a42cfaecab
Remove 'adjust' parameter of ChangeTeamSelectedUnits (always called with 0)
143 lines
3.5 KiB
C++
143 lines
3.5 KiB
C++
// _________ __ __
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// / _____// |_____________ _/ |______ ____ __ __ ______
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// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
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// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
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// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
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// \/ \/ \//_____/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// Stratagus - A free fantasy real time strategy game engine
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//
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/**@name test_net_lowlevel.cpp - The test file for net_lowlevel.cpp. */
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//
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// (c) Copyright 2013 by Joris Dauphin
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; only version 2 of the License.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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#include <UnitTest++.h>
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#include "stratagus.h"
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#include "network.h"
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#include "net_message.h"
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void FillCustomValue(CNetworkCommand *obj)
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{
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obj->Dest = 0x1234;
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obj->Unit = 0x5678;
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obj->X = 0x9ABC;
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obj->Y = 0xDEF0;
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}
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void FillCustomValue(CNetworkExtendedCommand *obj)
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{
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obj->ExtendedType = 11;
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obj->Arg1 = 22;
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obj->Arg2 = 0x1234;
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obj->Arg3 = 0x5678;
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obj->Arg4 = 0x9ABC;
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}
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void FillCustomValue(CNetworkChat *obj)
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{
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obj->Text = "abcdefghijklmnopqrstuvwxyz";
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}
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void FillCustomValue(CNetworkCommandSync *obj)
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{
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obj->syncSeed = 0x01234567;
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obj->syncHash = 0x89ABCDEF;
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}
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void FillCustomValue(CNetworkCommandQuit *obj)
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{
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obj->player = 0x0123;
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}
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void FillCustomValue(CNetworkSelection *obj)
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{
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for (int i = 0; i != 10; ++i) {
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obj->Units.push_back(0x0123 * i);
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}
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}
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void FillCustomValue(CNetworkPacketHeader *obj)
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{
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obj->Cycle = 42;
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for (int i = 0; i != MaxNetworkCommands; ++i) {
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obj->Type[i] = 0x05 + i * 0x12;
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}
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}
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template <typename T>
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bool Comp(const T &lhs, const T &rhs)
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{
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return memcmp(&lhs, &rhs, sizeof(T)) == 0;
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}
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bool Comp(const CNetworkChat &lhs, const CNetworkChat &rhs)
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{
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return lhs.Text == rhs.Text;
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}
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bool Comp(const CNetworkSelection &lhs, const CNetworkSelection &rhs)
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{
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return lhs.Units == rhs.Units;
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}
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template <typename T>
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bool CheckSerialization()
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{
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T obj1;
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FillCustomValue(&obj1);
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unsigned char *buffer = new unsigned char [obj1.Size()];
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obj1.Serialize(buffer);
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T obj2;
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obj2.Deserialize(buffer);
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bool res = Comp(obj1, obj2);
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delete [] buffer;
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return res;
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}
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TEST(CNetworkCommand)
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{
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CHECK(CheckSerialization<CNetworkCommand>());
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}
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TEST(CNetworkExtendedCommand)
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{
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CHECK(CheckSerialization<CNetworkExtendedCommand>());
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}
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TEST(CNetworkChat)
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{
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CHECK(CheckSerialization<CNetworkChat>());
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}
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TEST(CNetworkCommandSync)
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{
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CHECK(CheckSerialization<CNetworkCommandSync>());
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}
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TEST(CNetworkCommandQuit)
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{
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CHECK(CheckSerialization<CNetworkCommandQuit>());
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}
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TEST(CNetworkSelection)
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{
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CHECK(CheckSerialization<CNetworkSelection>());
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}
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TEST(CNetworkPacketHeader)
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{
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CHECK(CheckSerialization<CNetworkPacketHeader>());
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}
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//TEST(CNetworkPacket)
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