Gobligine/tests/network/test_network.cpp
joris a42cfaecab Rework InGame network messages.
Remove 'adjust' parameter of ChangeTeamSelectedUnits (always called with 0)
2013-04-10 19:39:52 +02:00

143 lines
3.5 KiB
C++

// _________ __ __
// / _____// |_____________ _/ |______ ____ __ __ ______
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// Stratagus - A free fantasy real time strategy game engine
//
/**@name test_net_lowlevel.cpp - The test file for net_lowlevel.cpp. */
//
// (c) Copyright 2013 by Joris Dauphin
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <UnitTest++.h>
#include "stratagus.h"
#include "network.h"
#include "net_message.h"
void FillCustomValue(CNetworkCommand *obj)
{
obj->Dest = 0x1234;
obj->Unit = 0x5678;
obj->X = 0x9ABC;
obj->Y = 0xDEF0;
}
void FillCustomValue(CNetworkExtendedCommand *obj)
{
obj->ExtendedType = 11;
obj->Arg1 = 22;
obj->Arg2 = 0x1234;
obj->Arg3 = 0x5678;
obj->Arg4 = 0x9ABC;
}
void FillCustomValue(CNetworkChat *obj)
{
obj->Text = "abcdefghijklmnopqrstuvwxyz";
}
void FillCustomValue(CNetworkCommandSync *obj)
{
obj->syncSeed = 0x01234567;
obj->syncHash = 0x89ABCDEF;
}
void FillCustomValue(CNetworkCommandQuit *obj)
{
obj->player = 0x0123;
}
void FillCustomValue(CNetworkSelection *obj)
{
for (int i = 0; i != 10; ++i) {
obj->Units.push_back(0x0123 * i);
}
}
void FillCustomValue(CNetworkPacketHeader *obj)
{
obj->Cycle = 42;
for (int i = 0; i != MaxNetworkCommands; ++i) {
obj->Type[i] = 0x05 + i * 0x12;
}
}
template <typename T>
bool Comp(const T &lhs, const T &rhs)
{
return memcmp(&lhs, &rhs, sizeof(T)) == 0;
}
bool Comp(const CNetworkChat &lhs, const CNetworkChat &rhs)
{
return lhs.Text == rhs.Text;
}
bool Comp(const CNetworkSelection &lhs, const CNetworkSelection &rhs)
{
return lhs.Units == rhs.Units;
}
template <typename T>
bool CheckSerialization()
{
T obj1;
FillCustomValue(&obj1);
unsigned char *buffer = new unsigned char [obj1.Size()];
obj1.Serialize(buffer);
T obj2;
obj2.Deserialize(buffer);
bool res = Comp(obj1, obj2);
delete [] buffer;
return res;
}
TEST(CNetworkCommand)
{
CHECK(CheckSerialization<CNetworkCommand>());
}
TEST(CNetworkExtendedCommand)
{
CHECK(CheckSerialization<CNetworkExtendedCommand>());
}
TEST(CNetworkChat)
{
CHECK(CheckSerialization<CNetworkChat>());
}
TEST(CNetworkCommandSync)
{
CHECK(CheckSerialization<CNetworkCommandSync>());
}
TEST(CNetworkCommandQuit)
{
CHECK(CheckSerialization<CNetworkCommandQuit>());
}
TEST(CNetworkSelection)
{
CHECK(CheckSerialization<CNetworkSelection>());
}
TEST(CNetworkPacketHeader)
{
CHECK(CheckSerialization<CNetworkPacketHeader>());
}
//TEST(CNetworkPacket)