541 lines
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HTML
541 lines
20 KiB
HTML
<HTML><HEAD>
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<!--
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---- $Id$
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---- (c) Copyright 2001-2003 by Lutz Sammer
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---- FreeCraft is free software; you can redistribute it and/or modify
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---- it under the terms of the GNU General Public License as published by
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---- the Free Software Foundation; only version 2 of the License.
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---- FreeCraft is distributed in the hope that it will be useful,
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---- but WITHOUT ANY WARRANTY; without even the implied warranty of
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---- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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---- GNU General Public License for more details.
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-->
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<TITLE>Development for FreeCraft Version 1.18</TITLE>
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</HEAD>
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<BODY>
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<H1>Development for FreeCraft Version 1.18</H1>
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<HR><PRE WIDTH=80>
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___________ _________ _____ __
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\_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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| __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __|
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| \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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\___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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\/ \/ \/ \/ \/
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______________________ ______________________
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T H E W A R B E G I N S
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FreeCraft - A free fantasy real time strategy game engine
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</PRE>
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<P><B>(C) Copyright 1998-2003 by The FreeCraft Project. Distributed under the
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<A HREF="gpl.html">"GNU General Public License"</A></B>
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<HR>
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This file should give you some information to help to develop FreeCraft.<P>
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If you make bigger changes please always extend the copyright with your name.<P>
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<H2>Mailing list</H2>
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If you want to develop for FreeCraft you should join the development mailing
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list.<P>
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<A HREF="http://www.geocrawler.com/redir-sf.php3?list=freecraft-hackers">FreeCraft development Archives</A><P>
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<A HREF="http://lists.sourceforge.net/mailman/listinfo/freecraft-hackers">Subscribe FreeCraft development</A><P>
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<H2>IRC - Internet Relay Chat</H2>
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You can try to meet other FreeCraft developers and users on IRC:
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<A HREF="http://www.openprojects.net/">OPN</A> OpenProjects Network, channel
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#FreeCraft.
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<H2>Bugs and tasks</H2>
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You can find known bugs here:<P>
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<A HREF="http://sourceforge.net/tracker/?group_id=1965&atid=101965">FreeCraft real-time strategy game engine - Tracker - Bugs</A><P>
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And the planned tasks here:<P>
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<A HREF="http://sourceforge.net/pm/task.php?group_project_id=1539&group_id=1965&func=browse">FreeCraft real-time strategy game engine - Tasks</A><P>
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Before doing some work, please ask on the mailing list, whether anybody else is
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doing the same thing and write what you plan to do to avoid that someone else
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starts the same work.
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<H2>Compiling, tools, and libraries</H2>
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<H3>Installing CVS client</H3>
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If you want to help develop, it is the best that you use CVS. To do so, first
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you need CVS for your system.<P>
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You find all information about CVS on <A HREF="http://www.sourceforge.net/">
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SourceForge</A>.<P>
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<UL>
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<LI><A HREF="http://sourceforge.net/docman/display_doc.php?docid=763&group_id=1">
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Sourceforge: CVS HOWTO</A><P>
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CVS on SF - rookie should read it. General, should read it, <B>*too*.</B>
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<LI><A HREF="http://sourceforge.net/docman/display_doc.php?docid=767&group_id=1">
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Win32/CVS/SSH HowTo</A><P>
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A "quick & dirty" guide
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<LI><A HREF="http://sourceforge.net/docman/display_doc.php?docid=769&group_id=1">
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Win32/CVS/SSH addendum for WinCVS</A><P>
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Read after the Win32 Guide & Howto
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<LI><A HREF="http://sourceforge.net/docman/display_doc.php?docid=770&group_id=1">
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SourceForge setup tool for CVS/SSH/Win32</A><P>
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There's a tool to help
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<LI>Linux<P>
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Install CVS, CVS-BOOK, and if you like, a CVS GUI.
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<P>
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In Debian: apt-get install cvs; apt-get install cvsbook; apt-get install lincvs
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</UL>
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<H3>Getting FreeCraft from CVS</H3>
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<H4>There are four modules in CVS repository.</H4>
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<UL>
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<LI>freecraft - The FreeCraft engine source<P>
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All you need to use with the original WC2 CD. The sources is licenced
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under the terms of the GPL (GNU General Public License).
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<B>This module is needed for development.</B>
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<LI>fcsp - The FreeCraft Sound Project<P>
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<B>This module will be removed.</B><P>
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A collection of free sounds and music, GPL (GNU General Public License)
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prefered. But each file can have its own license, so please read.
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<LI>fcgp - The FreeCraft Graphic Project<P>
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<B>This module will be removed.</B><P>
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A collection of free graphics, animations and models, GPL
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(GNU General Public License) prefered. But each file can have its own
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license, so please read.
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<LI>Planned: fcmp - The FreeCraft Media Project<P>
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This will be the replacement of FcSP and FcGP.<P>
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A collection of free media (free sounds, music, videos, graphics,
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animations and models), GPL (GNU General Public License) prefered.
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But each file can have its own license, so please read.
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<LI>crafted - The FreeCraft Map Editor<P>
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A map editor for FreeCraft. This project has just started and also needs
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more developers.
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</UL>
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<H4>How do I access to these modules?</H4>
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<H5>Anonymous CVS Access</H5>
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This is for all user/developer/designer without account on SourceForge.<P>
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Make somewhere a directory FreeCraft. Enter this directory.<P>
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cvs -d:pserver:anonymous@cvs.freecraft.sourceforge.net:/cvsroot/freecraft login<BR>
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<I>"When prompted for a password for anonymous, simply press the Enter key."</I><BR>
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cvs -z3 -d:pserver:anonymous@cvs.freecraft.sourceforge.net:/cvsroot/freecraft co freecraft<BR>
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cvs -z3 -d:pserver:anonymous@cvs.freecraft.sourceforge.net:/cvsroot/freecraft co crafted<BR>
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cvs -z3 -d:pserver:anonymous@cvs.freecraft.sourceforge.net:/cvsroot/freecraft co fcgp<BR>
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cvs -z3 -d:pserver:anonymous@cvs.freecraft.sourceforge.net:/cvsroot/freecraft co fcsp<P>
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You will now have the directories freecraft, crafted, fcpg and fcsp.<P>
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In the future, only go into any directory and enter "cvs -q update -d" to update to
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the latest version.<P>
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<H5>Developer CVS Access via SSH</H5>
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Only project developers can access the CVS tree via this method. Substitute
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<I>developername</I> with the proper values. Enter your site password when
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prompted.<P>
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export CVS_RSH=ssh<BR>
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cvs -z3 -d:ext:<I>developername</I>@cvs.freecraft.sourceforge.net:/cvsroot/freecraft co freecraft<BR>
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cvs -z3 -d:ext:<I>developername</I>@cvs.freecraft.sourceforge.net:/cvsroot/freecraft co crafted<BR>
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cvs -z3 -d:ext:<I>developername</I>@cvs.freecraft.sourceforge.net:/cvsroot/freecraft co fcgp<BR>
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cvs -z3 -d:ext:<I>developername</I>@cvs.freecraft.sourceforge.net:/cvsroot/freecraft co fcsp<P>
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You will now have the directories freecraft, crafted, fcpg and fcsp.<P>
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In the future only go into any directory and enter "cvs -q update -d" to get
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the latest version. You'll be prompted to enter your ssh password.<P>
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<H3>Getting FreeCraft without CVS</H3>
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Please note CVS is always a little newer and it is easier for you to keep
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up to date. But you find regular snapshots of the FreeCraft source here:
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<UL>
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<LI><A HREF="http://freecraft.sourceforge.net/snapshots/">HTTP sourceforge</A>
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<LI><A HREF="http://freecraft.net/snapshots/">HTTP freecraft</A>
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</UL>
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<H3>Linux(tm)</H3>
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To build FreeCraft with Linux you will need the following packages. The
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following list refers mainly to Debian packages. You'll have to figure out
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the corresponding packages in your particular distribution.
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<UL>
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<LI>gcc - The GNU C compiler<P>
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gcc-2.95 preferred. Old gcc 2.96 can't compile FreeCraft. gcc 3.0 produce
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many wrong! warnings.
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<LI>libc6-dev - GNU C Library: Development Libraries and Header Files<P>
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Contains the symlinks, headers, and object files needed to compile and link
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programs which use the standard C library.
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<LI>libpng2-dev - PNG library - development<P>
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libpng is a library implementing an interface for reading and writing PNG
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(Portable Network Graphics) format files.
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<LI>zlib-dev - compression library - development<P>
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zlib is a library implementing the deflate compression method found in gzip
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and pkzip. This package includes the development support files.
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<LI>xlibs-dev - X Window System client library development files<P>
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xlibs-dev provides static versions of the libraries provided in xlibs, as
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well as several libraries that do not exist in shared object form for
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various reasons (such as the fact that their API's have not stabilized, or
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that they are deprecated). Include files and manual pages are also
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provided.
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<LI>libsdl1.2-dev - Development files for Simple DirectMedia Layer<P>
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Very simply, SDL is a library that allows you portable low level access to
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a video framebuffer, audio output, mouse, and keyboard.<P>
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This package contains the files needed to compile and link programs which
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use SDL.<P>
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If not included in your distribution you can get it
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<A HREF="http://www.libsdl.org">here</A>.
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</UL>
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<H3>MacOS(tm)</H3>
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To build FreeCraft with MacOS you will need the following packages.
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<UL>
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<UL>
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<LI>gcc - The GNU C compiler<P>
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gcc-2.95 preferred. Old gcc 2.96 can't compile FreeCraft. gcc 3.0 produce
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many wrong! warnings.
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<LI>If you have MacOS, can you please write this section. And send it us as
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patch.
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<LI>You can run ./setup which should work on MacOS/Darwin.
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<LI>Or extract the project builder archive "contrib/macosx.tgz", this should
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work on MacOS X.
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</UL>
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<LI>libpng2-dev - PNG library - development<P>
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libpng is a library implementing an interface for reading and writing PNG
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(Portable Network Graphics) format files.
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<LI>zlib-dev - compression library - development<P>
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zlib is a library implementing the deflate compression method found in gzip
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and pkzip. This package includes the development support files.
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<LI>libsdl1.2-dev - Development files for Simple DirectMedia Layer<P>
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Very simply, SDL is a library that allows you portable low level access to
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a video framebuffer, audio output, mouse, and keyboard.<P>
|
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This package contains the files needed to compile and link programs which
|
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use SDL.<P>
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If not included in your distribution you can get it
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<A HREF="http://www.libsdl.org">here</A>.
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</UL>
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<H3>Windows(tm)</H3>
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You need a C compiler for Windows. Get <B>one</B> of the following.
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<UL>
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<LI>VC++<P>
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In order to compile FreeCraft with VC++ follow these instructions:
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<UL>
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<LI>Extract the VC++ project and workspace files from
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freecraft\contrib\msvc.zip into the root freecraft directory.
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<LI><a href="http://freecraft.sourceforge.net/snapshots/msvc-libs.zip">
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Download</a> the VC++ libraries and extract them into the root
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freecraft directory.
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<LI>Copy freecraft\contrib\freecraft.ico to freecraft\src.
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<LI>You should now be able to compile freecraft.
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</UL>
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<P><LI><A HREF="http://sources.redhat.com/cygwin/">cygwin</A><P>
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The Cygwin tools are ports of the popular GNU development tools and
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utilities for Windows. They function by using the Cygwin library which
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provides a UNIX-like API on top of the Win32 API.
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<P><LI><A HREF="http://www.mingw.org">MinGW</A><P>
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MinGW is a collection of header files and import libraries that allow one
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to use GCC and produce native Win32 programs that do not rely on any
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3rd-party DLLs.<P>
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<UL>
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<LI><B>CROSSCOMPILE ONLY</B>: <A HREF="http://www.libsdl.org/Xmingw32/">
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http://www.libsdl.org/Xmingw32/</A><P>
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Informations how to use MingGW and libSDL for cross development and
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native development.<P>
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<LI><A HREF="http://www.libsdl.org/Xmingw32/mingw32.zip">
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http://www.libsdl.org/Xmingw32/mingw32.zip</A><P>
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Compiler package for Windows, built by Sam Lantinga.<P>
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<LI><A HREF="http://prdownloads.sourceforge.net/freecraft/freecraft-compiler-020322.zip">
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http://prdownloads.sourceforge.net/freecraft/freecraft-compiler-020322.zip
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</A><P>
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My build is based on the above. Contains SDL 1.2.4, libpng, zlib.
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libbz2 and libzzip. Install this, download the newest FreeCraft
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source and start FreeCraft development under Windows. Come on!<P>
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<B>If unclear, please download only this.</B>
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</UL>
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</UL>
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<H3>Windows CE(tm) / PocketPc(tm)</H3>
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You need a C compiler for this platform.<P>
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<UL>
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<LI>eMbedded Visual C++ 3.0<P>
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You can download or order it <A HREF="http://www.microsoft.com/mobile/downloads/emvt30.asp">
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here</A>.
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<LI>CE support for Visual C++ or Visual Studio<P>
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This isn't supported yet. If you know the links and how to use, please
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publish this.
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</UL>
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You need the following libs for WinCE.
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<UL>
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<LI>libpng<P>
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Required, you can download a ready and compiled development version here:
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<A HREF="http://freecraft.net/snapshots/lpngce108a.zip">lpngce108a.zip</A>
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or <A HREF="http://www.tenik.co.jp/~adachi/wince/index.htm">author site</A>
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<LI>zlib<P>
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Required, you can download a ready and compiled development version here:
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<A HREF="http://freecraft.net/snapshots/zlibce12.zip">zlibce12.zip</A>
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or <A HREF="http://www.tenik.co.jp/~adachi/wince/index.htm">author site</A>
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<LI>libsdl<P>
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Required, or you should write a new WinCE hardware driver for FreeCraft. You
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will find information about SDL on the
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<A HREF="http://www.libsdl.org">libSDL home</A> and you can download it
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<A HREF="http://www.libsdl.org/download-1.2.html">here</A> and
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<A HREF="http://www.libsdl.org/cvs/WinCE-SDL.zip">workbench and project</A>.
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<LI>bz2lib<P>
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Not required and no WinCE version found.
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<LI>zziplib<P>
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Not required and no WinCE version found.
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</UL>
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Now you need the
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<A HREF="http://freecraft.sourceforge.net/snapshots/FreeCraft%20CE.vcp.gz">
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emVC++ project</A> and
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<A HREF="http://freecraft.sourceforge.net/snapshots/FreeCraft%20CE.vcw.gz">
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emVC++ workbench</A> for FreeCraft.<P>
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With the sources from CVS, you can continue working.<BR>
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<B>Note: WinCE isn't supported yet.</B>
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<H2>Make and makefiles</H2>
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<I>Remember the first time you must start ./setup <B>or</B> copy
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Rules.make.orig to Rules.make and edit it.</I><P>
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Type 'make help' to get an overview what all could be made.<P>
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'make depend'<P>
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and then<P>
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'make'<P>
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is all you need, most times.<P>
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<H2>C code documentation</H2>
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See below: you can use always the source code documentation.<P>
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I have prepared some extra documentation:<P>
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<UL>
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<LI><A HREF="datadir.html">FreeCraft data directory description.</A>
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</UL>
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<H2>Source code documentation</H2>
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Valery Shchedrin has introduced tagged source documentation. I continue to
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use them.<P>
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<H3>This programs are required</H3>
|
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You need one these programs to generate source code documentation.
|
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<UL>
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<LI><A HREF="http://www.stack.nl/~dimitri/doxygen/download.html">DoxyGen</A>
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or <A HREF="http://www.doxygen.org">DoxyGen</A>
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<LI><A HREF="http://www.zib.de/Visual/software/doc++/index.html">DOC++</A>
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</UL>
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<H3>Generate documentation from source code</H3>
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Please compile and install one of the above programs.
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With these commands you produce the documentation:
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<UL>
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<LI><EM>make doc</EM> If you use DoxyGen.
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<LI><EM>make doc++</EM> If you use DOC++.
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</UL>
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<H3>Tags used in source code</H3>
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I use the doc++ tags:<P>
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/** ... */<P>
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Multi line source code documentation.<P>
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/// ... <P>
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Single line source code documentation.<P>
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//@{ or /*@{*/<P>
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Start grouping.<P>
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//@} or /*@}*/<P>
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End grouping.<P>
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<UL>
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<LI>@name
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<BR>Name of file or group.
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<LI>@param
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<BR>Describes function/macro parameter
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<LI>@return
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<BR>Describes function return
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<LI>@see
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<BR>Links to other section
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</UL>
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<P>
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|
Please read the documentation of the programs.
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<H2>Empty C prototype file</H2>
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<PRE>
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// ___________ _________ _____ __
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __|
|
|
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
|
|
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
|
|
// ______________________ ______________________
|
|
// T H E W A R B E G I N S
|
|
// FreeCraft - A free fantasy real time strategy game engine
|
|
//
|
|
/**@name {filename}.c - {One line description of this file} */
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|
//
|
|
// (c) Copyright 2003 by {insert your name here}
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|
//
|
|
// FreeCraft is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published
|
|
// by the Free Software Foundation; only version 2 of the License.
|
|
//
|
|
// FreeCraft is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// $Id$
|
|
|
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//@{
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/*----------------------------------------------------------------------------
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-- Includes
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----------------------------------------------------------------------------*/
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#include <stdio.h>
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#include "freecraft.h"
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|
|
// More game includes.
|
|
|
|
/*----------------------------------------------------------------------------
|
|
-- Variables
|
|
----------------------------------------------------------------------------*/
|
|
|
|
// Global and local variables of this module.
|
|
|
|
/*----------------------------------------------------------------------------
|
|
-- Functions
|
|
----------------------------------------------------------------------------*/
|
|
|
|
// Local and global functions of this module.
|
|
|
|
//@}
|
|
</PRE>
|
|
|
|
<H2>Coding style</H2>
|
|
|
|
You can use your own coding style in your own modules.
|
|
If you fix in other modules, please imitate the coding style of the old coder.
|
|
|
|
<P>I suggest: <A HREF="/usr/src/linux/Documentation/CodingStyle">
|
|
(Linux kernel coding style) </A>
|
|
<UL>
|
|
<LI>Write ANSI C.
|
|
<LI>Use 8 spaces tabulators.
|
|
<LI>Use 4 spaces indentation levels.
|
|
<LI>No line should be longer than 78 characters.
|
|
<LI>Use C++ comments for to end of line comments.
|
|
<LI>Use { } also for one statement blocks.
|
|
</UL>
|
|
|
|
<H2>Sending a patch</H2>
|
|
|
|
Now you made something, how this should be included into the main distribution?
|
|
<P>
|
|
|
|
Follow the following steps:<P>
|
|
|
|
<UL>
|
|
<LI>cvs -q update -d
|
|
<LI>cvs -q diff -u > your-nickname.diff
|
|
<LI>upload it to <A HREF="http://sourceforge.net/tracker/?func=add&group_id=1965&atid=301965">patch tracker on sourceforge</A>
|
|
</UL>
|
|
|
|
<H2>Building FcGP (outdated see FcMP)</H2>
|
|
|
|
You always need the newest tarball from FcGP, because not all files are already
|
|
imported into CVS.<P>
|
|
<UL>
|
|
<LI>Download the fcgp tarball from <A HREF="http://FreeCraft.Net/snapshots/">snapshots</A>.
|
|
<LI>Get module from CVS. See above for instructions.
|
|
<LI>Unpack fcgp tarball. <I>tar vxzf fcgp-010801.tar.gz</I>
|
|
<LI>Move data directory into FcGP-CVS directory. <I>mv fcgp-010801 fcgp</I>
|
|
<LI>Enter CVS directory. <I>cd fcgp</I>
|
|
<LI>Update data tree. <I>make</I>
|
|
<LI>Test it. <I>../freecraft/freecraft</I>
|
|
</UL>
|
|
|
|
<H2>Building FcSP (outdated see FcMP)</H2>
|
|
|
|
You need FcGP, without this FcSP can't be used. Follow the above instructions.
|
|
<P>
|
|
<UL>
|
|
<LI>Get module from CVS. See above for instructions.
|
|
<LI>Link data directory from FcSP to FcGP. <I>ln -s fcgp/data fcsp/data</I>
|
|
<LI>Enter CVS directory. <I>cd fcgp</I>
|
|
<LI>Build data tree. <I>make</I>
|
|
<LI>Test it. <I>../freecraft/freecraft</I>
|
|
</UL>
|
|
|
|
<H2>Building FcMP</H2>
|
|
|
|
The new FcMP (FreeCraft Media Project) isn't yet available from CVS. You
|
|
can only download it as complete archive. Download it, extract it, copy
|
|
the binary freecraft(.exe) into the top directory and start it.
|
|
|
|
<H2>Building CraftED from CVS</H2>
|
|
|
|
CraftED uses autoconf and configure. To build from CVS use.<P>
|
|
|
|
./autogen.sh<BR>
|
|
make<BR>
|
|
./src/crafted<P>
|
|
|
|
<I>Note: the first time you must enter your path to the FcMP/original data
|
|
directory.</I> For more documentation please look into the docs directory.
|
|
|
|
<H2>Building CraftED from tarball</H2>
|
|
|
|
CraftED uses autoconf and configure. To build from tarball distribution use.<P>
|
|
|
|
./configure<BR>
|
|
make<BR>
|
|
./src/crafted<P>
|
|
|
|
<I>Note: the first time you must enter your path to the FcMP/original data
|
|
directory.</I> For more documentation please look into the docs directory.
|
|
|
|
<HR>
|
|
All trademarks and copyrights on this page are owned by their respective owners.
|
|
<ADDRESS><A HREF="http://freecraft.org">The FreeCraft Project</A>
|
|
</ADDRESS></BODY></HTML>
|