #148570).
|
|
* CVS sync as of 05 Jun 2002. This is version 1.17.1pre1.
|
|
It kills several bugs (with the wrapper, and with multiplayer issues).
|
|
Also implements screenshots (even with a hotkey!).
|
|
* The multiplayer API is dropped at the moment. Changed freecraft.6 and
|
|
dropped patch #02_help_fixes.
|
|
* Now there is a hotkey to save the current game, Alt+Ctrl+S. BTW, I'm
|
|
unable to reproduce now #148285. Alfie?
|
|
* debian/control: Downgrade the libpng requirements to libpng2 (>=1.0.12).
|
|
* debian/answers.*: Upstream keeps changing the read semantic in setup, so
|
|
changed again to cope with the new (old) format. :-)
|
|
* Sorry, ia64 folks, for not really changing the compiler to gcc-3.0 in
|
|
1.17-1. Now I'm sure I've made the changes. Hope that works. This closes:
|
|
#143246.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Tue, 18 Jun 2002 10:55:57 +0200
|
|
|
|
freecraft (1:1.17-1) unstable; urgency=low
|
|
|
|
* New upstream release. This is FreeCraft 1.17 (final release)! (closes:
|
|
#148432).
|
|
* Changes in this release are many (as always, see doc/Changelog.html for
|
|
the gory details):
|
|
- Water effect intro screen (cool!).
|
|
- Multiple views in the screen (cooler!).
|
|
- Fixed a lot of bugs (coolest!).
|
|
- Diplomacy over network, enhanced usability.
|
|
- Network menus finally work (closes: #139150).
|
|
- Added more shortcuts.
|
|
* Added an epoch due to the versions scheme in previous releases.
|
|
* Cleaned a bit the debian/ dir.
|
|
* debian/control:
|
|
- Adjusted dependencies. freecraft needs at least fcmp version
|
|
1.17.20020526.
|
|
- Build-Conflicts with libmad0-dev and libflac-dev. I don't want by any
|
|
means to break my delicate answering machine for the setup.
|
|
- Changed the compiler to gcc-3.0 in ia64. gcc-2.96 is making a bad job
|
|
building freecraft (in fact, trying to).
|
|
* debian/answers.*: Upstream changed again the parsing procedure in
|
|
setup...this is becoming funny :-). Fixed.
|
|
* Enhanced the freecraft.6 manpage.
|
|
* debian/patches: Updated a little in order to fix offsets.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Thu, 30 May 2002 11:31:23 +0200
|
|
|
|
freecraft (1.17pre1build18-2) unstable; urgency=low
|
|
|
|
* CVS sync as of 09 May 2002. Changes:
|
|
- Support for complete campaign/level in a zip file.
|
|
- Scenario requester now remembers path during one game.
|
|
- Other fixes.
|
|
* Ryan Murray is the fastest autobuilder in the world. The package was in
|
|
incoming for minutes and he filed a bug against freecraft autobuilding...
|
|
:-) Now 01_cvs_pull patch exists (closes: #146355). Thanks, guy!
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Thu, 9 May 2002 10:58:18 +0200
|
|
|
|
freecraft (1.17pre1build18-1) unstable; urgency=low
|
|
|
|
* New upstream release. This is build18.
|
|
* CVS sync as of 30 Apr 2002. The relevant changes (see
|
|
/usr/share/doc/freecraft/doc/Changelog.html for details) are:
|
|
- More fixes for the new OGG/MP3/WAV/FLAC support.
|
|
- The campaign menu is now configurable (closes: #143301).
|
|
- Added lots of control options (volume, keyboard, etc.).
|
|
- Fixed a bunch of other bugs.
|
|
* Upstream changed setup behaviour, so changed answers.* file format.
|
|
* This release, like previous ones, adds more stuff to freecraft.6 manpage.
|
|
* debian/patches: Fixed offsets in several of them.
|
|
* debian/control: Corrected description (thanks, Meinolf Sander). Closes:
|
|
#143185.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Thu, 9 May 2002 08:44:54 +0200
|
|
|
|
freecraft (1.17pre1build17-1) unstable; urgency=medium
|
|
|
|
* New upstream release. This is build17.
|
|
* CVS sync as of 8 Apr 2002 (closes: #139835). The relevant changes (for the
|
|
gory details see /usr/share/doc/freecraft/doc/Changelog.html) are:
|
|
- This release fixes several crashes observed by the most extensive tester
|
|
that freecraft in Debian has: Daniel Burrows (that I've noticed, maybe
|
|
there are others :-) .
|
|
- CD player support for libcda, SDL and madmp3.
|
|
- Flac, OGG and MP3 audio format added (not compiled in because are
|
|
unstable yet).
|
|
- Randomize start positions in network play, by Daniel Burrows (closes:
|
|
#137737).
|
|
- Added a lot of new displayings.
|
|
- Added more unit selection tools.
|
|
- Units now has an autogenerated name :-).
|
|
- Added big map mode (Alt-B, Ctrl-B).
|
|
- A lot of cosmetic issues (scrolling credits, pictures between
|
|
missions, stereo sound for missiles and units...)
|
|
- Fixed a bunch of other bugs.
|
|
* debian/control:
|
|
- Dropped definitely the bogus dependency on libsdl1.2debian-all, as
|
|
Daniel Burrows has nicely explained to me with patience (many thanks to
|
|
Daniel). Also modified the description accordingly. This closes: #137275.
|
|
- Depends: on new release of fcmp, because the old causes freecraft to
|
|
segfault sometimes (almost always for me).
|
|
- **Architectures field changed back to 'any'**. I'd like comments on this
|
|
issue, please. Is freecraft working on your sparc/alpha/mips/m68k/etc.
|
|
well? I'll keep looking at the autobuilders logs, but user experience is
|
|
the most reliable test. Closes: #140537.
|
|
* Compiled in with SDL_CD support. The rest of the new features (Flac, OGG,
|
|
MP3...) will have to wait.
|
|
* Commented out the line #include "rdtsc.h" in src/map/map_{draw,fog}.c and
|
|
src/ai/new_ai.c that were preventing freecraft from being compiled on all
|
|
the Debian architectures. This should deal with several open bugs. We'll
|
|
see...(closes: #54455, #110165).
|
|
* Compiled with -fsigned-char because the code is making a lot of
|
|
assumptions about the signedness of char data type. This deals with the
|
|
remaining part of #137338 and closes #140882, so closes: #137338, #140882.
|
|
Still remain probably many errors about signedness of other data types.
|
|
Please report them and send patches if you can.
|
|
* Also included the tools in /usr/lib/games/freecraft for converting the
|
|
original WarCraft II artwork to data format understood by freecraft, but
|
|
I'm not really supporting them yet (you're warned).
|
|
* debian/rules: Added support for debian/patches.
|
|
* Moved most of my modifications to debian/patches, as well as the CVS patch.
|
|
* Corrected freecraft.6 manpage, and added yet more stuff to it (closes:
|
|
#141517). At last we'll have a complete manpage, after all. :-)
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Tue, 16 Apr 2002 00:14:32 +0200
|
|
|
|
freecraft (1.17pre1build16-4) unstable; urgency=low
|
|
|
|
* The 'Yes, I need more sleep, and also to test my releases' release.
|
|
* debian/control: Dropped for now dependency on freecraft-data because
|
|
we needed a versioned Depends against fcmp (and I found by any chance
|
|
that versioned dependency on virtual packages doesn't work).
|
|
Closes: #138392.
|
|
* Added some cruft to freecraft.6 manpage.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Fri, 15 Mar 2002 10:45:14 +0100
|
|
|
|
freecraft (1.17pre1build16-3) unstable; urgency=low
|
|
|
|
* CVS synced as of 3-10-2002.
|
|
* Lots of improvements:
|
|
- AI is now much better and clever, uses transports, and has several
|
|
things fixed.
|
|
- There is basic support for campaigns (also the last release of fcmp
|
|
had support in it, but I didn't think about it and things broke.)
|
|
Now this closes: #138361.
|
|
- CD player support with SDL.
|
|
- Added triggers support.
|
|
- And lots of other things, specially this release deals with the
|
|
segfault reported by Daniel Burrows, so closes: #137710.
|
|
- If you're interested, see the last 20 lines in doc/ChangeLog.html.
|
|
* Closing bugs fixed with the previous release (closes: #137875).
|
|
* Some signedness problems are addressed, but there are so many of
|
|
them in the code that I'll get some time fixing (see #137338).
|
|
* debian/control: Updated description, and added a tigher dependency
|
|
on fcmp (>=200203xx).
|
|
* Updated a lot the freecraft.6 manpage (still needs some polishing :-).
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Fri, 15 Mar 2002 01:20:24 +0100
|
|
|
|
freecraft (1.17pre1build16-2) unstable; urgency=low
|
|
|
|
* Something weird happened with my upload to the new incoming
|
|
system, because it REJECTED my final upload on March 6th but
|
|
accepted a broken upload on March 1rd. :-? Some bugs were not
|
|
fixed yet, and ... eeerkk. Also aj and others are messing me
|
|
with advices and ... let's release this version at last.
|
|
* Get in sync with *my* version of freecraft. The following are
|
|
the lines that the 1.17pre1build16-1 release missed:
|
|
* Dear ftpmasters, this package is *really* ale-clone (with
|
|
another name).
|
|
* debian/control:
|
|
- Changed Architectures field. Now I'm sure that, at this moment,
|
|
freecraft won't compile on other architectures apart from i386
|
|
and alpha. This has to do with bug #54455 (ale-clone: not for
|
|
m68k?).
|
|
* I accept my NMU :-), so closes: #101414.
|
|
* Added a menu entry (closes: #57676).
|
|
* Now, it happens that Daniel Burrows has reviewed thoroughly freecraft
|
|
and filed several bugs (sadly most of them fixed in my real release).
|
|
Thank you, guy. :-)
|
|
* From the sync: Defined FREECRAFT_LIB_PATH as /usr/share/games/freecraft/default
|
|
in order to use the alternatives set up in fcmp.
|
|
* From the sync: Freecraft is again usable from any place you want (this and
|
|
the above closes: #137276).
|
|
* From the sync: Freecraft has a menu entry (closes: #57676, #137278).
|
|
* debian/control:
|
|
- Among other things, dropped doc generation (aj says that it's stupid).
|
|
- Changed Build-Depends to make svgalibg1-dev i386 only (address part
|
|
from #137338).
|
|
* Changed build options for non-i386 architectures, because svgalib only
|
|
exists on i386 (address part from #137338).
|
|
* Fixed width to less than 80 columns in README.Debian (closes: #137566).
|
|
* Freecraft built with new libSDL.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Mon, 11 Mar 2002 05:25:29 +0100
|
|
|
|
freecraft (1.17pre1build16-1) unstable; urgency=low
|
|
|
|
* Yes, I know that this package is not ale-clone anymore, but I
|
|
want to close (or maybe have noted) the bugs in ale-clone. The
|
|
bugs that this release close are relative to ale-clone, not
|
|
freecraft (an almost new package). But this release closes
|
|
several RC bugs, so I'm not really worried about closing bugs from
|
|
here.
|
|
* New upstream release and name change (closes: #94202).
|
|
* New maintainer (closes: #119258).
|
|
* Built with HAVE_EXPANSION, for preparing it for an eventual use
|
|
with non-free data (e.g. WarCraft II(tm) CD).
|
|
* debian/ files rewritten from scratch.
|
|
* debian/control:
|
|
- Added doc++ dependency for building the documentation.
|
|
- Upstream has changed the name of the package, so I've added
|
|
corresponding Conflicts/Provides.
|
|
- It seems that this release will be compatible with FCMP (FreeCraft Media
|
|
Project) out of the box. Because we need some game data, and we _want_
|
|
freecraft in main, I changed definitively the section and added Depends
|
|
on freecraft-data. Welcome to main, freecraft!
|
|
- Added Build-Conflicts on the various flavors of libsdl1.2debian and
|
|
a Build-Depends on libsdl1.2debian-all. This also closes: #104785,
|
|
#121684, #135325.
|
|
- Corrected typos in the description (closes: #124409).
|
|
* Fixed a lot of typos in the documentation.
|
|
* make depend is failing, so I've added $(EXTRA_CFLAGS) into Common.mk in
|
|
order to make gcc -E happy.
|
|
* I'm very anxious to see if buildd's can cope with this package.
|
|
Upstream claims that it'll compile. Time will say...
|
|
* Configured /usr/share/games/freecraft/data as the data directory.
|
|
* FreeCraft can now use X Windows System with 8/15/16/24/32bit X Server, so
|
|
this means that now closes: #127870.
|
|
* I accept my NMU :-), so closes: #121684.
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Fri, 1 Mar 2002 02:52:44 +0100
|
|
|
|
freecraft (1.17pre1build15-1) unstable; urgency=low
|
|
|
|
* New maintainer (closes: #119258).
|
|
* New upstream release (closes: #94202).
|
|
|
|
-- David Martínez Moreno <ender@debian.org> Wed, 27 Feb 2002 00:13:57 +0100
|
|
|
|
ale-clone (1.15pre16.3-1.1) unstable; urgency=low
|
|
|
|
* NMU.
|
|
* Added #include <time.h> in src/clone/clone.c (closes: #101414).
|
|
* Added missing Build-Depends on debhelper, glib and others.
|
|
|
|
-- David Martínez Moreno <david.martinez@rediris.es> Sat, 10 Nov 2001 05:13:35 +0100
|
|
|
|
ale-clone (1.15pre16.3-1) unstable; urgency=low
|
|
|
|
* New upstream release.
|
|
|
|
* Added a `-d datapath' option.
|
|
* Moved data directory to /usr/share/games/ale-clone/WarII (rather than
|
|
.../data)
|
|
* Added some alternatives stuff to make cogliati gfx and WarII gfx mix
|
|
better. (From /usr/share/games/ale-clone/default)
|
|
* Renamed ale-clone-installer to ale-clone-war2.
|
|
|
|
-- Anthony Towns <ajt@debian.org> Sun, 2 Jan 2000 00:40:25 +1000
|
|
|
|
ale-clone (1.14.990122-1) unstable; urgency=low
|
|
|
|
* Initial Release.
|
|
|
|
-- Anthony Towns <ajt@debian.org> Tue, 7 Sep 1999 16:36:50 +1000
|